No, because not all ships have 100k HP. Dude, we can keep going round in circles if you want, but I have answered your question.
lots of HP means nothing ”)
atm my Dart , r11 ship with only 6k hull and 7k shield i’m more tanky than Destroyer R8/R11.
the fact , under 1000-750m its a death zone for dessy , turrests and main weapon can’t track anymore the target , the only we can deal with fast target at close range is the alien weapon .
the 2.5x dmg its like survival mode , a bit strange to see people that find for destroyer and still complain about the survival game with te 3x dmg ^^.
to be fair , ship under 750m can deal 2.5 dmg but ship take 2.5 dmg
I’m slightly annoyed by these 5 minute-ideas of balancing and i hope it will get tweaked better soon. But that requires updates every week and tbh last update brought a lot of small info on the table, idk what to think about it yet. It’s so-so for me, nothing lost, nothing gained.
Might as well bring my 5 cents to the table before Mill and Tillo come in screaming blasphemy again. I’ll just put it in note form since these are general thoughts on destroyers in current state as I cannot be bothered with putting them into coherent sentences because apparently the only people arguing against destroyers can’t read.
-Destroyers post patch are nearly unusable in comparison to other classes in pvp. Sure there is the argument of: “if a ship gets within 750m then you’re probs out of position”, but I feel like no one accepts the fact that people in public pvp queue DON’T CARE ABOUT SUPPORTING ALLIES. Within the last week that I even *got* to use sibyl in pvp I was orbited by inties and killed by inties while I was with my team.
-Furthermore to add to that every player knows about the 750m weakness so even fighters now rush destroyers because they’re only seen as a free kill now.
-Seeing a Thar’ga even in someone slot in pvp is now a mental signal to not spawn with a destroyer at all that battle as I will only die within seconds of coming near it as they deal stupidly large amounts of damage and always stay where I can’t hit them with modules/main weapons.
-Destroyers can barely dodge other destroyers due to manoeuvrability nerf. I use the Jericho router and if you try to set it for shield/weapons you’re basically a cargo ship. You cannot dodge halo or G’Thar’Du anymore and dodging tempest is usually down to a hair.
-In open space predators are now a gigantic threat to destroyers since _ all AI also have the 750m damage buff _, meaning that predators will deal over 14k damage a shot since literally every AI in the game orbits you at around 500-700m.
And also as a note as someone who does NOT own a Thar’Ga:
-I had no clue of the 150 destroyer kills in a squad mission being a thing for Thar’ga pilots and now the knowledge of it’s presence makes me only want to use destroyers less. There’s no point grinding for months on end to build this gigantic ship of awesome strength if it’s literally made of glass and will shatter if you so much as look the wrong way at it. I myself have been piling resources to build a Tyrant so I can finally complete the standard Jericho ship tree but now it seems when I do eventually get to make it I won’t be able to use my 4 months of grinding resources because apparently balance is no longer a thing in this game.
And to your argument of it taking months to obtain a T5 ship [@MightyHoot](< base_url >/index.php?/profile/256206-mightyhoot/), I literally get enough credits for a rank 15 in a day or two without farming pvp or pve for hours on end.
Might as well bring my 5 cents to the table before Mill and Tillo come in screaming blasphemy again. I’ll just put it in note form since these are general thoughts on destroyers in current state as I cannot be bothered with putting them into coherent sentences because apparently the only people arguing against destroyers can’t read.
-Destroyers post patch are nearly unusable in comparison to other classes in pvp. Sure there is the argument of: “if a ship gets within 750m then you’re probs out of position”, but I feel like no one accepts the fact that people in public pvp queue DON’T CARE ABOUT SUPPORTING ALLIES. Within the last week that I even *got* to use sibyl in pvp I was orbited by inties and killed by inties while I was with my team.
-Furthermore to add to that every player knows about the 750m weakness so even fighters now rush destroyers because they’re only seen as a free kill now.
-Seeing a Thar’ga even in someone slot in pvp is now a mental signal to not spawn with a destroyer at all that battle as I will only die within seconds of coming near it as they deal stupidly large amounts of damage and always stay where I can’t hit them with modules/main weapons.
