The Limpet Bomb - A bomb which can be attached to a target. Once detonated the bomb does damage and reduces rotation speed to all enemies and user in blast radius. Available at t3+
Specifics:
Inflicts kinetic damage to every enemy including user if in blast radius.
User must be within 250 meters to place bomb on target.
Ban Bomb:Nothing to say much,blast radius:15000 Meters,Every ship in explose radius will be banned.(Only available for developers and administrators). :bomber:
As long as is not overpowered and the idea is original, why not?
I wouldn’t use them tho, and I would tweak the numbers and mechanics, but the idea is not THAT bad.
I have problem with delayed damage as a concept. It’s in the annoying category. It’s great in a game like DotA, which is about choosing your encounters first and executing them perfectly is a secondary objective. You have to know what debuffs will you get, what DoT will be applied.
SC is a fast paced game more based on agility. Plasma Web is great if you want to deny beacon capture, but still does too much damage. This bomb would have to deal a considerable amount of damage to be considered, and getting damage after you disengaged, dieing after you successfully disengaged is very anti-fun in this kind of game.
The “stay away from me” aspect is nice though. But would be much better as a class specific module.
You got to remember is if the target decides to keep attacking the bomb has a high chance of destroying you as well. Either you’d stay and fight or you flee. If your target is competent he will chase you down reducing your hitpoints until the bomb explodes taking both of you out. If you stay there is also a risk. You must destroy your target before the 10 seconds are up. You still might die.
Also, there is always a risk of dying after disengaging when it comes to missiles, mines or bombs. I lay mines in an LRF. Then someone kills me. They run into mines and explode. Not to mention mentally challenged people fly into as well and also die. I could launch a missile and he target kills me. The missile keeps going and kills target.
Or you could just crash into a rock with low hull.
There are plenty of ways of dying after disengaging.
You got to remember is if the target decides to keep attacking the bomb has a high chance of destroying you as well. Either you’d stay and fight or you flee. If your target is competent he will chase you down reducing your hitpoints until the bomb explodes taking both of you out. If you stay there is also a risk. You must destroy your target before the 10 seconds are up. You still might die.
Also, there is always a risk of dying after disengaging when it comes to missiles, mines or bombs. I lay mines in an LRF. Then someone kills me. They run into mines and explode. Not to mention mentally challenged people fly into as well and also die. I could launch a missile and he target kills me. The missile keeps going and kills target.
Or you could just crash into a rock with low hull.
There are plenty of ways of dying after disengaging.
Lets take concept a step further… If you plant the “bomb” successfully … disengage remain alive … and as long as you are alive the bomb is remains enabled until it explodes. BUT if the event you die the bomb is rendered dead as well. otherwords you are the active trigger.