Desintegrator balance

It was ok in the closed beta when the number of players was low but now it is been spamed in mass its clearly OP and can be seen alone by the sheer number of Harpys over Raptors in evey game.

It all so blows the Raptor`s special away given how poor the Drones are since there weak and are easy to kill along with the 30 second recharge time why the Desin has no reuse timer short of the second or two charge time.

I think the best fix would be to give it less range or damage as its just become over the last few days who has the most Harpys wins most of the time.

On a side note the Raptor MK2 and M drone skills are not working right.

The MK2 gets stuck and never attack or never heal you.

The Raptor M the drones wording is odd so hard to tell if they are ment to all so shoot down missiles or all so shoot rockets at enemy ships but there doing nothing but acting like the stock version.

i was waiting for someone to create a thread about this because frankly im tired of it

legion frigs were never balanced, not at first when it was a 400% power increase and 200% range

not when they “NERFED” it by adjusting energy consumption, not when they made it into the desintegrator

and not when they “NERFED” it yet again by having a ~5 second cooldown before shooting.

when somthing is that grossly abused and is obviously OP to a point where u cant even ninja them properly

becauase they have more hp.

herpderp

solution:

you either REVAMP it or kill it, please dont let this become another stupid powerhouse game.

TLDR

I have to say the Harpy quickly became a favorite of mine. However i don’t feel it is op in “real situations”.

Sure if it’s a Ace fest, or teams with a lot of bots Harpys are strong. But when you play the game like it is supposed to be played, as in against other human players with teamwork, even the frigate health is not enough and you will die in a few seconds to focus fire. Interceptors can either zig zag their way to you so you cant shoot them, then kill you by flanking, or even easier yet if you have an Interceptor with the burst speed that makes you almost teleport to 10km away this becomes very easy. Same thing with stealth ships, hide and flank.

One problem however i agree with is that health is a bit too high. Because :

  1. In 1v1 situations you can kill the Harpy easily, but in teamwork situations you don’t do enough damage to kill it before its allies kill you.

  2. A 1v1 situation between a Harpy and an assault ship, the Harpy stills wins even if you stealth and appear behind it. I did this to a harpy, appeared behind and shot all its shied and a bit of its hull, he turned and killed me faster than i could finish him off. This doesn’t happen often however and i am thinking it might have been a player with much more upgrades than i had.

I would suggest reducing its hull by about 20%. And instead of nerfing it to oblivion, buff the other frigates instead so they become useful. As of now i agree that there is no reason to pick a raptor when you can get the harpy.

You are right in a 1vs1 the Hapry is not overpowered, only when there is a group of them.

If you checked the skill tree for the frigate you will see that there are a lot support skills so the frigate is a kind of support ship.

I already played the T3/4 frigates and with the right skills your frigate can get very strong.

Imho the problem stems mainly from

a)really open maps: if i want to get to a point i have to cross a huge void if i want to get there before i grow old, which makes me an easy target for anyone with any degree of experience. Related to this there is also the small distance between objectives, you can shoot from an ally beacon to an enemy beacon and i’ve seen more than once guardian drones sniped from basically their “base” . There are very few positions where you’re safe from desintegrators, and the moment you have to go into a dogfight they become basically 0.

b ) impossible to retaliate (at least at low levels): i don’t know, maybe at higher tiers cruise missiles have similar range (and end-game lasers can probably hit farther if specced for it)and can at least force the harpy to move, but atm in t1 you just die if you try to approach it using usual means (funny how the way to reliably get to a harpy is again an Empire ship). Compare it to the Raptor drones which do basically nothing (projectile weapon, travel time, destructible, low range).

c) Deeps: Atm they seem to do the same dps as normal lasers except they have frontloaded damage and no accuracy drop, you’re basically giving hundreds of thousands worth of XP and gold (module worth) for free to the harpy user

Basically it feels like its synergy is just too good at low tiers: i can’t dodge it (high distance= low angular velocity= easy to hit), i can’t tank it and i can’t kill the shooter .

I kind of disagree Draken 1 on 1 is not a problem there tough to crack but i have killed alot of Harpys with inty/attack ships with out any real problem even done it with the Raptor as well.

The only real danger is if he has support close enough to help him other that smart bomb skill if you happen to get abit to close but other than that 1 on 1 there not a problem.

I do agree Balathorn the maps are abit to open and as such allow the Desin to just wipe the floor with any one who is unlucky enough to find them selfs in the open.

That been said i don`t think the Raptor drones are useless just abit to weak more so given how they can be killed easy and take around 30 seconds to pull out again vs the 5 for the Desin.

They do allow the Raptor slightly better defence when it comes to been attacked by bad or lazy players who do not bother to kill or just out range the drones but still i would take the Desin over them any time.

They all so need to fix the drone skill on the T1.5 Raptors the MK2 and the M as there not working right and T1.5 Harpys is not effected since it just has the Desin.

i dont see how its not OP 1 on 1

unless u have the 10k EMI missiles and thats still a longshot, ur not gona win against a well aimed legion ship.

HP is too high aiming is easy with free cam and everyone forgets about the fact that frig moduls and missiles are the strongest.

so no, unless you can completly blindside them with a team of atleast 2 people with missiles its not going down easy

also when used in a 12 vs 12 fights, its literaly a shooting range and the team with most frigs wins.

