Heres the thing. A harpy in teir 1 takes 3 hits to take out a frigate. With a near instant hit weapon and can be fired repeatedly. Now compared to the other factions specials who either A, have a very limited range, or B in the case of jerhico actually have to be sitting vulnerable while using it.
At teirs 2 and 3 you at least have enough modules etc to survive it or counter it, but in teir 1 only battles its just uncounterable unless you hit the guy with 3 jerhico torps at the same time, which is not likely. I would suggest giving the harpy a shorter ranged weapon so they could at least be counterable to what they face.
I agree something needs to be done, Maybe not shorter range but I don’t know. The worst part though is if you have 2-3 sniper frigs AND 2-3 torps frigs. with the others being brawlers and you effectively have NO WHERE to hide. If you are on coms and get get something going then that’s great but what most people don’t get is the other side needs very little co-ordination to stay alive and “cover” each other because they are always in range if they have LOS to cover each other. Then you have to (if playing with a PUG) get communications open and honestly 90% of the time people don’t respond because you cant in a fight or even near enemies without running the risk of dieing. Now this might not be so bad in other types but I play regualr and not arcade. So you lose a ship then you have to choose another and so on until you win or game over. I was playing a game today where they had (enemy team) about 9 frigs (mix of torp and snipe) and only 3 bots (so 6 players). So you and a buddy fly in IF you kill one (which with two people it is a good bet you will even with cover) you will either lose your wing man, you die or you may both die. Normally the only time both of us make it out is they weren’t properly covering each other and god forbid a torp frig fired in our direction before we finish of the sniper (very possible if they are paying attention)
There are a few ways to make things happen if you are co-ordinating but more often then not you aren’t. So how do we “fix” this? By this I mean how do we make multiple sniper and torp ships that only require you to be able to see your team make and not have to plan it out in detail before the match work with other ships requiring a lot more communication to do anything against the sniper Blob that most people understand is OP in tier 1 (even if it’s fine above t1)
Also as I was parked in my crappy Fed Frig I was hit TWICE in the back by torps from a bot (on my team) and killed while dogfighting (Either later in the match or the next one, i can’t remember) by a player. I think a team kill penalty is in order. We also NEED ai tweaks though so they stop torping us.
- about what you said SuperDeluxe
“Dunno if it’s really useful to rebalance them in T1. Yes they are OP in that tier but that s a good thing. People in T1 do fear them, and are forced to find counters, that way they do learn something. They don’t stay long in T1 and when in T2 sniper is not OP anymore and people now know how to deal with it from their experience in T1”
The problem is this right here, what you said will cost them customers and people who jump in and have choosen Fed or who honestly really want to fly lighter faster ship and don’t like frigs will get fed up, no pun intended. This isn’t how you want people to feel about getting higher lvl or tier in a game. “Well, this is broken now but if I try really hard I get to the next set and it’s balanced!” You want players to feel like they can have a chance early later in the game without another class or “ship” in this case feeling like they just cant beat it, shouldn’t matter if it’s T1, 2, 3 or 10. you don’t want them feeling that way because the game will sour quickly and you then have 0% chance of money from the customer.
I don’t want snipers to get WTFPWND by every n00b in any other ship. If the guy in the sniper or torp frig is better than me he deserves to win unless i brought help, but if I get to him after managing to not get hit and get in close because I don’t have a weapon with 10000+ range on it not to mention avoiding all the other ships on the way I should have a better chance in that situation. Alas with the fact that he’s probably in his spawn camping and might even be on a beacon so I have to deal with drones, the chance drops lower and lower with every variable.