Here are My revisions to Ability changes. These are for frigates, and they have a “charge up” effect, the long you dont use them, the stronger they get.
Empire Frigate
Now changed. Shoots a large beam (instead of a pulse)

The Beam Will be around 250 or 500 Square Meters.
If ships enter the beam, they take damage per a second.
DPS will be around 650
Charge rate will be
50% = No wait on charge
100% = 2 Second wait on charge
200% = 4 Second wait on charge
400% = 8 Second wait on charge
Impact will be around 250
Federation
1 drone is created every 2 seconds, up to 5 drones.
At 5 drones, the drones get a cloaking ability and will cloak until attacking the target.
Drones will have 2500 hp, 160 dps, high rof
Jericho
Jericho’s missile has been changed from player guided, to guided as a result their stats have changed.
Jericho ability will now load 1 missile every 2 seconds.
Missiles will have 9500 Flight range, 1500 Flight speed, and 80 Mobility,
Impact Damage will be around 125 base.
Will create up to 7 missiles over 7 seconds.
Note: Because the weapons will “charge up” automatically instead of plasma “Charge by holding down”
Note: Because all weapons will get 50% Damage nerf if spamming left click, there will be no cool down on the frigate abilities.
EMP - Jericho
Instantly releases an Aoe explosion, for 2km damaging ships for 550 EM damage. 50% of damage done, heals the interceptors shields. If the target has no shields, it will break target lock, and prevent targeting for 3 seconds.
Federation - Cloak (Interceptor/Fighter)
Cool down reduced by 10 seconds.
Now grants 35% Movement speed while cloaked.
Empire Overdrive
Removed RoF increase, can no longer over heat.
Phase Shield Renamed to "Regenerative Shielding"
Removed Resistance.
Now regenerates shielding 225% every 2 seconds, at the cost of 45 energy a second.
Cannot regenerate energy while active. 5 second cool down.