the steam online player number is available for public
Yeah, because the developers can’t control that. You can bet if they could, that would be removed as well. And that doesn’t help me much, since I don’t play over Steam.
the steam online player number is available for public
Yeah, because the developers can’t control that. You can bet if they could, that would be removed as well. And that doesn’t help me much, since I don’t play over Steam.
Shame that we’ll have to take your word on that. Seeing as they removed every feature that told us how many players were online, for some unknown reason…
It is up to you, but looking at your signature, it is easy to see you will be biased no matter what. How is possible than Alien monocrystal blueprint, Containers or Spatial scanners are pay 2 win? Spatial scanners don’t give you nothing you can’t get for free.
All the stuff you can get from gold containers you can get them for free. Convenience, not win.
Blueprints are for free if you find them. Spatial scanner just speed up the process. Convenience,not win.
Crews don’t give you access to different implants. They only allows you for fine tune of different ships. Convenience, not win.
None of what you posted there is pay to win. Pay to win would be a MK 6 Ion emmiter with +10% damage that ONLY could be bought with gold.
You are complaining about not having enough players, but you are doing false adverstisement on the game claiming it to be P2W when it is not!
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i find matches quickly. and for me only this matters :fed001:
It is up to you, but looking at your signature, it is easy to see you will be biased no matter what. How is possible than Alien monocrystal blueprint, Containers or Spatial scanners are pay 2 win? Spatial scanners don’t give you nothing you can’t get for free.
All the stuff you can get from gold containers you can get them for free. Convenience, not win.
Blueprints are for free if you find them. Spatial scanner just speed up the process. Convenience,not win.
Crews don’t give you access to different implants. They only allows you for fine tune of different ships. Convenience, not win.
None of what you posted there is pay to win. Pay to win would be a MK 6 Ion emmiter with +10% damage that ONLY could be bought with gold.
You are complaining about not having enough players, but you are doing false adverstisement on the game claiming it to be P2W when it is not!
–deleted phrase–
It is getting more and more pay to win. Crews are indeed pay to win. Certain premiums (golden eagle and nukem) are pay to win with the berserker being borderline pay to win. If you have money, you can basically buy synergy for ships, level them up get credits with gold, and end up with everything in the whole game without doing a single battle. That is pay to win.
i find matches quickly. and for me only this matters :fed001:
Thank you sunshine. Please stop trolling.
the steam online player number is available for public
It’s too bad not all players use steam. Dip
Certain premiums (golden eagle and nukem) are pay to win with the berserker being borderline pay to win.
Golden Eagle is far from pay 2 win. Any player with basic knowledge of the game would agree that that ship is garbage compared go Grey Falcon and even Falcon-M (it’s not like it has been discussed 100 times already). Berserker is the same, Jarl is way better as a Recon, anyone could guess that just applying common sense. But I guess thinking is too mainstream.
If you have money, you can basically buy synergy for ships, level them up get credits with gold, and end up with everything in the whole game without doing a single battle. That is pay to win.
How is that pay to win? Do you know what win means? Having gold won’t make you win any battle. Haven’t you seen all the tier rushers with premiums and 0.7 win/loss ratio? Are they “pay to win” ships making they win games?
Thank you sunshine. Please stop trolling.
How is he trolling? He’s stating what matters for him while you’re saying that paying to grind less is paying to win games. I honestly don’t know who the troll is.
It is up to you, but looking at your signature, it is easy to see you will be biased no matter what.
My opinion. You are free to have your own.
We’re all biased in some way or another. So frankly, unless you’ve lived your whole life in a test-tube, you’re not free of bias either.
It is getting more and more pay to win. Crews are indeed pay to win. Certain premiums (golden eagle and nukem) are pay to win with the berserker being borderline pay to win. If you have money, you can basically buy synergy for ships, level them up get credits with gold, and end up with everything in the whole game without doing a single battle. That is pay to win.
Thank you for making me laught at this hours. Mornings in the work are always hard, but thanks you anyway.
Now, I will try to enlighten you. I can understand that some people don’t understand the meaning of “pay 2 win” so I will try to explain it to you.
