Veteran Protection - Error Prompts

If scrubs want to jump in the frying pan and get burnt, let them. =p

Seriously though, say someone buys a T5 GS ship. They’re a paying customer too now, you’re not gonna let them play with their shiny new toy? I’d be pissed. Just balance with another similar player on the other team, or carry harder. (Don’t shoot me for saying that pl0x.)

If scrubs want to jump in the frying pan and get burnt, let them. =p

Seriously though, say someone buys a T5 GS ship. They’re a paying customer too now, you’re not gonna let them play with their shiny new toy? I’d be pissed. Just balance with another similar player on the other team, or carry harder. (Don’t shoot me for saying that pl0x.)

I’d love to shoot ya.

That seriously f4ckin with entire team… so it’s 1 $$ players vs atleast 4 other pilots which probably spent some $$ on game while lvlin xxxx

Take it out on the other team. =)

I’m not the one screwing with your w/l.

Take it out on the other team. =)

I’m not the one screwing with your w/l.

dmg/game is da only stat i cared about (at some point)… screw w/l

dmg/game is da only stat i cared about (at some point)… screw w/l

Mothership 2.0

If scrubs want to jump in the frying pan and get burnt, let them. =p

Seriously though, say someone buys a T5 GS ship. They’re a paying customer too now, you’re not gonna let them play with their shiny new toy? I’d be pissed. Just balance with another similar player on the other team, or carry harder. (Don’t shoot me for saying that pl0x.)

The problem is most players do so unknowningly. They want the high-rank ship for its being a high-rank. They don’t understand the consequences of doing so.

 

Rushing endgame content in  any game will get you stomped by your opponents, but here its particularly bad since the game relies on teamwork and the population is small enough that screwing over the team becomes a constant until they decide to stop queueing. It isn’t the player’s responsibility to carry people who screw up. It’s the responsibility of the players to see that they’re in over their head, and for the developers to ensure that the situation can’t happen in the first place, or at least happens as little as possible.

 

Since most people who tier rush either aren’t open to ‘feedback’ from their team, or don’t even speak the same language, it would be prudent to implement a prompt that addresses the problem from a game standpoint. Psychologically, most players are more inclined to listen to the game while they’re new to it. Plus they’ll have to in these cases, so.

 

You can still use the ship in PvE and Open Space, plus you get the r15 implant and a crew group, so it’s not a complete waste of a purchase if you tier rushed it.

Mothership 2.0

not rly, Mr Russkie

 

Way 2many games 4lolz

Yeah, I understand that it adds a burden to the teammates; but if MM is balanced, then both teams are dealing with the same thing and it should cancel out. The problem is if one team is stacked and the other team gets all the newbs.

I don’t agree that saying pve and open space are available makes up for taking pvp away from a player who has gotten their ship(s), even if they only have one ship from tier rushing or GS. Then you have the same restriction that you used about squad restrictions (I am starting to agree that this change should be undone or modified), where you are limiting players from actually playing the game.

Edit: To add, yes, it is a player’s responsibility to compensate for the effects of fellow players. If someone is new or sucks, you compensate for them.

if MM is balanced then both teams are dealing with the same thing and it should cancel out.

MM is balanced

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I didn’t say MM is balanced, I mean the issue should be solved through MM balancing, not through your proposed restriction.

I didn’t say MM is balanced, I mean the issue should be solved through MM balancing, not through your proposed restriction.

Then both teams have players screwing them over. That’s not much better.

More importantly, MM balancing is a massive undertaking that has been in progress for a long time, so it’s not like that’s going to be fixed tomorrow. But this could be and it would be a very effective holding action.

That’s how it is in all other tiers though, the newbs are there to play and learn and improve. Saying T5 is vets only is pretty elitist.

I agree with you that it would temporarily address the problem immediately. Better imo would be for people who actually care about competitive, vets only matches to arrange for custom matches.

That’s how it is in all other tiers though, the newbs are there to play and learn and improve. Saying T5 is vets only is pretty elitist.

Not really. Most games have a league/ranking system. Think Starcraft or League of Legends. Star Conflict’s playerbase is too small to support it, but the gist is that better players gravitate to leagues where they don’t have to deal with the kind of crap that warrants the complaining there is.

