i barely play anymore because every time i do i get the old routine of getting melted by insta hit moduls and weapons
waiting for that revamp+wipe because frankly, if u ever revamp the game a wipe is a must considering the amount of people who abused the xxxx out of this imbalance
Of course smartbombs are not op, you can just win every 1 v 1 situations against any ship class in game with one. And when massed by any frigate, you can create a no fly zone. But they are not op, no sir.
Thats a load of crap 1 on 1 a player loading a smart bomb vs me is going to lose unless i am lagging as i will all ways be out of range of the smartbomb so they can fire it and hope i might some how move in range or save the power for the 1 heal they can fit only to die a few seconds later anyway.
When there is a ball of them yes they do make no flyzones but thats a problem when there on the Harpy since you can not out range them as you are in Desin range and if you move in close so its hard to track you are in SB range and you can not out range them at T1.
fight him on his terms, you will lose. Unless you ewar him from stealth, and thats is specialized setup against jack of all trades.
As a player it is you`re job to force the enemy to fight how you want if you lose that and they force you to fight on there terms you are going to lose if you want to fly right in to smartbomb range and die you are playing bad and doing what the other player wants you to do.
IF you can not or are just unable to force the fight to be on youre terms then avoid it till you can other wise whine give up and ask for a I win button for youre self maybe some kind of rage button you can press when you die that kills the whole enemy team ?
IF you can not or are just unable to force the fight to be on youre terms then avoid it till you can other wise whine give up and ask for a I win button for youre self maybe some kind of rage button you can press when you die that kills the whole enemy team ?
Meanwhile, a blob of frigates steamloller your beacons, and unless you have your own smartbombed, AoE healing blob of doom, dont bother.
The balance is heavily on the side of the frigates in current game modes.
Only a heavy missile spam can even come close to scare frigate blob, as any other weapon, (plasma guns) that can take frigate down fast enough to be worth it can be countered by pressing 1 button.
The weakness of frigates should be that you can get in their blind spots with fast ships. Smart bomb, even this new nerffed version of it, will make any hopes of blindsiding frigates futile.
So unless you can cloak surprise a lone frigate and ECM his modules for long enough to kill him, combating frigate blobs with smartbombs with anything else but frigates is futile.
Meanwhile, a blob of frigates steamloller your beacons, and unless you have your own smartbombed, AoE healing blob of doom, dont bother.
The balance is heavily on the side of the frigates in current game modes.
Only a heavy missile spam can even come close to scare frigate blob, as any other weapon, (plasma guns) that can take frigate down fast enough to be worth it can be countered by pressing 1 button.
The weakness of frigates should be that you can get in their blind spots with fast ships. Smart bomb, even this new nerffed version of it, will make any hopes of blindsiding frigates futile.
So unless you can cloak surprise a lone frigate and ECM his modules for long enough to kill him, combating frigate blobs with smartbombs with anything else but frigates is futile.
Agreed, lost most games by frig blobbing this way.
Only way to break through is to have a tanky Frig with adaptive shield or hull to survive long enough to take 1 or maybe 2 of them with you. If i had 3 active modules i would also take selfdestruction with me to have a nice big bang at my end. But T2-1 is limited to 2 active.
Already did it a lot of times and mostly it was a win for our team( if team went together and did not split up)
Thats like saying “if my team works together, we will win”
Now, imagine the scenario where you have two full player premade teams. Equal skill levels.
If one team goes full interceptor and other team goes frigate , which team can leave, say, 4-5 frigates at one flag and laugh the interceptors out of the sky?
Remember, as long as flag offers even moderate cover, the frigates can just camp it out.
It all comes down to this: simplest strategy win.
Instead of doing fancy flying tricks, majority of players can become more effective in simple tasks, like flying a big ship with AoE heal, AoE damage and just flying where FC tells you.
Interceptors offers you no room for mistakes. And interceptors need disproportionately large numbers to remove even moderate defenders from flag.
So your personal anecdotes wont really cut it, as the numbers and majority of player flying skills in this game are not on the interceptors side.
I think you are missing the problem. When frigates blob onto beacons, they are already forcing you to play by their rules. There is not really a very good way to break them up, right now.
As far as the disintigrator goes, the only times I’ve found them to be over-powering is when you have a group of, say, 4 Harpies split into 2 groups of 2. If they stand off from each other, they can provide devastating protection to each other that is insanely hard to match. There really does need to be some better type of counter to the range of these weapons.
The balance for the desintegrator is still worked on so there should be a better balance in the next patches.
If they go for your beacons and try to capture them, just do what they do, camp.
On most beacons there are big beacons to hide behind. Wait for them to come close and use the asteroids for hiding and circling around so the frigates will have a hard time to aim at you.
How about nerfing the basic damage of the desin, but making it crit on “headshots” or hitting the cockpit? Or making Harpies take extra damage from behind? I also think missiles should do less, but have a larger radius and push ships around as a counter to turtling, but I haven’t thought that one out as much.
Disintegrators are lulzworthy in terms of balance. Every game I see 3-5 frigates sitting way back with regen and smartbombs firing their deathbeams and 2shotting anything.
I really think they need a TF2 Sniper style weakness. Lose their mobility, open them up for attack when they start firing. Have the laser fix in position before firing and it takes like a half second or so for the laser to wind up. The goal is to scatter fighters, and take out other frigates.