I also like the idea. Nice this came out of all of this.
I watched a friend start the game a month ago and bringing T1s along he wanted to synergize into T3s and having incredible fun, even being quite good with it in some matches (he managed to get a killshot on an ESB with a T1, of course he didn’t know what that actually means and why the whole channel cheered)
Funnily, I think bringing a T1 into a T3 makes less difference than bringing it to T2. I also flew mine there to synergize, maybe because T2 is different a bit, but not sure how. Maybe because you are less of an obstacle, and you try not to go rambo.
Of course this is just for shiptrees you bring up later, not your first ones.
Squadplay in T3 ain’t kill squads, it has nothing to do with the T5s back then in 4v4 or 3v3 T4 matches. Those were the kill squads, and they deserved that glorious name.
I think vets should play t1 it gives the noobirs more of a challenge theyd know that this isnt one of those boring farming games and u have to shoot to kill
I think vets should play t1 it gives the noobirs more of a challenge theyd know that this isnt one of those boring farming games and u have to shoot to kill
They would leave because they have no clue about how to play in T1. Challenge may come in T2.
Good point but honestly, do u guys even PLAY t1? I play t2 lowest, also, in the game star conflict says that t1-2 is for new players, t3 is for ok players and t4-5 is really good players and corp battles
They wont get better by being raped by veteran players, there is something called learning curve, google it. Following your ideas why we have matchmaking at all?
Good point but i see starters only playing pve i viewed this random guys profile because i was bored and he had 70 ships unlocked but only participated in pvp battles 100 times
Good point but i see starters only playing pve i viewed this random guys profile because i was bored and he had 70 ships unlocked but only participated in pvp battles 100 times
Good point but honestly, do u guys even PLAY t1? I play t2 lowest, also, in the game star conflict says that t1-2 is for new players, t3 is for ok players and t4-5 is really good players and corp battles
I did when I recorded some tutorials last month, for starting people.
Also, from time to time some new players are requesting advice about how to fly a ship, and the best way to show them is by example.
I receive more complains in t3 and t4 (WPK squads are OP! cheat!! and so on) than the few times I played in T1. In fact, many people ask me for advice after a T1 game, which I’m glad to give.
So you would want T1 to be new pilots only? No. T1 is a beginning tier, yes, but T2 is still much harder, and each tier after that even more so. T3 is where the fun is at, there is no question. However, T1 has significant benefits to playing to get a firm idea of how you are flying. For example, T1 has close to zero ships with hull/shield/engine/CPU modules, and most if not all of those ships only have two active modules. This essentially funnels down to how well you can utilize the bare-minimum ship loadout with minimal implants affecting ship stats. Suppose you are a T5 pilot who is used to fully equipped ships with tons of modules, implants, and capabilities. It is much more difficult to destroy a T5 ship than a T1 ship, assuming you are flying in the same rank. That being said, it is much easier to discern where your strengths and weaknesses are because all ships (even yours) are nearly equal in survivability. There are no Styx balls, there are (relatively few) LRFs, and there are even fewer experienced pilots who can take advantage of their own skill.
I am not saying that this is a terrible idea, but rather one that is a bit extremist. I personally think that there should be separate queues (once there are enough players to sustain it) that is organized based off of several factors. First, total games played is not irrelevant, but it definitely does not dictate skill. The cutoff should be low, say below 100 games for new pilots. Then 250 for experienced pilots, and 1000 for veterans. The MM should take into account average kills/assists per battle and pair players with similar figures with similar game counts. Skill rating here should be considered heavily, though, since one would expect a pilot with DSR > 1500 or so to crush a pilot with DSR < 1000. They would not be paired together in this new bracket, unless logic forces them together.
Overall, T1 should stay as an option to veteran pilots. It’s not a terrible idea to change the way the MM sets up games, but it is a bad idea to restrict veteran pilots to higher tiers. At times, higher tiers become frustrating due to game exploits like frig-balls (not really an exploit, I guess, but one that is definitely an issue). Having T1 is also a good training tool for testing out tactics and experimenting with different play styles. There are custom games for this as well, but often times I want to fly against real people instead of bots. If, at T5, a pilot who mainly flies frigates decides to switch to Recon or ECM, which is a completely different playing style, of course, will find that the easiest way to do so is to start from the most basic ECM and gradually work up to the T5 ECM ships. If they cannot practice in T1 before T2, then what’s the point of casting an experienced T5 player into a T2 ship with no skills as ECM. Shouldn’t they have the ability to practice in T1 first?
I’ve dropped down to Tier 1 at various times and for various reasons, and I still think there’s fun to be had there in ways you don’t really get elsewhere. In Tier 1, victory goes to the guy who puts the most dakka into the other pilot - from T2 onwards, Modules play a much greater role. There is some appeal in the simple purity of T1.
So in summary of the topic lets have a general consensus.
T1 Should not affect your stats.
Once you equip T2 ships of any rank your stats will be affected from there on out.
A notification will pop up once you equip your first T2 ship and tell you that Rank 4 games and higher will affect stats.
Thank you TerrorBlade for this excellent idea.
This is a very sweet idea. A new player should be in T1 only for a few hours maybe a day, perfect amount of time to get the feel of the game. Tutorial zone. No stats should be counted in this tier, no deaths, no kills, no wins, nothing. Maybe have a message during matchmaking telling the player no stats will be changed because he has only T1 ships in the roster. Veterans who want to play T1 for fun can always do so, but their numbers will be thinned by ALOT if there are no stats involved. Elegant solution, i don’t see any party getting hurt here, either the aces (you don’t care about stats when you just started a game no?), or the real aces (i did write aces, yes :)). Well, except for maybe the stats farmers but who likes those guys anyway.
P.S. Maybe if we’re on this line, we could leave stats in T2, with the exception of SR to be put in T3, but this is a random thought, it probably means too much customization. T1 no stats is gold tho. Hell, you could rename all the Tier, instead of T1 you could call it Flight School or Training Grounds or something.
As mentioned above somewhere: Regardless of whether it is nice or not that experienced pilots fly in Tier 1. The one thing that will never change is that the developers probably won’t ban players from flying in a specific tier, since it would involve removing content for players, also premium players, who spent Galactic Standards, in order to purchase this content.
That, from my point of view, is the main aspect why it is impossible to ban players from one specific tier. However, other people mentioned in this thread some good alternatives, such as tier 1 not counting towards stats.
Banning something is a bad idea. I don’t play T1 and T2 but when I found out that my pupils were playing this game, I purchased T1 premium engineer and I kicked their butts. It was fun.
You know that with banning she means not allowing them to enter there? I think some people thought of “ban” as a punishment, like the ones established in the game rules. Just saying to avoid any misunderstand.
Maybe not everyone reads more than the title of this thread. Maybe you could change it to fit the best compromise we found so far? Witch is “REMOVE ALL STATS FROM T1”.