What Happened to the Destroyers?

34 minutes ago, TheDarkRedFox said:

Easy fix: keep the current nerfs, lower insane repair cost, undo that awful 1:10 resource ratio crap that happened a while ago.

Bam. People can get them with less grind. People don’t go broke while flying them. People can still kill them.

Yes you’re right, I totally agree.

Destroyers crying when they see thar’ga. IT needs balance now.

1 hour ago, TheDarkRedFox said:

Easy fix: keep the current nerfs, lower insane repair cost, undo that awful 1:10 resource ratio crap that happened a while ago.

Bam. People can get them with less grind. People don’t go broke while flying them. People can still kill them.

So just a big middle finger to all those who grinded them beforehand just so everyone else can get a free ride? Lol there’s no hope with ya’ll anymore…it’s such an easy fix just to revert these joke excuses for “Balance” and actually change stats where they need to be changed to make a level playing field. I have no problem paying the repair bills i pay for them, nor do i care about the resource ratio yatata, it’s the fact that my ships which should used to withstand some damage are now squishier  than a blasted Guard. And no i’m not whining, I’m stating a issue and a ridiculous fact that needs to be addressed, apart from the Thar’Gah epidemic that is ruining pvp.

They just need to remove the x2.5 to modules destruction

And lower the repair cost to what every other craftable ships are. 

170k per death when you get one shoted is a bit… Too much.

 

With this you don’t get one shoted. You’ll still die fast against a Thar Ga. But that’s Thar Ga the problem here. 

 

Once they’ll realize that a 86% damage buff on a ship that already have a 55% crit chance buff / 50% RoF / base damage close to a LRF is absurd. 

Just revert the alien intuition change. 

It’ll solve the one shot Thar Ga problem. 

Just now, Swifter43021 said:

Just revert the alien intuition change. 

It’ll solve the one shot Thar Ga problem. 

This. But then every shot is a crit and if you put 3 target tracking it’s 135% crit damage. Around 15k kinetic dps for 8s (~8 shots if no charge) still seems too high. I think lower it to +50% crit for purple would be a good start, or at least make it usable on other gunship, similar to inhibitor swarm.

36 minutes ago, Marcs25 said:

So just a big middle finger to all those who grinded them beforehand just so everyone else can get a free ride? Lol there’s no hope with ya’ll anymore…it’s such an easy fix just to revert these joke excuses for “Balance” and actually change stats where they need to be changed to make a level playing field. I have no problem paying the repair bills i pay for them, nor do i care about the resource ratio yatata, it’s the fact that my ships which should used to withstand some damage are now squishier  than a blasted Guard.

I got all mine via events and missions for free so idk what y’all are talking about. XD

Tho I admit that those who actually grinded for them are gonna be PO’d. Though it’s their fault for perpetuating the madness that is.

32 minutes ago, Milfeulle said:

This. But then every shot is a crit and if you put 3 target tracking it’s 135% crit damage. Around 15k kinetic dps for 8s (~8 shots if no charge) still seems too high. I think lower it to +50% crit for purple would be a good start, or at least make it usable on other gunship, similar to inhibitor swarm.

But you forget that gunships have already a 50% crit chance buff that have no malus. 

80% crit chance with a malus is fair for me. 

Interceptors, Fighters and Frigates should not be able to down a destroyer alone - a big expensive destroyer that is weaker than a frigate is - incoherent! A huge mass like the destroyer getting vulnerable to one-shoot-kill is idiotic.

 

Best fix: Leave the speed nerf and remove the incoming-damage buff (2.x/3x 700m) and reset to state before.

Additionally: the dd weaponry needs adjustments:

 

Case: get nearer than 750m of a destroyer you do 3x damage: this damage mechanic is sub-optimal: long-range destroyer weapons shoot less frequent and slow big rounds (danger to dessy) middle range fire more frequent w/ middle heavy rounds (danger to gunships + frigates), near-field weapons fire quick but with small swift rounds (danger to interceptors only). Main dessy weapon should be switchable through 3 modes by pilot from long-range to near-field canons. Problem is the huge steadfastness (hugh survivability) and supreme firepower in all aspects (see problem : beacon denial)

Destroyers should get special counters  not special damage mechanic that makes them glass-hull ships. Destroyers are slow now and are very big targest nobody would miss,  they must inherently be durable to incoming fire…

 

 

I just got a T11 destroyer, Brave. That is useless, i’m disappointed. That t11 ship just gets eradicated by t14 and t15 ships. Maybe it’s more evenly matched against t11 or t12, i can’t tell, cause that ship gets me into t15 tier. 

Destroyers will get some balancing one more time, on next patch. It will be delivered very soon ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) 

with the basic rules like this, they can still invent close range protection abilities, you would have to sacrifice other abilities for, to make that superspeed supertanky blinking battleram some people miss

energy converter shots one shot kill everyone when they reflect damage. i have no problem with faster gameplay, except the respawn system kinda punishes the team for losing members, and you cant even ptfo.

i am absolutely okay with 2.5x damage in 750m, and find, it is not a balancing problem at all.

destros are still very strong. tharga atm. makes everything in limbo anyway

i like the r10-r12 ships a lot better now anyway, but since we still have ±3 rank rules, despite a new queue system, you cant really mix a few r15s with a few r10s - that sux.