 

T5 being vets only makes a lot of sense in that regard, as it essentially allocates each tier of PvP to a level of competitive play:

  • T1 is for brand new players.
  • T2 is casual.
  • T3 is casual-competitive.
  • T4 is competitive.
  • T5 is ‘professional.’

(Definitions available upon request)

With this mindset, players can gravitate to where they best enjoy playing. Not every player is meant for each level of play, and entering that level when you aren’t meant for it will cause problems no matter what game you’re playing.

 

Some useful knowledge on this sort of subject: http://wiki.teamliquid.net/starcraft2/Battle.net_Leagues

 

I agree with you that it would temporarily address the problem immediately. Better imo would be for people who actually care about competitive, vets only matches to arrange for custom matches.

If custom matches gave rewards, then yes… for the most part. Denying a public queue option for ‘professional’ level play seems like an unnecessary punishment to players who have mastered the game. And even vets have to grind resources (looking at you Raid vouchers).

We both know that’s not true for Star Conflict. People have been telling me to get out of t3 for over a year because t4/5 is not really that hard since there are still plenty of newbs there. Maybe it’s changed in the last couple of patches.

Imo, the tiers should actually be compressed to improve accessibility. Saying you grind to t5 but can’t play pvp because you’re not elite enough, and then you STILL have to grind once you’re in t5 pvp because you need vouchers or w/e, that’s insane. As a f2p player, there is very little incentive to go past t3,since the grind is not worth it imo.

You kind of want it both ways. You don’t want the newbs messing up your t5 matches, but you also want your grinding rewards. I don’t think you should penalize people lower in the grind cycle than you so that the matches fit your ideal.

We both know that’s not true for Star Conflict. People have been telling me to get out of t3 for over a year because t4/5 is not really that hard since there are still plenty of newbs there. Maybe it’s changed in the last couple of patches.

Imo, the tiers should actually be compressed to improve accessibility. Saying you grind to t5 but can’t play pvp because you’re not elite enough, and then you STILL have to grind once you’re in t5 pvp because you need vouchers or w/e, that’s insane. As a f2p player, there is very little incentive to go past t3,since the grind is not worth it imo.

You kind of want it both ways. You don’t want the newbs messing up your t5 matches, but you also want your grinding rewards. I don’t think you should penalize people lower in the grind cycle than you so that the matches fit your ideal.

T5 has the highest grind cost. Now that players can bring lower-tier modules in, this is less of a problem.

And T3 is casual-competitive, so you can play it for fun and be somewhat tryhard without much consequence. That’s pretty much the idea behind my reasoning.

 

I don’t see a disconnect behind veteran protection and grinding rewards. Part of the problem is that the best way to get T5 gear is to play T5, which makes entering the Tier have a high cost. I expect this to change somewhat with the new module ranking system.

 

My point is that there shouldn’t be any newbs in T5. You should have at least some experience, because you are not the only person playing the game, and your decisions have consequences for other players. As-is, the newbie has way too much of an ability to impact their team negatively, and this needs to be changed. Barring early access is the best overall method for this until better matchmaking and population are available.

 

If you want to access the higher tiers, you need to commit to learning to play at a higher level. Simple as that.

 

“I should be able to play how I want to” is simply an unacceptable mentality to allow, much less design and balance around. There will always be limitations and restrictions, especially for games that are designed around a player relying on their team. That’s just how it is.

 

And this isn’t for my ideal, this is to protect Veterans. I’m by no means alone in this mentality, and I don’t mean to be rude, as I respect you, but since you don’t play a lot of T5 I’m inclined to view your thoughts as less applicable than those who play it regularly and voice complaints. Most of them agree with me here.

Yesh, I agree with you there, and you are right to discount my opinion versus others who are actually active in T5. xD

I think the point the devs are trying to make though (with the squads change, equipment change, etc.) is that the vets need to realize they/we are not that special. We are already in the game, there is not much growth simply by keeping us in the game week after week on maxed ships with minor balance changes; the target market the devs need to win over are the NEWBS. For that, they need to make the game much easier to get into and to reduce the grind. That’s the real challenge, not whether there are automated tournaments or customs or lobbies or corps or w/e. All of those things are possible feature solutions, but they are not the end goal.