“Certain premiums (golden eagle and nukem) are pay 2 win, and Berserker is borderline” => Let’s see, golden eagle is a glass cannon, and you lack any hull slot for utility. The grey falcon is much better. I use the GE just because I want to get more credits. But in SQ I (and almost everyone) use the grey falcon - falcon M. Because it is better. The nukem is weird, because there is no empire rank 9 gunship to compare with. But if you compare it with the wolf M, you will see that in the hands of a good player, the wolf M is superior. Even most people will agree that the Desert Eagle is better than the Nukem in most situations.
“Crews are pay 2 win”: Hardly, having different crews won’t give you different implants, or the ability to have more implants. You have the same tools that any other user. The only difference is that, in case you fit more than 1 ship, you can fine tune each ship to the max. But you know, most people have been using a single set of implants all the day, and they keep doing it. I have the same implants than before, and a second crew that I only use with commands from time to time, so I don’t have to switch implants when I do.
“If you have money you can buy synergy and credits so you can have everything without playing” Once again, that is not pay 2 win. No matter if you spend 20.000 $ in the game (currently I would need 1.650.000 gold to convert all my synergy) and buy credits and synergy to have all the ships unlocked while playing only one ship (because you still need to generate the synergy in order to transfer it) You won’t have any advantage against any other player. You just will have more ships. But if you are bad, you will lose anyway. There is a famous player in high tiers, with a Mauler, which is considered a very good premium ship. And even then he sucks hard all the day. Money won’t give you advantage, it will just speed up your progression.
Just in case you still haven’t understand. Pay 2 win is introducing in the game a feature or an equipment only available to paying users, which give you a clear advantage against non paying users.
As I said, like having a mk 6 ion emmiter with +10% damage only available with gold. Or having access to special modules (like a double duration cloak, or double efficiency diffusion shield) only with gold.
But you can keep being bad and blaming some premium ships of your losses. Buy one (Nukem is pretty cheap) and come here after all your stats doubled if that is true.
Sure. Crews are “not” pay2win.
You have 2 interceptors, 1 fighter and 1 engineer.
Normal user’s engineer have :
1.less hull(r1) and a huge 25% difference.,
Better range or ECM protection (R2), because some people do not need 10% crit and faster lock on engineer.
Faster bullets vs Critical damage. Some interceptors and fighters can heavily benefit from crit damage, while engi needs the speed to hit either interceptors or friendly in evasion mode.
lesser heals(r10) - huge 20% increase. Engineer do not need module reload. Inti/fighter does.
R11 and 12 also have their impact.
R14 have it’s choices.
R15 Inti/fighter - more damage. Engineer - more hull/shields.
Sure, the T4 and 5 differences do not have that much of an impact (except R10), but the lower ones are most critical, as everyone with 2 crews will have huge advantage over one that do not.
Flying only frigates, due to the implants will hinder your team, as you are not flexible.
Flying only interceptors - same.
I bought all the crews and they are not making win games, I want my money back.
Seriously this needs to stop, sure the fact that you can only buy them with gold is wrong, I’m the first to admit this, but that attitude of the sky is falling is tiring even for me.
Sure. Crews are “not” pay2win.
You have 2 interceptors, 1 fighter and 1 engineer.
Normal user’s engineer have :
1.less hull(r1) and a huge 25% difference.,
Better range or ECM protection (R2), because some people do not need 10% crit and faster lock on engineer.
Faster bullets vs Critical damage. Some interceptors and fighters can heavily benefit from crit damage, while engi needs the speed to hit either interceptors or friendly in evasion mode.
lesser heals(r10) - huge 20% increase. Engineer do not need module reload. Inti/fighter does.
R11 and 12 also have their impact.
R14 have it’s choices.
R15 Inti/fighter - more damage. Engineer - more hull/shields.
Sure, the T4 and 5 differences do not have that much of an impact (except R10), but the lower ones are most critical, as everyone with 2 crews will have huge advantage over one that do not.
Flying only frigates, due to the implants will hinder your team, as you are not flexible.
Flying only interceptors - same.
