Desintegrator balance

This has been a lasting problem i have been addressing for a while, yet again i prove to be ahead of the crowd on these issues.

if only some people would listen…

 

the principle of any offensive based skill on a ship is a bad one, especially and specifically when it encourages longer ranges.

overdrive is an example of a mechanic that is offensive, but not vastly broken like sniping at 10k. however it itself is op when

active.

 

what needs to take place is the following (one of the following)

 

Option 1

  • Races gain universal technologies- Empire all get some overdrive, with no overheating on weapons (instead of ROF) Jericho get phase shield, and feds cloaking.

 

Option 2

redesign the weapons to have high cooldowns, aoe effects but be dps, not burst damage related.

Ya this is ridiculus the number of people going for empire frigate just to sit and snipe because of the op.

But for me it mean only one thing… have fun right now with it because anytime soon they will nerf it to stone age , it s the only way to stop player all going  for the same ship , you nerf it to xxxx , so the player stard playing other ship… it will only be painfull for people who started long ago with empire and like it… im happy playing the fed :stuck_out_tongue:

:o i remember this thread , havnt posted in a while due to basicly giving up \o

“glad” its still relevant lol

its funny because frigate abilities, and critical strike are about the only things that will break combat these days.

I feel that reducing the range down to around 8000 at tier 1 would to some effect evening out the odds, this due to the missiles traveling this far but then i feel it would be prudent to reduce quantity of harpy missile by half as they will not need them as they have the desintegrator but other classes and factions should then be able to come closer before the red line can reach them. and if you use a scout with unguided missiles then you can easily take down a harpy by moving below and behind them forcing them to move alot and the front 4 lasers stop, the raptor on the other hand has 2 assistants and has is lasers centralised so near max damage all the time asuming that damage is divided between each laser and max is only achieved by all arms landing.

My point is the drones could do with a buff to make it more balanced for the raptor and the desintergrator could do with a reduction of range at lower tiers to allow other classes to at least see them before turning into star dust.

 

As an empire frigate pilot I agree with this. (the bold/underlined part). 

I would like to see them rework all the frigate powers.  

 

I think the when you fire the desintegrator it should lock down aiming and take about 3 sec to fire.  That would give you 3 seconds of warning to move before the shot comes.  Because the aim is locked down intercepters and fighters should be able to get out of the way, but frigates should have trouble dodging it unless they are already moving.  Change it from a lazer effect that hits one target to a bigger energy plast that lasts for a couple of seconds.  You take more damage the longer you sit in it and the blast continues out to either max weapons range or it hits and none destructible object.  Give it a long cool-down and high damage.  It the would excel at taking out frigates that are camping, but would take a lot of luck to hit the lighter ships.

 

The torpedo can be changed too.  Lower the AoE on the normal torp and and buff its damage slightly, it should take a almost a direct hit to deal damage, but be devastating.  It would be a good anti frigate weapon and skilled users can sometimes hit lighter ships with it.  Change the Raid guide torpedo to damage ships and ship energy, but not deal hull damage.  That would make it a good support weapon to cripple dog fighting ships without being able to kill them on its own.

 

The drone ablility should have the drones circle the frigate further out so missiles don’t always blow up both drones, have a shorter cool-down  and longer range to attack. 2500m.  Increase the base turning speed of of the frigate so it is a better brawler.

Oh wait… OP is discussing the OPness of the sniping ability in T1? (Harpy, Raptor, blablabla)

 

Do we have to balance things based on T1 fights?

Get to T2 or T3 fights and see that the sniping ability is way less OP…

 

Sure in T1 you can 2-3 shots people, in T2 against a tough frigate it is become more like 10 shots so like 30 seconds of constant firing… Meanwhile some fighters can pwned you in less than 10 seconds…

 

All in all, it’s funny how people want to nerf a whole race based on their ability to fight in T1, without checking the viability of such weapons in higher tiers…

I would like to see them rework all the frigate powers.  

 

I think the when you fire the desintegrator it should lock down aiming and take about 3 sec to fire.  That would give you 3 seconds of warning to move before the shot comes.  Because the aim is locked down intercepters and fighters should be able to get out of the way, but frigates should have trouble dodging it unless they are already moving.  Change it from a lazer effect that hits one target to a bigger energy plast that lasts for a couple of seconds.  You take more damage the longer you sit in it and the blast continues out to either max weapons range or it hits and none destructible object.  Give it a long cool-down and high damage.  It the would excel at taking out frigates that are camping, but would take a lot of luck to hit the lighter ships.

 

The torpedo can be changed too.  Lower the AoE on the normal torp and and buff its damage slightly, it should take a almost a direct hit to deal damage, but be devastating.  It would be a good anti frigate weapon and skilled users can sometimes hit lighter ships with it.  Change the Raid guide torpedo to damage ships and ship energy, but not deal hull damage.  That would make it a good support weapon to cripple dog fighting ships without being able to kill them on its own.

