Desintegrator balance

Super, deep breaths dude.

Hee hee hee hooo

Trying but there is no air in space…

In a thread 5 pages long we have one Empire player defending the disintegrator, who doesn’t realize that the real issue with it is that every game you get 4-5 Jericho/Empire frigates who literally sit still, press the f button, and activate their pulsar module if they start getting attacked.  Having recently gotten to T3, I will admit that Disintegrators and Jericho Missile Spam is SIGNIFICANTLY less over-powered than at lower tiers, but this does not excuse the fact that sniperspam needs to be addressed.

Increase the designators projectile travel time a bit, I personally am surprised to see the thing travel so fast when I use it.

I play empire frigate because its the only viable frigate to play. Id much rather frigates be reworked into a heavy support craft that is designed to go in with fighters and brawl around, but currently they are too slow to do that, and die too quickly if they get there.

In a thread 5 pages long we have one Empire player defending the disintegrator, 

Well may I suggest you sir to read again? Page 1, starting at post number 3, people start to say it’s not OP. Some people have no trouble with the Empire frigate, some do. It seems the problem is not the frigate itself but the people fighting them. And, btw, if that frigate was as OP as some people claim, why do Empire get the worst win results? I guess numbers do lie too :stuck_out_tongue:

 

Edit: Oh btw did I mention the fact that I don’t use the sniper ability at all in my frigate. I do play as a support/point defense ship. My lasers/mines/pulsar get me a lot of kills, but i’m playing 100% of the time in a full squad with each person having a set role for each map.

Frigate snipers camping their spawn are just nubs. Playing only with my main weapons, i can get 90%of the time in the four first efficiency slots of a game…

I love my acid hydra, not because of the sniper

Cannon, not because of the DoT on it, but because of the hull tank mixed with above features. I agree low tier they should nerf it’s projectile velocity to balance it, but I hope they keep it, it is amusing watching a ship run from me after trying to gank me, move in a straight line, and get sniped by me.

In T1 and T2, the amount of snipers is getting really bad.  Getting lots of questions from new players that are wanting to play only the Frigates that have the Disentegrators.

 

Personally the Disentegrators could use a longer cool down on their special ability.  While at the same time the Guided Torpdeo Frigates need to have their’s (I like running

with mine personally in T2) increased as well. 

They could use a charge time as well, while the capacitors are building the charge necessary to fire it, that would keep it from being used to take down interceptors that

peaked out of 1 sec to long at 8k-9K range.

 

And a question since I have not played one yet… Is the Disentegrator Frigate Locked down to no movement while they are setting up their shot or is it aimed with their Turrets?

 

Sad thing is though, while attempting to supress sniper fire with the Guided Torpedo for the last 2 days.  If the enemy frigate has the modules that repair shields and hull for their group mates active, Ill never be able to kill it on my Frigate if the range is around 8K or more away, but they can kill me even while when I am running the same Modules.  The Regen on their shields is at the rate where they are repaired to full by the time I get my next torpedo guided into them.  So either a boost to damage against Frigates or a change in the mechanics on them might be in order.

It does not move when in this mode, but the frigate seems to fire the weapon at any angle, I noticed it in one game, had the ship sideways while using the designator. I thought it could only fire at the direction the front is facing.

I feel like the laser should have been a larger part of the ship so the whole thing has to move to aim. 

 

I wonder if the laser was longer to fire but the beam lasted a while and you could sweep the area with it for a second. 

just for record, if you do the maths T1 does approximately 850+dps !!!

 

I think the damage is fine BUT the fire rate is too fast

 

Currently we get 17 shots a min, which is approx 3.5 seconds per shot = approx 850dps at T1

 

I think it should be toned down to 12 shots a min, which is 5seconds per shot = approx 600dps which is still better dps than any other weapon in game, but its harder to land a hit vs a skill aware opponent, which is its counter balance.

Sad thing is though, while attempting to supress sniper fire with the Guided Torpedo for the last 2 days.  If the enemy frigate has the modules that repair shields and hull for their group mates active, Ill never be able to kill it on my Frigate if the range is around 8K or more away, but they can kill me even while when I am running the same Modules.  The Regen on their shields is at the rate where they are repaired to full by the time I get my next torpedo guided into them.  So either a boost to damage against Frigates or a change in the mechanics on them might be in order.

 

You may try to extend the range of your torpedo and outrange him or you can hide. Sniper ability requires a LOS to fire upon an ennemy, torpedo does not, so get yourself a cover before engaging the sniper frigate and he won’t be able to return fire…

 

I think it should be toned down to 12 shots a min, which is 5seconds per shot = approx 600dps which is still better dps than any other weapon in game, but its harder to land a hit vs a skill aware opponent, which is its counter balance.