Once again, if you don’t buy the crews you lose versatility, that is true. You will have to tune your implants for your main, or have a balanced build for everything (which is what I do)
But that is not pay 2 win. I have my implants tuned for recons and I don’t switch them when I use engineers. It is true that I could max the engineer build with better implants that the ones I have for my recon, but so far, they are not giving a distinctive advantage.
I am not saying we need all 4. It is plain stupid to say that, but 2 of them is basically a must.
And about versatility - if you do not have versatility you basically lose the match for your team.
You love when in realistic you have a teammate with only 1 ship and it is LRF, right ? And it is beacon capture match.
Versatility and adapting to the fight situation.
My argue is not to give us all 4 crews for free/credits, but allow at least the 2nd one to be bought with credits or simply awarded like the 4th slot.
If you want to fine tune each and every ship you have - buy the other 2 with GS only.
I am not saying we need all 4. It is plain stupid to say that, but 2 of them is basically a must.
And about versatility - if you do not have versatility you basically lose the match for your team.
You love when in realistic you have a teammate with only 1 ship and it is LRF, right ? And it is beacon capture match.
Versatility and adapting to the fight situation.
My argue is not to give us all 4 crews for free/credits, but allow at least the 2nd one to be bought with credits or simply awarded like the 4th slot.
If you want to fine tune each and every ship you have - buy the other 2 with GS only.
He’s not even saying they shouldn’t cost credits, he’s just pointing that this crycry about Crews is just embarrassing. It’s not a must because you’ve lived without it for a long time. And it’s not pay 2 win because it wont make win you any game.
Again, they should be obtainable with credits/rank/whatever.
Sure, we all played without the option to fine tune. We DID, but now selected users can fine tune and others can not.
With the low games we get in T4 and 5 where 1 person represents 25-50% of the team fine tuning is crucial.
If the games were 12v12 or 16v16 or even 8v8 fine tune do not matter as much, sure.
I had countless times I won a dogfight and survived on literally 1-5 hull points out of few 1000s . If the opponent had fine tuning the results would’ve been different.
Sure the fact that you can only buy them with gold is wrong, I’m the first to admit this
If they remove that part of it, it would no longer be considered P2W.
With all due respect. You guys with weeks of in game time through all the games incarnations and growing pains. You have spent hours fitting and testing
modules and ships. You could fly a T1 Frig against T5 pugs and win. Of course you say you don’t notice a difference with using crews. You wouldn’t.
You will wreck most average and below players anyway. You have to at least admit that.
I know it’s a bit of sky is falling and a bit crycry, but mostly it is voicing a opposition to something that looks just plain wrong as you admit. To the average and/or newer
players it would, and can, make a difference in a battle. Every little bit does. 10,000,000 credit option for a second crew would silence that.
ON TOPIC: Even having the game featured on the front of the Steam store would do wonders.
Crews are blatantly pay to win because they directly affect gameplay performance, and there is absolutely no alternate way to unlock them.
The spatial scanner isn’t blatantly pay to win. It’s more subtle than that. It is a ship part that can only be bought with GS, while no voucher option exists (unlike Mark 3).
Most of the Tier 5 Mark 5 weapons and modules require a blueprint to craft. The only way to obtain these blueprints is to either loot one from Invasion or get it from the Purple Spot in PvE, which is a once-per-day item. Just like Monocrystal income, which is also limited per day.
The best chance a pilot has to obtain a blueprint is in PvE. Once a day. IF they can survive playing with PUGs. And there is no guarantee the rare loot will even be a blueprint.
Or they can go out into Invasion and try to kill players until they find one who has looted a blueprint (very hard to do, as they are usually sent back on the drone immediately), or find one on their own. Which, without the spatial scanner, makes it nearly impossible to find those elusive (and invisible on radar) mysterious containers. During this entire time, there are other players hunting for those same containers that do have a spatial scanner thus lowering the chances of finding one even more.
You can argue that one can simply team up with another player who does have a spatial scanner to help find blueprints, but this doesn’t change the fact that the spatial scanner seems to be a “required”* part of the equation. Somebody had to shell out the cash.
