16 hours ago, CinnamonFake said:
Destroyers will get some balancing one more time, on next patch. It will be delivered very soon ”)
I pray it will be a reasonable patch and not a patch to please our well known “1v1 a destroyer in an interceptor” cry babies…
15 hours ago, g4borg said:
… with the basic rules like this, they can still invent close range protection abilities, you would have to sacrifice other abilities for, to make that superspeed supertanky blinking battleram some people miss …
…i am absolutely okay with 2.5x damage in 750m, and find, it is not a balancing problem at all…
The battleram mustn’tr be superfast, it could just be like Dart for a time period or have special module to kill a detroyer: in other times may be a support role like rocket launching platform or healer or damage taker (like Archelon) etc. we all have it but terribly distributed over varioous ships with little concept.
2.5x damage in 750m is a bad idea - interceptors should deal with othet ships and find their roles outside attacking a destroyer with a plasma blade: chances for them to be killed when near to destroyer should be 50% or less (they respawn fast anyways) in this way they should feel like kamikaze: if they dare to aproach a destroyer they serve their team.
10 hours ago, Scarecrow_1 said:
… Destroyers didnt need any nerfs, people where just dumb enough to think that they HAVE to 1v1 a ship that big. The moment they cannot kill them alone, they just cry and wish for nerfs, which is the noobiest thing ever. People seek balance but in the process of looking for it they just end up being stupid IMO: balance is not something you talk about when it comes to destroyers. Those ships ARE (supposed to be tho) durable, strong, with high firepower to take not only 2 or 3 ships down, but to take a nice beating. Now with this cry baby pleasing update, the people that supports this nonsense just so they can play their little paper planes with less chances to suck, …
Wise words, true words! Couldn’t said it better!!
6 hours ago, Scarecrow_1 said:
… What do you guys think?
Good things thought over! Thanx!
I like role encouragement: less pure-kill centred the battles better rewards for roles and assists, more lively and fun the game is.
Idea of Bridge Module slot : great!
Idea that dessy is hard to kill but will be blind and w/o energy, or radar if gotten incoming damage is great!
No dessy respawn can live with it, only when destroyers are steadfast and not easy prey to interceptors (plasma blade) (let the mosquito-ship players play with other toys ”) eventually they will come over their allergy to destroyers).
1 hour ago, Scarecrow_1 said:

Joke of the season!!    (here: Ellydium lol)
17 hours ago, Coldjaguar said:
… 3x damage when inside 750m is not very well thought. If you decided to apply correctly, weapons should not get a bonus because they are closer to a target.
* Why not using the weapon spread: the bigger the target (like dessy), the more effective weapon spread remains effective over distance and punches out more damage to bigger target (less to smaller target)
* Remove the 750m danger zone with 3x the damage to destroyers, remove the 3x damage to destroyer modules!!!
* Like rock-paper-cisors (each counters another) let each faction’s destroyer be vulnerable to a certain module or weapon of one other faction’s destroyer so we would have a counter measure against beacon denial destroyers
* 4 + 1 add a special pier/dock/slot only for destroyers (even for PvP battle no other ship can be placed/docked there) with special values etc for MatchMaker and respawn mechanic etc.pp.