 

On a frigate, any weapon is outdamaging the sniper ability, because there are 6 cannons even the low dps lasers do more dmg per second if all 6 are firing. At tier 3, i ve seen people hit for 8k5 on crits with railguns, whereas the sniper ability is less than 1500 dps.

You may try to extend the range of your torpedo and outrange him or you can hide. Sniper ability requires a LOS to fire upon an ennemy, torpedo does not, so get yourself a cover before engaging the sniper frigate and he won’t be able to return fire…

 

 

On a frigate, any weapon is outdamaging the sniper

 

You may try to extend the range of your torpedo and outrange him or you can hide. Sniper ability requires a LOS to fire upon an ennemy, torpedo does not, so get yourself a cover before engaging the sniper frigate and he won’t be able to return fire…

 

 

On a frigate, any weapon is outdamaging the sniper ability, because there are 6 cannons even the low dps lasers do more dmg per second if all 6 are firing. At tier 3, i ve seen people hit for 8k5 on crits with railguns, whereas the sniper ability is less than 1500 dps.

 

ability, because there are 6 cannons even the low dps lasers do more dmg per second if all 6 are firing. At tier 3, i ve seen people hit for 8k5 on crits with railguns, whereas the sniper ability is less than 1500 dps.

On the first part of your reply, I don’t think he meant they were having a slugging match. I am sure we was saying “Because of the travel time of the missle when i all else was equal I cant kill the laser sniper if they are more than 8k away. This is because of the missles travel time and the fact that their modules allow them to regen shields to quickly. While if I get caught in the open and I have the exact same modules as them even at a farther distance they kill me because thier shots travel so much faster. Yeah they need LOS but I cant kill them anyway unless within 8k range and at that point they can just keep moving back and sniping as I come out of cover and it’s instant while everytime I use my missle I have to sit still letting them get farther away.” Does that make more sense to you?

 

The second part is that you keep bringing up Tier 3+ and don’t seem to understand we aren’t asking them to nerf the entire faction, we are asking for balance in the lower tiers. That doesn’t mean T3 should be useless it just means T1 or T2 shouldn’t be OP. Before you start saying “L2P n00b” I was in a match and the sniper was WAY out there (above the map) so he could see everything below and you didn’t have as much cover because the asteroids don’t normally cover you as much from above (That’s something that may need to be looked into). I successfully dodged about 7 shots in my T1 Inter and got away. The thing is I didn’t see the red beam on me until less than a second before the shots and the ONLY reason I was able to dodge is I was ALREADY running from another player (Had less than 10% hull and very low shields.) I killed the person that was chasing me and we won but with that sniper that far up even flying at him full bore all it would take would be a lucky shot even at full life and then hitting with lasers. I have seen people on my team who were snipers (I died and was watching them in regular) literally had a fighter or inter fly up to them, get to their side or back and then STILL snipe them at close range with their laser then finish them off. Thats just stupid. Snipers need a forward arc for firing (90 degree to 120 degree arc) and a few other changes but thats def one.

 

While I’m on the subject I was flying and came across a torp frig. I was in my inter and thought to myself “Oh, great i’m too close for him to torp me!” and flew past him to come back around. I was surprised to see him lauch a torp and immediatly detonate it nearly killing me. then he did the same thing again and I was dead. The torps should need to be “armed” after firing. It happens automatically but the torp needs to be in flight long enough that the torp when detonated will not hit the frig that fired it if the torp was going striaght. I’m thinking 3 seconds or so and you can still “detonate” early so you aren’t still in it but it wont explode. It should show the “arming” timer in yellow counting down until it’s armed. I would also be ok with increased damage per bomb and a MUCH reduced AOE range and increased impact damage (If it actually hits the ship and explodes and you didn’t detonate early it does more damage to the ship it hit.) Right now you don’t even have to be a good driver to hit a ship with the AOE damage.

The second part is that you keep bringing up Tier 3+ and don’t seem to understand we aren’t asking them to nerf the entire faction, we are asking for balance in the lower tiers. That doesn’t mean T3 should be useless it just means T1 or T2 shouldn’t be OP. 

 

I said like 10 times already that this frigate is OP in tier 1. Didn’t bother reading rest of post since you obviously don’t read mines.

Too bad, you probably have good arguments but i won’t bother reading them if you don’t read mine, what is the point to talk to deaf people?

I said like 10 times already that this frigate is OP in tier 1. Didn’t bother reading rest of post since you obviously don’t read mines.

Too bad, you probably have good arguments but i won’t bother reading them if you don’t read mine, what is the point to talk to deaf people?

