Your hatred for the suppressor class got a bit out of hand here by the point that you are openly mocking anyone and everyone for having or wanting to have one. There is a point in effort spent=product features received and yes there is also a point in that product being above every other class. None of you are wrong here but don’t be like that…
8 hours ago, avarshina said:
And If they seemed to be op - they needed a counter : NOT interceptors being double counters to frigates AND destroyers!
While the ship fitting system is very flexible, and that statement can be true in some cases, on general level interceptors are not a counter to frigates; their relation goes the other way around. Interceptors are strong against fighters, and now against destroyers too. This is how things should be from a game design standpoint.
8 hours ago, avarshina said:
Multi damage of 2.5 is idiotic - if not introduced to all ships, incl. interceptors (circling close range for cheap kill) -a mine should be enough to kill a full healed one in close range - haha would love to hear the whining here after _that_!!
Destroyers have insane survivability, and those spammable static barriers on top of it that make half of the weapons useless against them. Their durability is far above the curve compared to other ships when considering how much hull and shield they have relative to their size, speed and manouverability. Federation’s destroyers used to move twice as fast as Jericho’s guards, and were almost as manouverable, all while having several times the tank and firepower. This close range damage multiplier (along speed nerfs) just somewhat puts them in line with other ships.
Of course, it is as bad and gimmicky solution as these devs could ever manage. Just significantly reducing their hull and shield volume (and nerfing those static barriers too) would have been a much better option. Then they could actually regenerate shields and repair hull effectively, frigates wouldn’t be in as hopeless position against them, and all the nimble ships wouldn’t be too potent against them.
I know destroyers change things in game but people pay money for them or grind them for a long time and now they are even useless in pve (pay dont grant you to be unkillable as some say but you pay for something that now was changed significantly). You talk nerfing them is good thing - tell that to someone who die in 3 sec in CAPITAL ship killed by small covie that should hunt other ceptors and fighters. You can compare that to 'muricans carrier attacked by dinghy and sink it in 3 sec. Jericho destroyers are useless because it die in 3 sec (ONE plasma arc, ONE), empire need 1,5 - 2 plasma arcs to die, fed 1 - 1,5 that is ok for real? from ships that can spind around you like crazy and bacasue stupid dread camera you cant even hit them. Now they are slow bricks that die in 3-6 sec and let you think about your life for next 50 sec when you show up again die in 3-6 and over and over.
You compare speed of jericho guard to federation dread, why not to federation guard? Empire have big hull but are very slow, jericho have big shields and are slow, fed have average hull and shield but greater maneuverability and speed. And why you compare guard that cost 9M credits achivable in 1 hour in pve to ship that cost much much more time or money and supposed to be capital ship in this game. If they reduce hull and shield we will have expensive useless guards.
In this game we seen many stupid things like ultra mobile recons flying 700 with 150 roll, guards or engies flying over 450 or slow empire gunships flying over 600 with maneuverability of covert ops - i dont remember people whine about that builds yet low ping fast ships users whine about everything that they cant kill in 4 sec - if i cant kill that on one orion its way to OP!
I partially agree with speed reduction but damage buff from everyone in 750 is stupid (just like 200% blast damage, for what reason?). Why not just limit speed and thier presence to 2 in 10v10 battles.
And they give us task to do for modules or missions for xenos to kill 100 or 150 destroyers, what destroyers? (They dont even give us option to finish that in PVE or AI)
3 hours ago, millanbel said:
Agreed! I was wondering if it could be adapted other things, but I couldn’t think of anything.
A pasive module (CPU) for intys so it marks who is near and is pointing at you, ships using active modules affecting the inty ( Mass Propulsion Inhibitor, Signature Masking, Inhibitor Beam, Parasitic Remodulator, Energy Absorber…) or “weak” and near targets with low amount of shield/hull.
1 hour ago, Vohvelielain said:
While the ship fitting system is very flexible, and that statement can be true in some cases, on general level interceptors are not a counter to frigates; their relation goes the other way around. Interceptors are strong against fighters, and now against destroyers too. This is how things should be from a game design standpoint.
I disagree. Tacklers are good against intys, command ship have a weapon(Phaser) really good agains intys and gunship… I thought gunships can tear apart any ship ”)
With the maneuverability reduced for destroyers they are more hard to fly and this’s a problem to sum with the increase of damage from ships below 750m AND damage from explosive weapons. I think devs have an oportunity to give Ellydium and other ships tools to make destroyers irrelevant in battle.
