If you’re annoyed about getting one-shot by disintegrators, how about this:
Nerf the damage, but give it an additional effect of greatly reducing the target’s resistances for ~10 seconds. This would mean:
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If your target is engaged with someone else you may not kill them, but they’re in for a world of extra hurt from your ally. Rewards supporting your allies.
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One shot might not kill any more, but hitting twice in a row will *really* hurt. Rewards consistency.
If you are getting one shotted too often by snipers, you are most likely doing something VERY wrong.
If you CAN be one shoted with a desintegrator either you dont have EB, or, you took the first shot and still didnt go for cover or started evasive maneuvers, OR you have fitted your ship incorrectly.
I dont get it, OFC there are very skilled snipers that hit almost always, but if you fly your ship correctly, keeping in mind where the sniper is, and which axis to move to achieve high variation you can dodge easily 90% of the shots…
But i think that some mechanics should be really changed so we dont have so many freaking LRFs in the game, not just the empire one, but the jerry one.
I wouldnt mind on a damage nerf if we were able to shoot but with the normal camera, not that blue zoomed in one.
It would increase the vision field of the players, allowing them to notice where they are getting shot from.
I don’t understand why a “sniper” has a reduced vision field when using the sniping mode. Yes you have a zoom, but sometimes you don’t want it, it would be cool if we could change the zoom, I mean w e are in the 41th century, we shou ld have such technology in this game :lol:
By that century we should have auto tracking turrets aswell (like in Eve), not manual aim like we have. But for the sake of Fun, they decided to grab Counter Strike, stretch the battlefield to 20Km and turn the soldiers into spaceships.