There Needs to be a Reset (At Release)

It’s not our fault you started playing the game nearly a year after some of us joined.    Take the time to learn the game in the lower tiers…there’s no rush to get farmed by more experienced players.  I had nearly 800 games under my belt before I ever started T3 and almost 2000 before I was able to fly a full roster of decently equipped T4 ships.

 

You just want everything wiped so you don’t feel so far behind everybody else admit it.

 

Not necessarily, but to a new player joining what motivation do they have to go through the ranks? If the grind is as terrible as you all say it is then perhaps instead of talking about resets maybe re-evaluating the levelling system is what is needed… because clearly you lot are like shell shocked Vietnam vets when it comes to that topic!

 

Either way, it was just my personal observation, primarily to reduce queue times. I would say that Star Conflict suffers from having a very hardened playerbase install already with the skills required having already been learned meaning the few new players that join feel almost immediately intimidated out, if not by getting schooled in a fight but by the horribly long matchmaker.

 

So how about this, let’s throw all talk of a reset out the window because clearly that is not an option at this point. Instead, let’s talk about decreasing queue times, the reason I am for a reset primarily.

 

Logic behind it: Less queue time means more game time means more time to get hooked. The biggest issue is that waiting for 2-5 minutes for a game is flat out  unacceptable  and needs to be addressed. Bringing the playerbase all back to the same point was the best way to achieve this I thought… but apparently not. So what other choice do we have to lower queue time? I say simplify matchmaker further and say xxxx skill rating system.

 

Clearly it is ruining the experience for the vets too, not necessarily because you want to go n00b stomping but because you have to wait longer times for a decent matchup. I would say making it so the MM’er just piles you in T1/2/3/4/5 games would make life a helluva lot easier. Of course, taking your highest tiered ships.

 

Pros: Encourages playing a tier for fun and not forcing yourself up the tiers because you get screwed by matchmaker

 

Cons: High skill players can go n00b stomping

 

I think the pros outweigh the cons. People will ragequit this game for the queue times alone, I highly doubt they’d rage quit over getting destroyed by a good player. If anything it is a motivating factor to learn and get better.

 

Bottom line is most definitely that the playerbase absolutely has to increase in size. Without more players this game will be a shadow of what it could be.

Well, gonna say no to the wipe, but let me redirect you to this old post / analysis / suggestion of mine:

[http://forum.star-conflict.com/index.php?/topic/21728-poll-on-the-match-making-november-8th/?p=238845](< base_url >/index.php?/topic/21728-poll-on-the-match-making-november-8th/?p=238845)

I honestly think this would solve the problem better if the game was to be advertised and get a flood of new people instead of a wipe.

Also, what you read in that analysis is still at least 90%+ the same.

Bigger playerbase + fixed tier matchmaking = fairer & faster que

Instead, let’s talk about decreasing queue times, the reason I am for a reset primarily.

 

Logic behind it: Less queue time means more game time means more time to get hooked. The biggest issue is that waiting for 2-5 minutes for a game is flat out  unacceptable  and needs to be addressed. Bringing the playerbase all back to the same point was the best way to achieve this I thought… but apparently not. So what other choice do we have to lower queue time? I say simplify matchmaker further and say xxxx skill rating system.

 

 

 

To be competitive in Sector Conquest? Okay, here’s a solution to this problem. Have differing tiers to Sector Conquest… One for each tier bracket. There you go, problem solved… so the first people to T5 cannot dominate (as is happening right now if I am not mistaken?).

 

 

Let me ask you three questions:

 

  1.  Do you realize that the game will be vastly improved before release?

  2.  Do you think the Devs know nothing about the issues of the matchmaker?

  3.  Why would you possibly argue that you don’t need to grind to T5?

 

Obviously, you do not understand the structuring behind tiers, corps, or the inner mechanics behind advancing ships in this game.  If you did, you never would have made your original post.  Let me put it in a very simple way.

 

Corporations run this game.  At least T3 and above.  Having Sector Conquest be restricted to single tiers would force corporations to recruit pilots in lower tiers, who consequently have lower ratings and are less experienced.  This will never happen, at least not within The WolfPack, as far as I could guess.  Many corporations only want the best players.  

 

And finally, the best players want very little to do with a reset, restricted tiers in Sector Conquest, or changes to the way that advancing ships work.  You asked if grinding was necessary?  Well I can tell you that if you want a reset but are simultaneously asking that question, you obviously don’t want to put the time into the game to make it to T5.  Personally, I’ve only made it to the top of T3, but I’m working my arse off to get to T5 just like everyone else.  You could do the same, and when you get to T5 with the rest of the top players, you could then propose some of your radical ideas.

