Suggestions Balance
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
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Suggestion: Wardens Microwarp changes.
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0 | 464 | March 6, 2013 |
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Weapon Balance
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13 | 958 | March 6, 2013 |
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Special abilities
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17 | 1212 | March 6, 2013 |
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[SOLVED] Sniper Weapon Abilities
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2 | 850 | March 5, 2013 |
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New Mods
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0 | 629 | March 5, 2013 |
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Missile Slots
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5 | 684 | March 4, 2013 |
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4th Ship Tier - Destroyers
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8 | 2903 | March 4, 2013 |
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How Radar Detection Should Work
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7 | 1000 | March 4, 2013 |
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Skills and tier
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2 | 521 | March 4, 2013 |
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T2 heavy weapons
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11 | 1048 | March 4, 2013 |
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Sniper Tank/Frigates - New Builds
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12 | 1721 | March 4, 2013 |
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Punish Team Damage
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7 | 754 | March 4, 2013 |
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Role specific abilities.
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0 | 474 | March 4, 2013 |
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A few issues (both design and gameplay)
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2 | 888 | March 3, 2013 |
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This game is inaccessible
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7 | 838 | March 3, 2013 |
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Railguns Patch 0.6.0 Feedback
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15 | 1292 | March 2, 2013 |
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Balancing of Ship boni
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2 | 600 | March 2, 2013 |
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new weapon type
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5 | 568 | March 1, 2013 |
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[NEW] Pilot Skill Tree - Diversity!
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11 | 1203 | March 1, 2013 |
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Missile defence system
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7 | 650 | February 28, 2013 |
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sniping vs all
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22 | 1960 | February 28, 2013 |
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Sniper Weapons
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10 | 964 | February 28, 2013 |
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Regenerative Coating rebalancing
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8 | 1200 | February 28, 2013 |
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New Technologies
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0 | 491 | February 27, 2013 |
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Railgun Weapon modifiers
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0 | 552 | February 25, 2013 |
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Poly slots for ship modifiers
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1 | 718 | February 25, 2013 |
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Module Disintegrator too powerful
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3 | 595 | February 25, 2013 |
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Rapid fire plasma cannon redone
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7 | 734 | February 23, 2013 |
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Weapon canceled from the shop?
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3 | 601 | February 23, 2013 |
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Jumpgate Generator
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2 | 733 | February 22, 2013 |