This is a rather large suggestion, so I’m going to try to break it down into parts.
Suggestion Overview: Change the LRF frigate class into a Destroyer class (Massive DPS, Weak Armor), effectively changing its role in battle. Tweak other two frigate classes to better refine their role.
- Remove ‘Disintegrator’ and ‘Guided Torpedo’ special abilities.
- Add ‘Weapon Overload’ Destroyer special ability (Increases firing rate by 50% and critical damage by 25%, reduces strafe, rotation, and max speed by 75%. Duration: 8 seconds. Recharge; 80 seconds. Energy Usage: 100 units.) *
Remove ‘Weapon Overcharge’ module
Remove ‘Tachyon Charge’ module
Remove ‘EM Scattering Field’ module
Remove ‘Reverse Thruster’ module
Remove ‘Minelayer’ missile
Add ‘Focused Fire’ module (Increases main weapon critical hit chance by 30%. Duration: 10 seconds. Recharge: 130 seconds. Energy usage: 200 units.) *
Add ‘Anomaly Generator’ missile
Add ‘Warp Gate’ module
= Keep ‘IR Pulsar’ module
+Add 10% Shield Strength and Shield Resistance to Jericho LRFs.
++ Rename LRF to “Destroyer”
Explanation: The idea is to change the LRF from a camping frigate into the best offensive weapons platform on the battlefield. As such, they are given the means to deal out massive damage with their six turrets, while having almost no defensive measures other than IR Pulsar. Given the Engineers Warp Gate module, at the risk of overextending and being caught alone, as they are a frontline frigate.
**Modules and abilities marked with an asterisk are new modules that do not exist in-game but are based on existing modules of similar purpose.
- Remove ‘Anomaly Generator’ missile
- Add ‘Minelayer’ missile
Explanation: Guards are meant to defend objectives and be generally hard to kill. As such, giving them the minelayer from the LRF frigate would help them fortify objectives.
- Remove ‘Warp Gate’ module
Add ‘EM Scattering Field’ module
Add ‘Reverse Thruster’ module
Explanation: Engineers are some of the most important, yet easy to kill frigates on the battlefield. Giving them EM Scattering Field allows them to camp in the middle of a formation without worrying about being singled out instantly, thus boosting their effectiveness at the cost of mobility. Giving them Reverse Thruster also allows them a quick escape should they attract too much attention. After all, a dead Engineer can’t help anyone.
Thoughts? Constructive criticism? Questions?