 

I’m sorry to make such a rant, but it really irks me when people post things on the forums when they have no idea what other players have said.  If you’re going to post, take time to read before speaking.

 

With all of that aside, I wish you the best of luck as you progress through the game.

When I say wipe, I’m not meaning a wipe of anything real money related. A simple resetting of account stats and ships you’ve levelled… you KEEP the real money stuff, INCLUDING SHIPS.

 

How would you give back the premium licenses some people bought? Keep in mind, that some stuff got bought in sale periods. Keep in mind, some people invested money very delicately on days they really had time to play a lot. It would be simply impossible to reach a fair agreement.

 

There is simply no logical advantage in a reset.

 

Also, since nobody really wants this, there is also no need to panic :slight_smile:

Reset???

It will simply be the end of all.

final fantasy end for both game and company valor , imo.

For your woes of the matchmaker: [http://forum.star-conflict.com/index.php?/topic/22315-matchmakingcustom-games/](< base_url >/index.php?/topic/22315-matchmakingcustom-games/)

I tinkered with steam stats and I saw War Thunder have about 10,000 player base. I do not play it for the same reason I would not play SCon if I had to start over, but I see WT advertisements in many places, while SCon suffers. When the hell will they “release” it and get us a good experience? 2 years of beta is enough. And more over many beta games have advertisement, why they refuse to do so fro SCon and keep pumping into WT ?

I tinkered with steam stats and I saw War Thunder have about 10,000 player base. I do not play it for the same reason I would not play SCon if I had to start over, but I see WT advertisements in many places, while SCon suffers. When the hell will they “release” it and get us a good experience? 2 years of beta is enough. And more over many beta games have advertisement, why they refuse to do so fro SCon and keep pumping into WT ?

WT has more than 25.000 players playing at standard hours, but most of them just don’t have it installed on steam. In fact I uninstalled the launcher and reinstalled it under steam just for the DLCs (which I didn’t bough cos I found this game XD)

Let me ask you three questions:

 

  1.  Do you realize that the game will be vastly improved before release?

 

Personally I don’t see what’s left to be improved, if this was the final product, bar the matchmaker, I would be a very happy player myself.

 

  1.  Do you think the Devs know nothing about the issues of the matchmaker?

 

I am sure they are away of it but whether they have any solutions to it, well, that’s another question. Simplest solution is to ditch the current one and just restrict to tier by tier, I always favoured this kind of matchmaker in World of Tanks. Different game, sure, but skilled players still played a large role in how a game goes over in that camp too.

 

  1.  Why would you possibly argue that you don’t need to grind to T5?

 

Because grinding simply isn’t fun. And having the biggest and baddest ship isn’t necessarily something everybody wants? I personally am having enough fun in T2. What is wrong with having a sector conquest dedicated to T2 with adjusted rewards for holding each sector?

 

I will admit that I am not experienced in this field but at face value these are the perceptions and ideas I come up with. Whether they are valuable or not are another question! ^^

 

Obviously, you do not understand the structuring behind tiers, corps, or the inner mechanics behind advancing ships in this game.  If you did, you never would have made your original post.  Let me put it in a very simple way.

 

True, I am not the best person to be talking to regarding these work. All these ideas are my first take on them.

 

Corporations run this game.  At least T3 and above.  Having Sector Conquest be restricted to single tiers would force corporations to recruit pilots in lower tiers, who consequently have lower ratings and are less experienced.  This will never happen, at least not within The WolfPack, as far as I could guess.  Many corporations only want the best players.  

 

And finally, the best players want very little to do with a reset, restricted tiers in Sector Conquest, or changes to the way that advancing ships work.  You asked if grinding was necessary?  Well I can tell you that if you want a reset but are simultaneously asking that question, you obviously don’t want to put the time into the game to make it to T5.  Personally, I’ve only made it to the top of T3, but I’m working my arse off to get to T5 just like everyone else.  You could do the same, and when you get to T5 with the rest of the top players, you could then propose some of your radical ideas.

 

But should they be running the game in pugs or running the game in SC? The only reason corps run the game at the moment is because of low playerbase count. A corp player will always be better than a pug however, this I am sure we can agree although there will always be statistical anomalies.

 

I have came off the idea of a reset as I see it’s not an option, if you read the whole thread you would have seen it. I think restricted tiering in SC opens up an interesting option should the playerbase increase personally.

