It’s not our fault you started playing the game nearly a year after some of us joined. Take the time to learn the game in the lower tiers…there’s no rush to get farmed by more experienced players. I had nearly 800 games under my belt before I ever started T3 and almost 2000 before I was able to fly a full roster of decently equipped T4 ships.
You just want everything wiped so you don’t feel so far behind everybody else admit it.
Not necessarily, but to a new player joining what motivation do they have to go through the ranks? If the grind is as terrible as you all say it is then perhaps instead of talking about resets maybe re-evaluating the levelling system is what is needed… because clearly you lot are like shell shocked Vietnam vets when it comes to that topic!
Either way, it was just my personal observation, primarily to reduce queue times. I would say that Star Conflict suffers from having a very hardened playerbase install already with the skills required having already been learned meaning the few new players that join feel almost immediately intimidated out, if not by getting schooled in a fight but by the horribly long matchmaker.
So how about this, let’s throw all talk of a reset out the window because clearly that is not an option at this point. Instead, let’s talk about decreasing queue times, the reason I am for a reset primarily.
Logic behind it: Less queue time means more game time means more time to get hooked. The biggest issue is that waiting for 2-5 minutes for a game is flat out unacceptable and needs to be addressed. Bringing the playerbase all back to the same point was the best way to achieve this I thought… but apparently not. So what other choice do we have to lower queue time? I say simplify matchmaker further and say xxxx skill rating system.
Clearly it is ruining the experience for the vets too, not necessarily because you want to go n00b stomping but because you have to wait longer times for a decent matchup. I would say making it so the MM’er just piles you in T1/2/3/4/5 games would make life a helluva lot easier. Of course, taking your highest tiered ships.
Pros: Encourages playing a tier for fun and not forcing yourself up the tiers because you get screwed by matchmaker
Cons: High skill players can go n00b stomping
I think the pros outweigh the cons. People will ragequit this game for the queue times alone, I highly doubt they’d rage quit over getting destroyed by a good player. If anything it is a motivating factor to learn and get better.
Bottom line is most definitely that the playerbase absolutely has to increase in size. Without more players this game will be a shadow of what it could be.