-Destroyers can barely dodge other destroyers due to manoeuvrability nerf. I use the Jericho router and if you try to set it for shield/weapons you’re basically a cargo ship. You cannot dodge halo or G’Thar’Du anymore and dodging tempest is usually down to a hair.
-In open space predators are now a gigantic threat to destroyers since _ all AI also have the 750m damage buff _, meaning that predators will deal over 14k damage a shot since literally every AI in the game orbits you at around 500-700m.
And also as a note as someone who does NOT own a Thar’Ga:
-I had no clue of the 150 destroyer kills in a squad mission being a thing for Thar’ga pilots and now the knowledge of it’s presence makes me only want to use destroyers less. There’s no point grinding for months on end to build this gigantic ship of awesome strength if it’s literally made of glass and will shatter if you so much as look the wrong way at it. I myself have been piling resources to build a Tyrant so I can finally complete the standard Jericho ship tree but now it seems when I do eventually get to make it I won’t be able to use my 4 months of grinding resources because apparently balance is no longer a thing in this game.
And to your argument of it taking months to obtain a T5 ship [@MightyHoot](< base_url >/index.php?/profile/256206-mightyhoot/), I literally get enough credits for a rank 15 in a day or two without farming pvp or pve for hours on end.
Rather than this illogical close range damage multiplier of 2.5, destroyers should just be adjusted to have less hull and shield volume. I’m not entirely against this kind of damage bonus that interceptors can easily make use of, but it shouldn’t be more than 25%.
Agree, destroyers have been too tough but i see no logic to drop its survability at close quarters only. It encourages long range builds, meaning more stalled games which arent fun. Why destroyers cant go close quarters? The idea of removing/reducing the x2 explosive dmg multiplier is quite nice imo (if survb is dropped, so non explosive weapons are as efective as explosive weapons are now, at more than 750m). Nerf was necesary, but the way to do it was terribad imo (still waiting on static shields nerf).
The only way I would support(after reverting these BS nerfs) is that static only remove 50% damage instead of 100% of the incoming fire(even vs. explosive). This mean NO hide behind, just remove large part of the incoming. Not every dd is static(keep that in mind). Would mean that good pilots would still be rewarded for focusing on nonshielded parts.
To the survivability: EHP don’t mean much. If you are 10000x bigger as an inty, but have 100x the hp of it, mean you have 100x the life of inty???
That’s BS! Because then, we can make an inty have the same stats as a dd(so next to no strafe, accelaration, speed and pitch/roll) + damage modifier.
Active modules, that are so MAD, that you can literally send them 40s+ into CD(as NON ECM), is funny isn’t it?! What other class have this disadvantage? + removing AB/special module?
To the speed nerf: Fed was most hit by it(37.5% points compared to 25% for the other two).
WHY?! J/E didn’t get a nerf to their survivabilty in comparison(or did I miss anything?!)…
On the other hand we have a problem about the destroyers.
Absolutely nobody use them.
And by nobody, I mean nobody at all.
I need to do at least 4 to 6 fights to actually see one player USING his destroyer.
Don’t you see? A certain fraction of all players are very much competitive, they are kill/reward/rank oriented: if kill-squads guarantee top ranks they organize, if interceptors builds guarantee top ranks they fly their op interceptors, if destroyer-builds guarantee top ranks they fly them, if new Ellydium super-op Tharga guarantees top ranks they fly them… The other side of this medal is: these super-competitive players wine/complain about changes to their rank-oriented builds/strategies…
Behold: But not all players lack style !!
What you observe is : flying a destroyer in PvP PvE doesn’t make you automatically nor neccessarily a Destroyer-Fan-boy, like some less-talented or failed players love to claim! What you also can obtain from this : there seems to be a certain insecurity or calamity among the devs these days – you don’t need to be a rocket-scientist to predict the fast absence of destroyers after the last announced patches!