I guess it comes down to philosophy in the end. How much grind is acceptable as an alternative for a payment item? If the chances of finding an item for free are less than 1%, but the free option still exists, can it still be considered a viable alternative? Is it good business practice to make a game’s progression miserably difficult and tedious to encourage players to pay money?
At least with vouchers players know exactly how many they need to unlock the next item, and they know exactly how to get them (contracts are very specific and detailed). Without the spatial scanner, player are left without any idea of where to find these elusive rare drops that might contain blueprints. It could take them a single day to stumble upon one, or it could take as long as 4 months. Meanwhile, those who have paid for spatial scanners are steadily turning their ships orange.
With all due respect. You guys with weeks of in game time through all the games incarnations and growing pains. You have spent hours fitting and testing
modules and ships. You could fly a T1 Frig against T5 pugs and win. Of course you say you don’t notice a difference with using crews. You wouldn’t.
You will wreck most average and below players anyway. You have to at least admit that.
Funny thing is that it is totally opposite. People who has been playing for countless hours will have the timings so well learnt, that a single change in implants will wreck all the gameplay.
I have crews. I don’t use them. I did, but I found myself playing worse because I’m not used of having different implants in my ships. I have trained with them in a set of implants. And I was doing great.
In fact I only have one different crew now that I use, only for commands, because commands use a lot of implants that the rest of the classes doesn’t (like J8) I can fly without them. But with them, commands are easier to fly.
For all the rest of the classes I fly, I keep using my good old balanced build.
We all agree that it would be nice that at least one crew should be unlocked via ranks or credits, and leave the other two for gold.
But even if they keep being gold only, it is hardly pay 2 win, mostly because for average players the difference is minimal. And for hardcore players, crews are usually not that good, as I said.
@Soldier and concerning the spatial scanner. The spatial scanner is ONLY useful for finding misterious containers, but pirate stashes and alien stashes are the same for everyone. They just show up like they were fuel cans, so it doesn’t make any difference.
Most people in my corp don’t have spatial scanners, and they have more blueprints than me, and I have SS.
And btw, orange stuff is not worth the time and resources you have to invest in them. For a meagre 2%, you have to grind more than for the previous 4 levels. It is not worth. In fact I just have 3 modules orange, and all of them were the stock orange modules in beta. I haven’t crafted a single blue print module. And I’m doing fine, even with half green ships.
Golden Eagle is far from pay 2 win. Any player with basic knowledge of the game would agree that that ship is garbage compared go Grey Falcon and even Falcon-M (it’s not like it has been discussed 100 times already). Berserker is the same, Jarl is way better as a Recon, anyone could guess that just applying common sense. But I guess thinking is too mainstream.
How is that pay to win? Do you know what win means? Having gold won’t make you win any battle. Haven’t you seen all the tier rushers with premiums and 0.7 win/loss ratio? Are they “pay to win” ships making they win games?
How is he trolling? He’s stating what matters for him while you’re saying that paying to grind less is paying to win games. I honestly don’t know who the troll is.
Crap not golden eagle. it’s the t3 gunship that esbs use and that is extremely hard to kill, even when they’re piloted by Aces. I’ve tried.
Nekromant is definitely a troll. Have you seen his about me page? interests: sun, earth, birds, trees, friendship.
Crap not golden eagle. it’s the t3 gunship that esbs use and that is extremely hard to kill, even when they’re piloted by Aces. I’ve tried.
Nukem is not OP, nor is DE. T3 ship tree is just horribly designed and you can’t just buy a R9 credit Empire Gunship. But don’t lie to yourself, good players is what make that ships extremely hard to kill, any Ace with them will die like they die with anything else.
Like Eviscerador said Wolf-M in good hands > Nukem/DE in good hands. Haven’t you seen ESB playing Wolf-Ms in tournaments? They’re 10 times more scary and hard to kill than any empire gunship.
Nekromant is definitely a troll. Have you seen his about me page? interests: sun, earth, birds, trees, friendship.
Sun provides life to the Earth, Earth is your home, birds are beautiful, so are trees, and friendship is magic.
Sun provides life to the Earth, Earth is your home, birds are beautiful, so are trees, and friendship is magic.
Oh noooo! It’s contagious!