I too enjoy playing “dodge the 10 red lasers from ships you can’t even see” in 12 v 12 fights

i dont see how its not OP 1 on 1

unless u have the 10k EMI missiles and thats still a longshot, ur not gona win against a well aimed legion ship.

HP is too high aiming is easy with free cam and everyone forgets about the fact that frig moduls and missiles are the strongest.

so no, unless you can completly blindside them with a team of atleast 2 people with missiles its not going down easy

also when used in a 12 vs 12 fights, its literaly a shooting range and the team with most frigs wins.

A harpy alone is a fairly easy kill.

The Inty if used right can cross the open space to get in its face and then use speed to avoid him some thing you can not do vs 5+ mass beams of death coming in all around you as the second you stop avoiding to attack you blow up. The crazy spin of death for the most part will make you unhitable 1 on 1 since no 1 ship can put out a big enough spread to hit you.

The attack ships well based on witch one you pick.

The Lynx you can cloak most of the time that allows you to get right on top of them or only take 1/2 hits cloak recover shields and then be on top where you can get behind and pound them fast why they have a hard time tracking you still.

The legion one forget name same problem as the Raptor has a hard time trying to close unless there is enough cover but once there overdrive and it can kill a Harpy fast as hell.

Harpys just snipe each other till one slips up and is blown apart.

Raptor if it has no cover to get close it will just lose every time to big and slow to avoid the Desin once in close it should win due to the small added firepower form the drones.

So 1 on 1 its only a problem for the Raptor and the legion attack ship with out cover to reach them oddly the legion frig has the best odds to do sneak attacks by been able to warp all most on top of them.

The problem is its not 1 on 1 but its like 10 Harpys blobing up in to a nice sniper ball of death and if you try to counter it with another Harpy ball it comes down to who shoots first wins.

A harpy alone is a fairly easy kill.

~snip~

so… get close and circle, get close and overdrive/invis, fly a space coffin(raptor frigs) near it and attack…

smart bombs, your move.

also Balathorn, ikr? its so fun , i always giggle because it reminds me of this:

every time i go with my interc, lol.

smart bombs, your move.

thats exactly what i see the hole time…

sometimes i think i shouldn’t play any russian game at future… because the game goes the same direction as WoT.

Well WoT has a great playerbase but the only reason is -> there is no other tank game.

i hope the devs will balance this game and do it fast… because due to “no wipe after beta” this will influence the later game.

this game could be the most awesome spaceship action game since freelancer, but only if u fix the issues and treat player als player not like cashmachnes

so… get close and circle, get close and overdrive/invis, fly a space coffin(raptor frigs) near it and attack…

smart bombs, your move.

also Balathorn, ikr? its so fun , i always giggle because it reminds me of this:

every time i go with my interc, lol.

Smart bomb range is not that far so you can avoid it if you stay at max range its only deadly if you hug the frig so close you are in real danger of becoming 1 ship and are so close when he blows up he will most likey take you out with him.

I try to stay at max range that way if they smart bomb i move a little and out of range with all most no damage taken that been said the first time i came across it i was doing a nice close hug of death only to eat it.

well with plasma u have to stay near…

well with plasma u have to stay near…

You can still avoid been hit by most of it i done it loads in my Inty.

i dont see why to argue against it… harpy 2 buttons no skill inty to kill him lots of skill needed => change to make it more even

i dont see why to argue against it… harpy 2 buttons no skill inty to kill him lots of skill needed => change to make it more even

Its due to the fact smartbomb is not OP once you learn to counter its not a problem as its easy to avoid unlike Desin that can strike you form across the map and due to the maps been all mostly fully open its hard to say its balanced.

Its due to the fact smartbomb is not OP once you learn to counter its not a problem as its easy to avoid unlike Desin that can strike you form across the map and due to the maps been all mostly fully open its hard to say its balanced.

the farther you are from the target the easier it is to hit you

our point is, there is NO safe distance, shooting down someone that circles u from 2-3k away is NOT hard

any closer and youre smart bombs bait

i dont get it, you made the thread yet you protect them now. :expressionless:

u completely ignore the fact that the combination of mass hp, many turrets, smartbomb and longrange are the problem… u can only operate in such a small distance.

the harpy hasn’t this massive amount of cons… stand at long range kill easy targets… someone gets near… hit smartbomb and hope he dive in range… and when u switch ur weapons to shortrange he will have a hard time at his optimal…

so plz tell me why should a sniper have so many good options? and the funniest part is that these ship scales extreme with numbers…

so plz tell me why should a sniper have so many good options?

You forgot the anti missile system that makes your long range weapon system useless.

I feel that reducing the range down to around 8000 at tier 1 would to some effect evening out the odds, this due to the missiles traveling this far but then i feel it would be prudent to reduce quantity of harpy missile by half as they will not need them as they have the desintegrator but other classes and factions should then be able to come closer before the red line can reach them. and if you use a scout with unguided missiles then you can easily take down a harpy by moving below and behind them forcing them to move alot and the front 4 lasers stop, the raptor on the other hand has 2 assistants and has is lasers centralised so near max damage all the time asuming that damage is divided between each laser and max is only achieved by all arms landing.

My point is the drones could do with a buff to make it more balanced for the raptor and the desintergrator could do with a reduction of range at lower tiers to allow other classes to at least see them before turning into star dust.