 

The drone ablility should have the drones circle the frigate further out so missiles don’t always blow up both drones, have a shorter cool-down  and longer range to attack. 2500m.  Increase the base turning speed of of the frigate so it is a better brawler.

I’d say make the torpedo shootable and can be taken out further out. Not targeted, but destroyable. 

 

Disentigrator idea was the same one I had, give it a windup, a lock, and a cooldown. Make it so it punishes camping, and force fighters to scatter. 

 

And I still think Fed drones need to behave like Gundam bits. Offensive ones can be sent out to harrass fighters, defensive ones intercept incoming missles and blocks damage. 

Oh wait… OP is discussing the OPness of the sniping ability in T1? (Harpy, Raptor, blablabla)

 

Do we have to balance things based on T1 fights?

Get to T2 or T3 fights and see that the sniping ability is way less OP…

 

Sure in T1 you can 2-3 shots people, in T2 against a tough frigate it is become more like 10 shots so like 30 seconds of constant firing… Meanwhile some fighters can pwned you in less than 10 seconds…

 

All in all, it’s funny how people want to nerf a whole race based on their ability to fight in T1, without checking the viability of such weapons in higher tiers…

Hahaha no. 

Hahaha no. 

Really? I have 17k hull 7k shield and about 100 resists in all my hull resists on my T2 frigate, still sure u can snipe me to death under 30 sec, which means 10 shots? And i have the blue Hull regen which heals about 120is hull point per second…

 

No you cannot… Plain and simple…

But some DPS fighters can do it…

 

Remember sniper ability has xxxx DPS compared to main weapons in higher tiers…

Now in tier3 for example, you have new hull regen modules that were not available before. Sniper is becoming less powerful for each tier you rank up.

Hi, I am a new player. I can tell you with a straight face that I will quit the game if they don’t fix these BS snipers. Almost all new players complain about sniping. Will you say it’s ok and have all newbies like me quit? If so you have fun in your T3/T4 battles with you and 100 other people. 

Tip 1 for avoiding snipers, don’t move in a straight line.

Aside from that, Jericho guided missiles, Jericho inty’s caccoon, and a few other things are massively unfair to new players.

Almost all new players complain about sniping. 

 

Well you said it. New players complain about it. Why? because they are new (i’m a new player too, started 3 days ago btw, but will be in T4 in a day or two) and don’t know yet how to handle every situation.

Do all people quit when they face some difficulties? Nope. You also said you were a bad player (your first post) so obviously the problem is not that frigate  but you as a new and somewhat “bad” player.

 

When people are starting a new game and have hard times (FPS or RTS or MMO for examples), do hey quit the game? No they try to learn and improve their gameplay. While you improve your gameplay you ll get out of T1 or even T2 and see that those snipers are not top damagers. A tier 4 sniper does 4500 thermal damage per shot every 3 seconds, not counting any form of resist, so that is 1500 DPS on a Zero resist target. Is that good?

A single Heavy laser T4 Mk1 which the worst one is doing around 350 DPS, frigates got 6, which means 2100 DPS, are you gonna whine about laser DPS too?

 

Or do you want fighters and interceptors to have speed, agility, modules only available to them, and on top of that the ability to take down a frigate head on?

Now I understand you mate, being sniped without knowing the counter must be painful. Then if you are sniped, watch the red beam, locate the frigate and find yourself a cover. Don’t stay in the open, and always fly thinking someone is aiming at you all the time. Quickly, you 'll overcome that difficulty.

 

Like Draconas19 said, fly unpredictable, if you fly in a straight line, the sniper won’t miss you, if you don’t he ll miss you. I’ve seen interceptors chased by 4 guys, 3 minutes later only two chasers left. The guy was moving in a way nobody could hit him, even snipers. Just play and find your own tactics. 

Because a counter exists doesn’t mean it is a good counter, nor does it mean it’s balanced. IRL a sniper can destroy an attack helicopter by shooting and killing the pilot, so why did we make things like SAM’s?

 

I’m sorry to poop on your special win chariot but the problem is quite clear. When I started that thread it was humbly asking for opinions on the problem. Your response was “it’s fine L2P I fly one and it’s just fine” to which I say no. It’s not fine, I don’t think so and 4 pages of others don’t think so. Obviously I’m not just a bad player who can’t comprehend a counter when there are pages and pages of people who agree that the sniping frigate is OP.

 

I’ll summarize again for you in the hopes you will add something constructive:

There is no downside to taking a sniper - they project fire over the entire field easily from spawn. Any attackers that come looking for the sniper can easily be dealt with thanks to modules and a huge HP pool in addition to having an advantage by being next to spawn. In short it’s a one sided mechanic that does not have effective counters.

 

Why are they so heavily armed with traditional weapons in addition to sniping weapons? Why do they have a huge amount of HP? It does not make any sense for the sniper to be such a brawler.

Because a counter exists doesn’t mean it is a good counter, nor does it mean it’s balanced. IRL a sniper can destroy an attack helicopter by shooting and killing the pilot, so why did we make things like SAM’s?