… -Destroyers post patch are nearly unusable in comparison to other classes in pvp. Sure there is the argument of: “if a ship gets within 750m then you’re probs out of position”, but I feel like no one accepts the fact that people in public pvp queue DON’T CARE ABOUT SUPPORTING ALLIES. Within the last week that I even *got* to use sibyl in pvp I was orbited by inties and killed by inties while I was with my team. …
-In open space predators are now a gigantic threat to destroyers since _ all AI also have the 750m damage buff _, …
Exactly: destroyers are no offensive nor defensive counters to interceptors any more!
Yes!! That made me especially angry, because I grinded OS and also bought some containers to build a destroyer, eventually, under assumption that I needed a survivable ship for (stupid, boring) open space (daily) missions … grrr… as I testified, I do not play destroyers that most of players hate in PvP, why ruin the game that I like myself by hurting feelings of other players??
Agree, destroyers have been too tough but i see no logic to drop its survability at close quarters only. It encourages long range builds, meaning more stalled games which arent fun. Why destroyers cant go close quarters? The idea of removing/reducing the x2 explosive dmg multiplier is quite nice imo (if survb is dropped, so non explosive weapons are as efective as explosive weapons are now, at more than 750m). Nerf was necesary, but the way to do it was terribad imo (still waiting on static shields nerf).
Yes! The devs did the design error of introducing bigger ship class than frigates, namely the destroyers, without introducing their proper counter (like destroyer-hunters, or destroyer-killers ) – in real life you have this: see Hunter-killer submarine – since destroyers we got endless series of wobble-patches…
Modules dont do 3x damage and the damage gets down to 2x in 750m range, everything fired OUTSIDE of the bubble doesnt count in the 2x multiplier. This would be the correct way to balance it out.
But thats not my problem as of now i can only say RELEASE THE KRAKKKEEENNNNNNNN!!! coz i got my kraken today and it’s insanely fun 
Modules dont do 3x damage and the damage gets down to 2x in 750m range, everything fired OUTSIDE of the bubble doesnt count in the 2x multiplier. This would be the correct way to balance it out.
But thats not my problem as of now i can only say RELEASE THE KRAKKKEEENNNNNNNN!!! coz i got my kraken today and it’s insanely fun 
No absolutely not.
Everything within 750m deals x2.5 damage
Which includes main guns. But also your active modules, missiles, and finally module destructions
I can confirm this. I tested it (without my consent) on Sirius yesterday.
Took 15k damage from the Photos emitter destruction in a capture the beacon.
Since the photon deal 6k self damage and 6kx2.5=15k, the answer is obvious.
Which includes main guns. But also your active modules, missiles, and finally module destructions
I can confirm this. I tested it (without my consent) on Sirius yesterday.
Took 15k damage from the Photos emitter destruction in a capture the beacon.
Since the photon deal 6k self damage and 6kx2.5=15k, the answer is obvious.
Also, here is a bug where your main weapons and modules will also have amplified damage (only to yourself) if they interact with a target within 750m. This is likely a bug, but the world may never know. Maybe, it should also get a damage boost at very close range, as this isn’t meant to be a close range class, and should be able to defend itself.
Also just a little something: I have been playing with my Tyrant more lately and as long as you have the repulsor equipped you are pretty much always good to go. You can still jump right in to combat without fearing repercussions (for the most part.) As the Tyrant is a close-range destroyer (for whatever reason…) it still performs quite well if you have engineers on your tail with eclipses. I’ve also noticed that as a destroyer, you are also given a warning for any targets within the damage radius in the form of a little red circle around the attacker.
And I still think it’s BS that the Covops can still slaughter you in 2 seconds with the plasma arc. That thing is fun and all but it’s a bit crazy.
Sorry i was not clear enough, i meant that anything and everything fired outside of that danger-bubble SHOULD NOT count for the 3x (or 2,5x now, whatever) damage. Only the explosive weaponry should do its usual 2x and the destruction of your modules SHOULD NOT do 3x damage, just the 1x usual damage. That would be the proper way of implementing such a mechanic and not copy-pasta 3x on everything fired from my back yard, also this qualifies as a bug and please report it like one with logs vids pics etc.
Sorry again, i might have misread other posts too sooo my bad about it as well.