Different game modes for tournaments is on my list of things to be discussed. I’d love to mix things up.
A random scenario would be interesting too. Like queueing for arcade, only with full teams of hand-picked players.
In any case, well done to all participants and good luck to those who have made it into tomorrow’s matches!
According to some of our Russian friends, arcade mode is not as tough as realistic, because they only value DSR or something (i stopped caring about DSR when i noticed guys picking on new players in T2 to farm points, or play higher tier games but be too scared to win. Sad, sad, players). I suspect this is due to them not being as dominant in the arcade modes of play, but there is nothing stopping us from hosting our own tournaments with or without their participation. It would also mean in the future I wouldn’t have to wake up at 5am to participate. (guess what the NASA will be hosting soon?)
Anyways… Switching out ships after a game and before a match ends is something that we have done with one or two players as well. We also talked about the match ups 2-3 down the line from us, watched the streams, so we got an idea what we were facing. All of this, as far as I know, is within the rules of the tournament.
With regards to our match against ESB specifically. Let’s get real here…They are really good at focus firing with their long range weapons. It’s dumb to push into it repeatedly. We almost won a game when we went for their beacons. It just got fouled up right at the end there. (game 1 Strike Team ZKF vs. Evil Space Pandas) In game two, we ended up getting hit with a lag spike that sent a few of our players drifting out of position and they got us before we could recover. But those things happen, and I’m not bitter about it at all.
The reason they are balling up and killing is a result of the tournament structure. it is actually not Capture the Beacons but Combat Recon in disguise.There is no reason to worry about beacons when you know they only have one ship. You get a kill lead and have a heavy numerical advantage, press it and win. It is pretty much what NASA has been doing, too, just we actually make plays for beacons sometimes to see if it will split up the focus of a team. And, if you have any experience with Capture the Beacons, you should know that once any team gets a kill lead, it is pretty much over. Just focus fire and take down ships to get even further ahead, pressing your advantage. I feel like most of your criticisms come from not knowing how to play the game modes correctly more than anything ESB could be doing that looks like cheating.