Veteran Protection - Error Prompts

For example:

 

A silly newbie tier rusher tries to queue for T5 PvP with their Silent Fox! So skilled.

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They move to play PvP, eager to unknowingly screw over their team for many games in a row, but what’s this?!

 

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A simple, easy to understand prompt explains that there will be no teamscrewing today!

 

My suggestion is this: Add a simple, easy to understand error message prompt when players attempt to queue outside their tier, or when they queue with ships that are too far distant in their ranks to each other.

With the new ranking change, the prompt would change to reflect that the player has ships outside the +/- bounds of their highest-ranked ship. (So if they had a rank 9 equipped, and the +/- bound is 1 [meaning they can face ranks 8-10], then they receive a prompt if they attempt to queue with a rank 7 in their lineup.

 

But wait! There’s a problem. This guy really, really wants to screw his team. He wants to be a one-ship wonder in T4/T5 capture the beacons and screw his team right from the start! So he loads up a single T4 ship and heads off into queue, when suddenly!

 

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If “Capture the Beacons” is a game mode the player is eligible to queue for, that player will receive another easy to understand error message prompt when they queue with an ineligible lineup - one of fewer than three ships of the tier (or now to be grouping of ranks).

 

Though it may frustrate some, this will  DRAMATICALLY  improve matchmaking as a whole. Players will not be finding themselves ‘outmatched’ in ships too low-ranked to compete. They can find out more information on tiers, and when the rank system changes, information on that.

 

Oh, and a failsafe for squad issues as well:

 

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I’ll be honest. When I said I was quitting, I meant it. A hefty effort on the Developer’s part convinced me that I should stay and help, but I specifically stated that I would only do so if I felt I could create positive change.

If I can’t get any positive change, I will leave as I said I would. Here is one attempt at said change.

 

Your support with this idea is appreciated and welcome, as is any constructive discussion on how to improve the idea!

 

So simple, why hasn’t this already been implemented ?

It’s a mystery to me why this hasn’t been a thing from the start.

 

At the beginning of a match, you count low rank/low synergy players on either team. If it’s Capture the Beacons, you count how many ships either teams are missing towards a full loadout.

 

We’ve had limitations in form of players not being able to use ships a whole whopping 5 ranks below their highest equipped, which was a step in the right direction. We also have a limitation now about being only able to squad within a 3 rank range, which should help stop r7 players bring their r2 buddies into t3. It’s annoying because a larger rank range is a thing with PvE, but if it actually prevents that now it’s great.

 

Not sure if error messages are the best way to prevent information, but since this game doesn’t have a good way of presenting in-depth information it’s still a lot better than nothing and I’d support it as-is.

 

Edit:

 

 

do not be surprised if you encounter a ship much lower in rank than you — someone is giving you a free hit, or is very confident in his skills. In other words, battles between David and Goliath are possible, but only if the player himself wants to take risks.

 

To be honest lines like this from the dev blog scare me.

This sort of thing has been mentioned for a while now. I wholly support it. I just hope something like this gets implemented…wink wink santa :stuck_out_tongue:

I agree. No reason to let people sabotage themselves and their team.

On a sort of related note, get rid of purchase and time-out error messages from the hangar appearing mid battle… - They can wait until I get back to the hangar

Quote

 

do not be surprised if you encounter a ship much lower in rank than you — someone is giving you a free hit, or is very confident in his skills. In other words, battles between David and Goliath are possible, but only if the player himself wants to take risks.

To be honest lines like this from the dev blog scare me.

They make me nervous too. The number of players who are deliberately  choosing  to take such lower ranks is negligible, and you should not be designing your game with them in mind anyway.

The bit about “a free hit” is the particularly unnerving bit - trust me, they aren’t doing so intentionally, and the devs need to acknowledge and fix this. Hence the suggestion…

 

 

On a sort of related note, get rid of purchase and time-out error messages from the hangar appearing mid battle… - They can wait until I get back to the hangar

Good thing to put in another thread, actually. Having this happen to me has killed me more than once.

Can you guess what I voted for? Can you, can you…

Devs will think about it.

I can 100% support this.
But the devs won’t.
I had a bit similar suggestion. 
[http://forum.star-conflict.com/index.php?/topic/27279-tier-indicator-to-hangar](< base_url >/index.php?/topic/27279-tier-indicator-to-hangar)

The community managers will do their job, they’ll write, “ohh this is a great idea, we’ll discuss it”, then nobody will f*cking care about it.

I can 100% support this.

But the devs won’t.

I had a bit similar suggestion. 

[http://forum.star-conflict.com/index.php?/topic/27279-tier-indicator-to-hangar](< base_url >/index.php?/topic/27279-tier-indicator-to-hangar)

The community managers will do their job, they’ll write, “ohh this is a great idea, we’ll discuss it”, then nobody will f*cking care about it.

 

Ship restrictions

Allowed difference between the highest and the lowest-ranked ship in one’s combat slots has been reduced to 3 ranks

 

I can 100% support this.