The funny part is I read all of these and (unless I missed one, and I am not perfect so I well may have) you said it was OP ONCE , not 10 times, and that it was good in T1 a few other times. Then you said in the last post “ability, because there are 6 cannons even the low dps lasers do more dmg per second if all 6 are firing. At tier 3, i ve seen people hit for 8k5 on crits with railguns, whereas the sniper ability is less than 1500 dps.” thats WHY I said you keep bringing up higher tiers, it’s because you JUST did. Hey, maybe I’m “Blind” (not deaf because you aren’t speaking to me and I’m not listening to you. but READING what you posted), but since you did JUST bring T3 up I brought that up. So how about you go back and READ what I posted and see I wasn’t insulting you and trying to be helpful in the discussion in and of itself. Thanks in advance for your time and patience.

The funny part is I read all of these and (unless I missed one, and I am not perfect so I well may have) you said it was OP ONCE , not 10 times, and that it was good in T1 a few other times. Then you said in the last post “ability, because there are 6 cannons even the low dps lasers do more dmg per second if all 6 are firing. At tier 3, i ve seen people hit for 8k5 on crits with railguns, whereas the sniper ability is less than 1500 dps.” thats WHY I said you keep bringing up higher tiers, it’s because you JUST did. Hey, maybe I’m “Blind” (not deaf because you aren’t speaking to me and I’m not listening to you. but READING what you posted), but since you did JUST bring T3 up I brought that up. So how about you go back and READ what I posted and see I wasn’t insulting you and trying to be helpful in the discussion in and of itself. Thanks in advance for your time and patience.

 

It’s because there are several threads about it. So my 10 times or so are spread all across the 2-3 threads… Sorry about the deaf word, english not being my primary language I may use translated expressions instead of correct english expressions resulting in sentences not exactly meaning something to you.

I know you weren’t insulting anyone, but since most of the people complaining about this ability do not read what people say or write in that case, I stopped reading. This was a mistake. Please accept my sincere apologies. I just read your post and I completely agree with you about the forward arc thing. It makes no sense to have frigates capable of firing this weapon in 360° instantly. I also agree on your third point.

 

To summarize, I do agree on all the three points of your initial post. 

C’mon guys, ur fighting over who said what. Be constructive or pm.

I think this rage thread either needs to get back on track or locked.

It’s because there are several threads about it. So my 10 times or so are spread all across the 2-3 threads… Sorry about the deaf word, english not being my primary language I may use translated expressions instead of correct english expressions resulting in sentences not exactly meaning something to you.

I know you weren’t insulting anyone, but since most of the people complaining about this ability do not read what people say or write in that case, I stopped reading. This was a mistake. Please accept my sincere apologies. I just read your post and I completely agree with you about the forward arc thing. It makes no sense to have frigates capable of firing this weapon in 360° instantly. I also agree on your third point.

 

To summarize, I do agree on all the three points of your initial post. 

 

Thanks for the apology and I hope you accept mine. I shouldn’t have “bit back” as it were. I do look forward to diving into T2, T3 and T4. Seems like T1 just needs some tweaking. Just had a game where I got behind a sniper and (Fed Fighter) using autocannon, missles and the element of suprise I killed him with help but that because the 3 enemies around didn’t help him. If they did I think it would have been a different story.

 

Questions

 

Do you think Sniper and Torp frigates need to be buffed in higher tiers and remorked in T1?

 

Also what needs to be done for the Fed Frig?

Doesn’t need to be nerfed at all. There’s been enough talk about the reasons for it that I don’t need to rewrite what’s been said 1000 times. 

Thanks for the apology and I hope you accept mine

 

None needed mate, no offense taken here :slight_smile:

 

 

Questions

 

Do you think Sniper and Torp frigates need to be buffed in higher tiers and remorked in T1?

 

I don’t think a buff is needed. The sniper ability and torpedoes are not main weapons, just an alternative. Most of the fights are done with main weapons  for many reasons. You sometimes use the sniper ability to finish someone fleeing or getting way out of range or to make him stop firing at teammates, this is not a killing weapon and should be used only for his tactical complement to your arsenal. Same for torpedoes, you can’t use those as main damage dealers, but sometimes they can be handy to scatter clustered ennemies…

 

Dunno if it’s really useful to rebalance them in T1. Yes they are OP in that tier but that s a good thing. People in T1 do fear them, and are forced to find counters, that way they do learn something. They don’t stay long in T1 and when in T2 sniper is not OP anymore and people now know how to deal with it from their experience in T1…

Heres the thing.  A harpy in teir 1 takes 3 hits to take out a frigate.  With a near instant hit weapon and can be fired repeatedly.  Now compared to the other factions specials who either A, have a very limited range, or B in the case of jerhico actually have to be sitting vulnerable while using it.

 

At teirs 2 and 3 you at least have enough modules etc to survive it or counter it, but in teir 1 only battles its just uncounterable unless you hit the guy with 3 jerhico torps at the same time, which is not likely.  I would suggest giving the harpy a shorter ranged weapon so they could at least be counterable to what they face.