 

As I said, with my experience from World of Tanks and whatever they called their version of Corps… it was essentially T8+ or go home. So in other words, you’re restricted to the final tanks. I think that is pretty boring and restricts creative play from lower levels which for some people may be fun.

 

For example, when I actually played WoT I found my sweet spot for fun was at T5/7 and of course T2 in a T18. The Trollbox. I think similar situations can happen here so why not offer that extra competitive table, should the playerbase increase in size.

 

I am not saying introduce it right now, this very second. I am talking about THE FUTURE!

 

I’m sorry to make such a rant, but it really irks me when people post things on the forums when they have no idea what other players have said.  If you’re going to post, take time to read before speaking.

 

I wouldn’t have said this is a bad rant, I’ve seen far worse… in fact it was quite polite by my standards. As I said above, I think of things and write them down, if I spent all day reading forums I wouldn’t be able to YouTube whilst relaxing whilst holding down my day job! ^^

 

Also I would like to restate that: "** I will admit that I am not experienced in this field but at face value these are the perceptions and ideas I come up with. Whether they are valuable or not are another question! ^^" as posted above.**

 

With all of that aside, I wish you the best of luck as you progress through the game.

 

Right back at you!

 

Replies are in bold.

 

Just a third time so we are clear:

I will admit that I am not experienced in this field but at face value these are the perceptions and ideas I come up with. Whether they are valuable or not are another question! ^^

 

Oh and also: I can clearly see that there is a lot of passion here.

Your last post has proven you so far detached from the real game you couldn’t hit it with the Paris Gun.

Corps dominate not because of low player count, but because Corps learn how to fly together, how to coordinate and how to equip ships. They want to move to T5 because T5 is where the best players ARE MEANT TO GO! But there are too few players, so they all stay in T3 instead.

You like T1 and T2? Good for you, but I want T3 PvP and T5 PvE and your ‘suggestion’ destroys both.

 

 

Personally I don’t see what’s left to be improved, if this was the final product, bar the matchmaker, I would be a very happy player myself.

 

Haaaaa, the Old Star Conflict Versions… You don’t want to see the Old Galactic Nuclear Winter, the Frigballs Era or the Singularity Apocalyspe.

 

 

 

Simplest solution is to ditch the current one and just restrict to tier by tier, I always favoured this kind of matchmaker in World of Tanks.

World of tanks have a really special Matchmaking, Including the “Hidden” job of tanks. For exemple the “Light” tank classe is rewarded for scouting with detection point, dammage deals per the detection ectect.

 

 

 

Because grinding simply isn’t fun. And having the biggest and baddest ship isn’t necessarily something everybody wants? I personally am having enough fun in T2.

Grinding is a part of the game. Because you can feel the progression of your ships. The dammage, the resistances ectect. Everybody do/did/havetodo it, even the Vets did it.

 

 

 

 What is wrong with having a sector conquest dedicated to T2 with adjusted rewards for holding each sector?

Because the Sector Conquest is one of the “End Game Content”. What will be the point to reach End Game ships if we can go Competitive in T2?

 

 

 

The only reason corps run the game at the moment is because of low playerbase count. A corp player will always be better than a pug however, this I am sure we can agree although there will always be statistical anomalies.

More players means more Corporations (whatever is the Corps Level), more Corporations means more domination.

How to succeed in SC right now 

 

  1. Log in

  2. Friend Request JPhack

  3. Get on TS with JPhack

  4. Kick T3 major butt with JPhack (also watch him as he takes an ordinary frigate and turns it into a heavy fighter)

  5. ???

  6. Profit 

How to succeed in SC right now 

 

-Lean the game mechanics

-Understand each particularity of the ships

-Try and die with what you like to play / Don’t work? Retry and Retry and Retry

-Enjoy your success / Quesion you about your fail

-Profit

 

:slight_smile:

:slight_smile:

 

Exactly what I wanted to say, sorry the Sweet Rolls are talking right now. 

 

Once you learn to make them yourself, you kinda dont want to stop…

Exactly what I wanted to say, sorry the Sweet Rolls are talking right now. 

 

Once you learn to make them yourself, you kinda dont want to stop…

 

Sweet Rolls : First cause of Microwarp Crash in StarConflict.

 

Sweet Rolling or Flying… Make a choice !

Sweet Rolls : First cause of Microwarp Crash in StarConflict.

 

Sweet Rolling or Flying… Make a choice !

 

Omg, sorry for going offtopic, but yea! 

 

“Sweet Rolls…it cant wait.” 

 

"In just in, due to a shortage of Icing around the galaxy NASAs veteran Officer and leader of the SRDS (Sweet Roll delivery Squadron) had this to say: “All your Sweets are belong to us!”