But the devs won’t.

I had a bit similar suggestion. 

[http://forum.star-conflict.com/index.php?/topic/27279-tier-indicator-to-hangar](< base_url >/index.php?/topic/27279-tier-indicator-to-hangar)

The community managers will do their job, they’ll write, “ohh this is a great idea, we’ll discuss it”, then nobody will f*cking care about it.

 

Ship restrictions

Allowed difference between the highest and the lowest-ranked ship in one’s combat slots has been reduced to 3 ranks

 

Is there a prompt that comes up if a player fails this check?

My computer’s in the shop and I can’t log in on my main account (thanks for the “exceeded # of accounts” change! so helpful) so I can’t test this myself.

Is there a prompt that comes up if a player fails this check?

My computer’s in the shop and I can’t log in on my main account (thanks for the “exceeded # of accounts” change! so helpful) so I can’t test this myself.

Players can still equip 3 or all 4 of their ships, without any weapons and equipment in any Tier or Tier V!

What about the hangar equipment slot checks? It is quite simple. Just two requirements.

 

  • Mark 1-5 weapon slot must always be equipped

  • all slots (any and Mark 1) must be equipped on all ships

 

Optional:

 

Implant setups:

 

  • all implants must be active as well on all slots

  • all slots must be assigned correctly (failing to assign 4 implant slots to all ship slots results in a reminder, unless if each implant slot corresponds with each ship slot)

Players can still equip 3 or all 4 of their ships, without any weapons and equipment in any Tier or Tier V!

What about the hangar equipment slot checks? It is quite simple. Just two requirements.

 

  • Mark 1-5 weapon slot must always be equipped

  • all slots (any and Mark 1) must be equipped on all ships

 

Optional:

 

Implant setups:

 

  • all implants must be active as well on all slots

  • all slots must be assigned correctly (failing to assign 4 implant slots to all ship slots results in a reminder, unless if each implant slot corresponds with each ship slot)

This isn’t necessary. The protection is designed towards players who fail to place proper ships in their lineup, which mainly targets tier-rushers and one-ship-wonders.

Most of the time, these players don’t realize what they’re doing.

This isn’t necessary. The protection is designed towards players who fail to place proper ships in their lineup, which mainly targets tier-rushers and one-ship-wonders.

Most of the time, these players don’t realize what they’re doing.

You forgot trollers.

Trollers belong in such category.

This should be implemented.

Who knows, just for the sake of feeling secure and happy about our “Caretaker”.

Most they’ve done on this is remove tier/rank info from queue window so you can’t tell what tier you’re queue for… That’s a step in the right direction, right?

You forgot trollers.

Trollers belong in such category.

This should be implemented.

Who knows, just for the sake of feeling secure and happy about our “Caretaker”.

Most trollers just take one ship and troll that way. This would prevent it.

Those who take empty ships will have to be doing so quite intentionally and they probably won’t be having much fun with no gear. I don’t see this very often, but if it becomes a problem we can make a new thread to address it.

 

 

Most they’ve done on this is remove tier/rank info from queue window so you can’t tell what tier you’re queue for… That’s a step in the right direction, right?

Well, they had that in the works for a while before this, so perhaps we’ll see this later on.

Most trollers just take one ship and troll that way. This would prevent it.

Those who take empty ships will have to be doing so quite intentionally and they probably won’t be having much fun with no gear. I don’t see this very often, but if it becomes a problem we can make a new thread to address it.

 

 

Well, they had that in the works for a while before this, so perhaps we’ll see this later on.

I did it once or twice, but this only happened, because I misclicked the custom battle (testing) icon indicator and thus pressed the PvP mode and get in the battle in the 1st second.

Still, even if it was my own fault, this Custom Battle icon should be addressed first, and the way you already suggested. I am counting my days, until this happens. Would be good, if we get this before Christmas!

I…kinda disagree on this. Probably an unpopular view, given the above comments. When I was a new player, I rank rushed to R12 on the Jeri command line to open the 4th ship slot, since I’m a F2P player and I wasn’t going to get it some other way. Also, I play T3 PvP still–not T4/T5–so I don’t feel the consequences of this sort of player, although I see it and know what the issue is.

 

But new players tier rushing are a legit part of the community too. If they want to play T4/T5 with their only ship in that range, with its terrible mods, you want to stop them? And force them to grind PvE until they have more ships / better equipment? Just like the 3/4-person squads change, that is also going to make some new players not happy that they are not able to play their ships the way they want.

 

The primary victim here are vets who want to play competitively without a bad team, but this change is protectionist to keep new players out until they’re also closer to being vets. What MM should do is evenly distribute tier rushers on both teams instead of stacking one team, not block players from queuing IMO.

 

But new players tier rushing are a legit part of the community too. If they want to play T4/T5 with their only ship in that range, with its terrible mods, you want to stop them? 

Yes, da b@cons games… capture da b@cons man…