3425735
December 12, 2014, 9:12pm
#1
As white Noise effects one target only, it should have its time increased substantially and have its recharge time increased by a small amount of time to compensate for the buff.
The IR Pulsar effects multiple targets at once and should stay the same or be decreased to the level that white noise
is at now.
Increase white noise to 25-40 seconds.
Decrease IR Pulsar to 15-20 seconds.
This will make covert ops a little more useful in countering ecms and other ships using debuffs. they’ll do better overall with this buff.
white noised can be used offensively and it’s on a ship that can position much easier. it’s fine as it is
People have to target the lrf so it’s their own fault. also the cooldown time is horrendous
3425735
December 12, 2014, 9:33pm
#3
Which is also why I suggested that they increase its cool down time. (white noise)
Use anti effect modules, and the covert ops white noise is almost useless,
as of current.
4203428
December 12, 2014, 9:36pm
#4
If it’s not broken, don’t fix it. White Noise Jammer is fine as it is.
3425735
December 12, 2014, 9:54pm
#5
It’s broken, because of how little time it actually stays in effect once used.
4203428
December 12, 2014, 9:59pm
#6
17 seconds of locking disable is more than enough.
3425735
December 12, 2014, 10:00pm
#7
It can be decreased to less than 5.
4203428
December 12, 2014, 10:05pm
#8
And you will waste 2 CPUs for that :01515:
3425735
December 12, 2014, 10:06pm
#9
only need one and the 2c implant
3425735
December 12, 2014, 10:33pm
#11
With one one proton wall and the 2c implant, you gain 62.2% anti effects.
16 - 50% =8.
17 - 50% = 8.5.
8.5 - 13% of 17…
8.5 - 2.21 = 6.29 seconds.
not quite 5, but it’s close enough.
4242384
December 12, 2014, 10:40pm
#12
16 - 50% =8.
17 - 50% = 8.5.
8.5 - 13% of 17…
8.5 - 2.21 = 6.29 seconds.
not quite 5, but it’s close enough.
i have no idea what this means
3425735
December 12, 2014, 10:44pm
#13
17 seconds of white noise.
proton wall = 39.2% anti effects.
2c implant, 23%.
62.2% anti effects.
17 seconds - 62.2% = 6.29 seconds of white noise effect.
62.2% of 17 seconds is 10.574 seconds. 17 - 10.574. = 6.426. some part of my math is wrong in here, but that’s that.
Either it’s 6.29 seconds, or 6.426 seconds.
found it, I miscounted the % in the first one.
It’s 6.426 seconds as the final amount.
Not very long at all.
4203428
December 12, 2014, 10:53pm
#14
Then it isn’t less than 5 secs…
3425735
December 12, 2014, 10:57pm
#15
You can still get that with an extra cpu, to be sure, but 6.426 is a bad number for this module with a casual amount of anti effects used.
4203428
December 12, 2014, 11:07pm
#16
Have you actually tested it? AfaIk it’s not additive, it’s subject to diminishing returns, 2+2=/=4 in this case.
3425735
December 12, 2014, 11:09pm
#17
mm, not yet. I’ll try it out pretty soon here, and I’ll let you know.
I do remember getting hit by a few before and it being a lowly number for each one, though.
4203428
December 12, 2014, 11:13pm
#18
That’s what you get when you’re hit by green or white stuff.
3425735
December 12, 2014, 11:15pm
#19
you have a purple one on you?
4203428
December 12, 2014, 11:16pm
#20
Yes and I do have time to make tests with you if you wish.