Everybody hates ECMs right? Then think what could be if some ships classes do to the destroyers what ECMs do to other ships, but longer.
4 minutes ago, ntboble said:
A pasive module (CPU) for intys so it marks who is near and is pointing at you, ships using active modules affecting the inty ( Mass Propulsion Inhibitor, Signature Masking, Inhibitor Beam, Parasitic Remodulator, Energy Absorber…) or “weak” and near targets with low amount of shield/hull.
What.
These informations are already available just by looking around you.
Just use V or T.
14 minutes ago, MightyHoot said:
Also if you are in big slow ship close enough to enemy team so they can get in 750m range before you or your team kills attacker, you are way out of position 
If i remember corectly everyone whine about destroyers weapon range, now when covie in camo kill me almost on my resp point im out of my position? - good good. Perhaps i should sit on resp in lrf and try to shoot with desintegrator without any effect like someone you know? 
2 minutes ago, Swifter43021 said:
What.
These informations are already available just by looking around you.
Just use V or T.
XDD Then another useless pasive module. My bad.
i like the change. it stil is dangerous to kill a flanking destro
there is no one class directly beats another relation. covops e.g. are glass cannon damage dealers with mobility, but little tank - high risk ships. they also have different weaponry however for the job, some weapons are stronger against larger targets, others stronger against small targets, generally, damage is strong against anything, which is why LRF, covops and gunship will always dish out more damage, than others. covops can also be flown as highly effective anti-ceptor & anti-tackler ships, which is fine. same as a gunship can be built to do moderate damage against anything, or more close range damage, or more small ship damage.
needless to say, even if a covops can kill a destro in 30 secs, that covops can still die in 1-2 - secs or shots.
also, it is way different which kind of ship and weapon combination you fly. a mass driver fed engi defending in its team becomes a major obstacle for covert ops, while a styx can be dangerous to anyone else, but them
for the destros in fact i think the main problem is, they are too much of a single class / single purpose tool. in reality, such a big ship is a lot easier to hit by weapons, and nobody would send out a huge ship without escort. in reality, a large spaceship makes it only easier to hit you from afar. so it isn’t realism what we search for, but game balance.
I like the change, because ladies & gents, it is called the SUPRESSOR CLASS.
There you go, now destros are doing what they were supposed to do, suppress. How do you supress an enemy effectively? By having range and the time to decide where your firepower is needed. Nowhere, in the name SUPRESSOR class i can see that it’s a beacon hunting, mini station, wich consumes a lot of time to kill and this kill is not any fun. No satisfaction in wrecking a dudes day in a brick.
It’s the devs fault, that you got used to flying one ship that can be played in every game. Guys, you are supposed to play all the classes. We all gotta adapt to the enemy if we wanna win. And if there is an enemy destro in a flawless position, you will still need to risk the way there and have to hope that other teammates try the same at the same time. I’d say, your odds arent that bad.
Ofc, if your out of position, you will die now, like EVERY OTHER SHIP. That is only reasonable, as the time to kill a destro in the old enviroment was often at least 1/4 of game time. BS.
Ya’ll happy MotherThar’gas.
1 hour ago, Oregyen said:
Ya’ll happy MotherThar’gas.
/thread 
Thank you g4borg and Oregyen for expressing what I wanted to say. I always just get annoyed at dessie-lovers and fail to get my point across. Your two comments sum it up exactly!
Thar ga can tank more then a destroyer now. A destroyer don’t survive 8 locks anymore.
A thar ga can survive 10+ without too much problem, you can even do some kills in the process.
Destroyers are fine now, balance wise.
The problem is that there are restriction for them such as 3 max per team, or increase queue time, longer respawn time, a big repair cost.
You can’t make them as easy to kill as any other ships, AND keep these limitations.
12 minutes ago, Swifter43021 said:
Thar ga can tank more then a destroyer now. A destroyer don’t survive 8 locks anymore.
A thar ga can survive 10+ without too much problem, you can even do some kills in the process.
Destroyers are fine now, balance wise.
The problem is that there are restriction for them such as 3 max per team, or increase queue time, longer respawn time, a big repair cost.
You can’t make them as easy to kill as any other ships, AND keep these limitations.
Exactly what I been saying…
Survival mode should be at least half of the respawn time also due to by the time you respawn its over. Also covops can take a vigilant to 1/3 hull in 1 second using the plasma arc; WAY TOO MUCH! Its a empire destroyer. No inty should be able to take Vigilant down to almost dead in anywhere near 1 second.