Except my espresso beans(which i need to buy more of)

And we’re officially off-topic.  Personally, I think this thread can be locked…

Your last post has proven you so far detached from the real game you couldn’t hit it with the Paris Gun.

Corps dominate not because of low player count, but because Corps learn how to fly together, how to coordinate and how to equip ships. They want to move to T5 because T5 is where the best players ARE MEANT TO GO! But there are too few players, so they all stay in T3 instead.

You like T1 and T2? Good for you, but I want T3 PvP and T5 PvE and your ‘suggestion’ destroys both.

 

First, I think you’re being a bit dramatic with that opener.

 

Next… Corps appear so dominant in PvP simply because of the volume of players in-game at the moment. If you dilute the playerbase with terrible players, the “dominance” of corps will still be there but it will not be as apparent. In other words… let’s say we have 10 skilled players for every 100 right now. That’s 10% of the playerbase being skilled. Increase the playerbase to 1000 and now all of a sudden you have 1%. That is what I am trying to get at when I say Corps dominate because of low playerbase numbers.

 

As for the moving to T5 because that is where the best players are meant to go, excuse me but who made up this invisible rule? I had a winrate of 59% in WoT across however many battles I played, that is a well above average by WoT-standards… have I went to T10? Nope, in fact I only own two T9’s and I think I sold off one of them even!

 

I would say this game will be different in that respect though, since in WoT with the lack of respawns you play much more cautiously and high tiers tend to be boring campfests. This is part of why I preferred lowtiers, nobody really cared much and played for fun.

 

At the end of the day that is the objective in a game, right? To  have fun. Your idea of fun may differentiate from mine but at the end of the day who is right to dictate what is fun and what is not?

 

And explain to me exactly how my suggestion destroys both T3 PvP and T5 PvE, assuming that you get an increase in playerbase size to support my idea… which is what I am basing my whole idea off of!

 

I agree that if the idea were implemented right now it would have an overall negative impact because of too few players to make the system work properly.

 

With a playerbase of 2,000 it would be pretty terrible… but a playerbase of 20,000? Maybe that would be better.

 

Haaaaa, the Old Star Conflict Versions… You don’t want to see the Old Galactic Nuclear Winter, the Frigballs Era or the Singularity Apocalyspe.

 

Sounds like interesting history ^^

 

World of tanks have a really special Matchmaking, Including the “Hidden” job of tanks. For exemple the “Light” tank classe is rewarded for scouting with detection point, dammage deals per the detection ectect.

 

Yeah but have you ever played a light tank in WoT? Being uptiered in light tanks sucks… and really trying to fulfill your “job” is one of the dumbest things, since usually the light tanks are on the heavy line so if you want to get your high tier heavies you got punished. I hated the grind through the “scout” tanks. Using the word “scout” very loosely.

 

Grinding is a part of the game. Because you can feel the progression of your ships. The dammage, the resistances ectect. Everybody do/did/havetodo it, even the Vets did it.

 

I don’t really understand what the part you quoted has to do with your reply personally. If you’re saying that you grind so you can feel progression then fine, I get that. Just for me personally I don’t care for it so much now, so grinding is a bit irrelevant to me. 

 

Let me put it to you like this. Do I want a T5? Sure! Do I care if I get it soon? No, I will play for fun and when it comes, it comes. I don’t think you should be forced into grinding for it.

 

Because the Sector Conquest is one of the “End Game Content”. What will be the point to reach End Game ships if we can go Competitive in T2?

 

This is where you confuse me even more. You seem to be for the whole idea of progression but then you seem to say that grinding for the end-game ships becomes irrelevant if you don’t have Sector Conquest a mode that will inevitably be exclusively T5.

 

More players means more Corporations (whatever is the Corps Level), more Corporations means more domination.

 

More players means more bad players. Doesn’t necessarily mean more Corporations and even if there were… if corp dominance were the case then why isn’t there so much domination in World of Tanks? War Thunder? Basically the same idea except WW2. You can only squad up with 4 guys right? 12 player matches if all goes well then that means you are 33% of the team.

 

Sure, 33% of a team can definitely achieve a lot in a round but it doesn’t necessarily make you OP.

 

Correct me if I am wrong though… I don’t actually even know how many folks you can fit into a squad! xD

 

Replies in bold

 

And we’re officially off-topic.  Personally, I think this thread can be locked…

 

Well, I don’t think so myself, I think that this is an interesting debate myself. We’ve kinda been off the topic of reset though.