Thank you, CinnamonFake hes a nice guy ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) , guys you sometimes got to give the research and development team a break. be happy that they listen and and read what players have to say alot of other games dont do that! yeah ,yeah the balance it all takes time Transition of  Alot of Changes… thats Evolution, between weapons and ships. its in the works be pateint, have fun , we all know theres issues.i do not mean no disrespect  post nicely! and there"s other options as well like PVP/PVE/CO-OP and OS just give it time during the process and adapt for the time being. enjoy lots of surprises coming lol : )

 

1 hour ago, Coldjaguar said:

… Then make a name change, the class ship should not be name Destroyers, that name is for ship that can hold is own in battle even against smaller ships.

3x damage when inside 750m is not very well thought. If you decided to apply correctly, weapons should not get a bonus because they are closer to a target.

+1

10 minutes ago, yourmamma8 said:

… its in the works be pateint, have fun , we all know theres issues…

O.k. I am (and lots of guys I know are) patient! Problem is: there’s no fun in the game atm!!

43 minutes ago, CinnamonFake said:

Destroyers will get some balancing one more time, on next patch. It will be delivered very soon ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) 

+1  Thanx!!

6 hours ago, MastahJ said:

I just got a T11 destroyer, Brave. That is useless, i’m disappointed. That t11 ship just gets eradicated by t14 and t15 ships. Maybe it’s more evenly matched against t11 or t12, i can’t tell, cause that ship gets me into t15 tier. 

Please use correct labels. There are 15 RANKS not 15 TIERS.

It always rubs me the wrong way when someone uses r and t interchangeably.

3 hours ago, CinnamonFake said:

Destroyers will get some balancing one more time, on next patch. It will be delivered very soon ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) 

Special Module effects should be restored to its previous values.

People crying about “balance” and that destroyers are not part or dont fit this game… let me tell you something:

Destroyers, have high durability, high firepower, and modules focused on suppression of enemies, capable of attacking them from long range (not the longest)

In other words, it is stupid to think you can solo a destroyer, and lets be clear, YOU NEED TEAMWORK to take it down. For those who say they dont fit this game: dreadnaughts are even bigger, its 45th century and it is stupid to think ships will be a bit bigger than a regular airplane in the 21st century. They fit perfectly and I’ll tell you this, I’m just dumbstruck to NOT see bigger ships, kinda sad too.

Destroyers didnt need any nerfs, people where just dumb enough to think that they HAVE to 1v1 a ship that big. The moment they cannot kill them alone, they just cry and wish for nerfs, which is the noobiest thing ever. People seek balance but in the process of looking for it they just end up being stupid IMO: balance is not something you talk about when it comes to destroyers. Those ships ARE (supposed to be tho) durable, strong, with high firepower to take not only 2 or 3 ships down, but to take a nice beating. Now with this cry baby pleasing update, the people that supports this nonsense just so they can play their little paper planes with less chances to suck, look dumber than Lloyd and Harry (hope you get it). Im not after insulting people, Im just telling the truth: devs made ships that OP so people HAD to group up and attack them, to take them down, meanwhile allied ships covered their main push force: the destroyer. Also put into account that destroyers are supposed to take down aliens, like hello!! That is one of the points of that ship!!!

No, Guards are not meant to be CQC ships… Guards are supposed to be near allies to takes the dmg for others, while destroying missiles, with the modules or their shield. Each ship has their own role (well, HAD), which if the player did not took seriously, bad things will follow. It is logic, even I understood what they had to do AS A TEAM, but now that this nerf is up, players wont be after playing their role!! they will rush for destroyers like Aces!!

On my proposal (and I hope I see changes soon, because I ain’t playing a game for hours or spending more $ into this if its not logic) to actually fix the problems within this crappy nonsense called “balance”, I just propose the followiing: 

 

 

 

36 minutes ago, Scarecrow_1 said:

People crying about “balance” and that destroyers are not part or dont fit this game… let me tell you something

Image result for aww muffin meme

let’s see what happens before those last patchs ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

R8 destroyers were pretty balanced , may be just nerf a bit the Pyro emetter .

Archelon  , only a R7 Guard ship can encounter the R8 destroyers .

R11 destroyers , need more tweak and balance ( gravity lens ) .

R14 destroyers , all weapons , modules , stat. need to be balance and rework .

The others isssus , the new system for match making .

for example all players on T4 ships ( r10-r12) have to deals with T5 destroyers , good chance to avoid a Vacuum Lazer R15 Mk4 with a ship at r10-12 , its an intant wipe xD .

the reallity , Destroyers need tweaks or nerf but necessary like as the last patch , why …?

on each tiers , dps , average speed , agiity of ships are not equal , and may be devs. need to focus more on that before making a global nerf ^^.

i prefer hotfix , balance on teamplay and objectif than to know what’s the best ship to do more frags/kills .

 

1 hour ago, AdamWest said:

Image result for aww muffin meme

 

1 hour ago, MightyHoot said:

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Sais the people incapable to take half a step outside of their comfort zone

I don’t care about dessies anymore since I don’t play them.

It’s just that being able to kill a ship that have 300k survavibility + 50 seconds respawn + 170k credit repair by pressing a single button is…  ![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)