this thread is about the hull modifier regenerative coating availiable at tier 2
first i’ll start with a possible bug:
your hull won’t be repaired if your energy level is below a certain value…the description however doesn’t say anything about energy consumption or an energy tax which has to be spend to use this module…
my rebalancing thoughts are pointed towards a better usability - if you use it right now on a fully leveled semi-tank empire ship the module won’t do any good
example
phobos aura (semi-tank build lvl5) ~9k hull
regen. coating t2mk3 37pts / sec
it takes 9000 / 37 = 243 secs for a complete repair
if you have taken about 4,5k damage it will take about 2 minutes to repair your hull only using this module…needless to say you barely can use any modules since the module needs a certain power level to do it’s job
my suggestion for rebalancing is simple:
if you have 100%-80% of your total energy level the hull repair restores 100 pts. / sec
the ratio energy level / restored points should fall exponentially so you can’t simply run in and be due to high hull restoration immortal
once your energy level reached a certain level the regen. coating will restore the amount of points it does restore right now (e.g.t2mk3 37 pts./sec)
if you drop below 10% the module will ceases to work