Tharga’s cannon, the one you have to charge can kill ecm in 3 hits max which is fine but the problem is that you cant outmaneuver it. Its spread is just far enough and tight enough to always get hit by it.
6 hours ago, MightyHoot said:
yyy would you like to see dessie with normal amount of survivability? Dessie have in best case scenario 3 times more surviv than any other ship and if we look closer at hull/shield it’s 3-4 times more than frigs, ~5times more than fighters and xxxxload more than any ceptor.
Mu-Haha:  thats why you have 4 ship classes - genius - else it would all be intys muhaha !!
6 hours ago, MightyHoot said:
@That dessie fan boy
Mu-Haha : Look – I suggested to have the new game mechanic applied to all ship classes. In that case I promise : we have crying baby pilots here - 90% unable to adapt to new challenge when flying their super duper inty/gunshipy - huhaha!
I do not fly destroyers in PvP never did - even have docu,ented my Open Space r11 fed dessy build many times.
Put your cheap n stupid argument up your own a****se - and relax - man
6 hours ago, millanbel said:
These ships you mention don’t have 100k hitpoints and OP modules like gravi hole
O.k. - that is obvious fact: destroyers are not that swift and fast like interceptors and cannot dodge incoming damage like interceptors, the have not have cloaking device neither etc.pp and so on! We know that …
But - please - answer my question : would you steadfastly accept an introduction of the new game mechanic to all ship-classes - meaning x2.5 damage from 750m on for all ships, not only destroyers?
11 minutes ago, avarshina said:
O.k. - that is obvious fact: destroyers are not that swift and fast like interceptors and cannot dodge incoming damage like interceptors, the have not have cloaking device neither etc.pp and so on! We know that …
But - please - answer my question : would you steadfastly accept an introduction of the new game mechanic to all ship-classes - meaning x2.5 damage from 750m on for all ships, not only destroyers?
No, because not all ships have 100k HP. Dude, we can keep going round in circles if you want, but I have answered your question.
You answered a general question refering to a specific, you evaded my question, man.
I never fly destroyers but could kill them befor 2.5x new couchy comfort zone …
I think that’s not drastic nerf. Just few days, and everything get normal. Only covops and singularity cannon is good to defeating destroyer. I tried with ion emitter and i was killed as before patch. In the battle playing different classes with different setups. Not all players taking covops and focusing destroyers. Everything is fair with destroyers, and it’s still op in pve too. xD
On the other hand we have a problem about the destroyers.
Absolutely nobody use them.
And by nobody, I mean nobody at all.
I need to do at least 4 to 6 fights to actually see one player USING his destroyer.
What’s even worse, is that we have missions requiring to kill destroyers with weapons that aren’t available to destroyers. So players farming these missions will fit a destroyer on their slot to have better chance to face one BUT won’t use it.
So in the end we have players that equip destroyers, but never ever use them. Which makes things worse since there’s a limit of destroyer per match.
Devs, can you give us a mission for destroyers so we get a bit more dessies in game ?
47 minutes ago, Swifter43021 said:
So in the end we have players that equip destroyers, but never ever use them. Which makes things worse since there’s a limit of destroyer per match.
There is no limit now, according to patchnotes.
2 hours ago, Swifter43021 said:
On the other hand we have a problem about the destroyers.
Absolutely nobody use them.
And by nobody, I mean nobody at all.
I need to do at least 4 to 6 fights to actually see one player USING his destroyer.
What’s even worse, is that we have missions requiring to kill destroyers with weapons that aren’t available to destroyers. So players farming these missions will fit a destroyer on their slot to have better chance to face one BUT won’t use it.
So in the end we have players that equip destroyers, but never ever use them. Which makes things worse since there’s a limit of destroyer per match.
Devs, can you give us a mission for destroyers so we get a bit more dessies in game ?
If you equip a dessy in your ships slots the chance of fighting one get higher 1/2 match instead of 1/5-6.
2 hours ago, AKmatiAK said:
I think that’s not drastic nerf. Just few days, and everything get normal. Only covops and singularity cannon is good to defeating destroyer. I tried with ion emitter and i was killed as before patch. In the battle playing different classes with different setups. Not all players taking covops and focusing destroyers. Everything is fair with destroyers, and it’s still op in pve too. xD
I killed a brave with a railgun in tackler using iri slug ammo.