 

Who told you it was a sniper rifle??? The ability allows long range laser shot. This is in no way a sniper rifle. This thing fires laser, at 12km, in a ship, in space, in a sci-fi world. How did you get to the sniper rifle analogy? It is more like a huge laser cannon to me, but absolutely not a sniper rifle.

Its not because call it the sniper ability that is meant to look or act like an IRL sniper rifle.

 

 

I’ll answer once more. Because clearly despite many people telling you to deal with it, you are once again asking for more solution. Sorry bro but i’m not able to play in your chair.

 

I will not repeat all the tips that were given to you and that you clearly choose to ignore. But instead will point at you that you insist on saying it is OP by stating biased or false arguments: despite what you say, no it is not able to fire all across the map easily from spawn, 12km shots doesn’t make all the map. Line of sight clearly lessen its so called almighty viability since there are plenty of rocks and obstacles. No, again, frigates don’t stay in their spawn camp otherwise they would be able to hit people, and wouldn’t be able to shoot people at objectives points. And no downsides did you say? Oh wait, we have like 115 meter per second speed with the worst agility, making us big targets with poor maneuver capabilities for a close range fight. Any interceptor worth his salt will stay in our six reducing our DPS by 66%, and since we are big and slow targets any swarm of medium fighters will take us down in a few seconds, we have no valid escape abilty except maybe for the warpgate, but out afterburner do not allow us to flee any fight. Just read the other thread DPS is not king in this game, speed and agilty are. And like i said in my previous post any main weapon is outdamaging the sniper ability, even the lasers are outdamaging the sniper ability… And to finish, no there aren t many pages of people saying it is OP. The people claiming this are mostly palying in T1 and newbies… 

 

Many people gave you valid tips on how to handle frigates. Ingame many pilots are able to take down frigates in less than 10 seconds. Even frigates fitted for tanking. Are you even reading what we are telling you, or do you just repeat the same false arguments stubbornly in the hope it will change facts? Sniper gun are a bit OP in T1, it is not in the higher tiers, do you see any thread saying sniper ability is king in T3 or T4? No because only inexperienced players still have trouble dealing with it, and most them are still in T1… Check by yourself and find me a thread saying sniper gun is OP in higher tiers, come on go ahead and try to find one… 1500 DPS on a zero resist target, wow lol so OP…

 

Oh wait you summarized my three long posts by “L2P i fly one it s fine”, which means you don’t even read a damn line even if i take some of my time answering despite the fact that english is not my primary language… Why i do bother answering to you, just stay a bad player, incapable of thinking and incapable of finding counters on his own. I tried to give you tips, now i’m bored, 

I played this game for 3 days now, and I am capable in my Phobos fighter to defeat a frigate, just by repeating the tactic used against my frigate.

Now if you don’t want to learn, don’t want to read, or don’t want to listen, then yeah you were right you should probably quit the game…

Frigates won’t be rebalanced because of you being a bad player that doesn’t want to improve his skills. Sorry dude.

Super, I would instead say that to new players advise is like a vice. Some can use it and understand their faults, others can’t. There has been some seriously good advice given, but as soon as someone blames op for being a new player or a bad player(not saying you did, just using as an example) they stop listening and start whining/complaining.

To OP, his last post contained some good tips, please read it or stop asking for help, as we have given it.

I did say he was “nub” (as I am) and he said himself he was bad player. Not to make looks a fool or like a xxxx, but to show that the sniper ability is only a problem to some players, which means it is not OP for everybody only to a portion of the playerbase. That portion of the playerbase being the one not fully understanding game mechanics. I wanted to help him, seems like he doesn’t want my help. I apologize then for calling him a “nub” or a “bad” player. But i don’t apologize for being harsh with him when he’s saying i didn’t add valid tips and arguments for dealing with frigates. If he is blind, then i can’t do anything for him. Btw, i’m leaving off this thread. Enough Said i think.

Clearly you aren’t going to listen to the points of my argument you are content to keep yelling out your rationalizations while at the same time attacking me personally. All I have to say is you mad bro?

Clearly you aren’t going to listen to the points of my argument you are content to keep yelling out your rationalizations while at the same time attacking me personally. All I have to say is you mad bro?

 

I answered you point per point. Clearly I read your arguments. Please read again!!!

 

And like I said i’m not attacking you personnally, I said many times, even in my last post, it was to point out why u did the mistake to think the sniper gun is OP. You said yourself you were a newbie and a bad player. I’m just repeating what you said to explain why you made the common mistake of having troubles dealing with frigates. Please don’t try to make look as the bad guy, i’m the one willing to help you, remember?

 

 

 

Oh wait, you got me again, i took the bait again, i m answering you, but you did not read what i wrote…

Damn me… Why Am i posting again for a guy that doesn’t read me at all??? Yeah u right it seems i’m mad…

Super, deep breaths dude.

Hee hee hee hooo