Suggestions Balance
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
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Scatter Gun Explosion
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11 | 819 | January 1, 2015 |
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Phaser self-damage needs to go
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5 | 725 | January 1, 2015 |
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Tweak about +resist modules.
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4 | 634 | December 29, 2014 |
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Vote Map
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6 | 897 | December 18, 2014 |
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Friendly fire tweaks(?)
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15 | 908 | December 16, 2014 |
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LRF un-nerfs needed
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28 | 1916 | December 13, 2014 |
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Level 8 Implant for an Engineer
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13 | 1272 | December 6, 2014 |
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Tackler drones rework
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44 | 2676 | December 3, 2014 |
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ECM Rework
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8 | 720 | December 1, 2014 |
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Hitbox error(?)
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8 | 808 | November 29, 2014 |
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Empire snipers?
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66 | 4500 | November 26, 2014 |
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Semi-Active Homing Missiles?
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4 | 984 | November 24, 2014 |
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Salvaging in battle
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15 | 908 | November 24, 2014 |
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introduce T4 "Garm" engineer as a premium ship
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16 | 3232 | November 22, 2014 |
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LRF role change and Frigate tweaks
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44 | 3210 | November 21, 2014 |
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Major problems with the game
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6 | 947 | November 18, 2014 |
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A1MA Redo Pt. 2
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33 | 2256 | November 14, 2014 |
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Plasma Engine
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10 | 1013 | November 13, 2014 |
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Crash Avoidance Module
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5 | 982 | November 12, 2014 |
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RT revamp
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3 | 644 | November 10, 2014 |
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Limpet Bomb
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22 | 2536 | November 9, 2014 |
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Make spatial scanner craftable
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27 | 2544 | November 6, 2014 |
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Guard Module
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45 | 2665 | October 29, 2014 |
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Kinetic Problem
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13 | 854 | October 28, 2014 |
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Bot Tweak
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7 | 953 | October 22, 2014 |
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Multipurpose Module - Nova Bomb
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9 | 1189 | October 15, 2014 |
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Engineers
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20 | 1116 | October 15, 2014 |
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Heavy Blaster for fighters/interceptors
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11 | 922 | October 11, 2014 |
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Broken modules affect the balance of the game (e.g. T3 cruise engine modification)
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9 | 872 | October 10, 2014 |
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Singularity is too overpowered, At least with gunships in t5.
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31 | 2343 | October 10, 2014 |