I dont get your point here eiter. You complaned about the charge mechanik so many times in most weapon balance suggestions i heard from you, and now you whant it in again? Well have fun get 1 shotted.
Keep your corp/allied corp drama off the forums, its not professional. if you want to sit around and foul talk in corp chat on ts, that’s up to you. but don’t bring it here (where i am actually working hard to better the game)
I assume the current damage on a T2 Frigate without any dmg bonuses except yours.
T2mk3 Hail does 186 dmg per shot
Lvl 3 Charge does 3x the damage
Frig has 6 Turrets
Total dmg on hit Lvl 3 Charge: 3348 dmg
Now lets give it a 600%-800% Boost of the base dmg.
Its enough to 1 shot a Inter without any res. Uhm, you said you got 1 shotted bevore this change? Now lets play with that one.
Who said anything about weapon damage of a tier 2? Or even of them staying as is?
Stab rails will be a nuke launcher with 1k aoe. Nuke has 1k explosion range. But with way less dps power. The only thing i can imagine is a small aoe with proximal detonation for a part of the dmg. Other things will break the game more than it will fit in.
CC abiltys may be interressting but it should stay decent. Since we already have strong disables and debuffs that are able to stack up. 3 Seconds disable will lead to perma disable on hit. Most weapons have a rof of more than 45 shots per min. 45 means 1 shot each 1.3 seconds. 60/45 = 1.3s for the stab. Hail is best now with 1 shot each ~0.91s.
As error and i agreed upon last night, My conceptual designs are excellent, but i am new to the whole math part, Also these numbers (As he recommended) Was just conception numbers that can be balanced later, But the idea is to build up to a large amount of damage that meets the following conditions.
- Does not kill in less then 5 shots
- Does not encourage mass sniping
- Does not destroy dog fighting
The point of the replay was try to undo some of the damage you/error did by not listening to some of the things i said.
the end result is that we need to look at ways to help sniping become fun, but not over-powered. This was only an attempt at that.