There Needs to be a Reset (At Release)

 

With a playerbase of 2,000 it would be pretty terrible… but a playerbase of 20,000? Maybe that would be better.

 

 

Wait, what?  The playerbase in Star Conflict is WAY over 20K…it’s probably up between  50-75 K at least.  I’m basing that on the in-game rating system, and since a large amount of pilots have less than 3 fleet strength, I’m assuming it’s somewhere between those two.

 

Now, how many of them ACTUALLY play?  Yeah.  That’s pretty low. Normally 750-2000.  I’ve seen as high as 2800, though.

I prefer salty food instead of sweets, like a great piece of meat barbecued to perfection, medium-rare. Or a roasted pork, a lasagna, pizzas. Nothing can surpass the superb flavor of a well-done bacon pizza.

That can’t happen because:

 

  1. Players have paid real money, regardless of whether they regret it or not. You can’t wipe a beta when people have paid real money and they have stated repeatedly that there will be no wipe.

 

  1. The playerbase is already fighteningly small. Most of the major changes during development cost a chunk of the playerbase, resulting in the mixed-tier setup we have now (because we don’t have enough players to support separate tiers anymore). If you wiped the game entire veteran corporations would leave on the spot out of protest, and the game would instantly die on launch.

Wait, what?  The playerbase in Star Conflict is WAY over 20K…it’s probably up between  50-75 K at least.  I’m basing that on the in-game rating system, and since a large amount of pilots have less than 3 fleet strength, I’m assuming it’s somewhere between those two.

 

Now, how many of them ACTUALLY play?  Yeah.  That’s pretty low. Normally 750-2000.  I’ve seen as high as 2800, though.

 

That’s what I mean when I talk about playerbase. That number you see at the bottom of your screen. It must be larger. Talking about how many people have downloaded and tried the game.

 

That can’t happen because:

 

  1. Players have paid real money, regardless of whether they regret it or not. You can’t wipe a beta when people have paid real money and they have stated repeatedly that there will be no wipe.

 

  1. The playerbase is already fighteningly small. Most of the major changes during development cost a chunk of the playerbase, resulting in the mixed-tier setup we have now (because we don’t have enough players to support separate tiers anymore). If you wiped the game entire veteran corporations would leave on the spot out of protest, and the game would instantly die on launch.

 

No offense intended but you haven’t read the whole thread I don’t think? To avoid confusion I will edit in a part at the top of the OP to make sure people actually read rather than respond to OP. I understand nobody wants a reset now and the reasons are reasonable so not going to press it further.

 

As for the mixed tier setup nonsense, I would say it’s a tool used in F2P games to try and encourage people to grind harder and to pry cash out of your wallet. Kinda sad that they feel this is a good idea for the game, fixed tier would probably let them gain more if anything because people have fun and think “Hey, you know what? That pack on Steam for that awesome game I’ve been playing, I’mma buy that and get some of them sexy bonuses”.

 

Carrot on the stick approach works if you are gently prodded along but the current MM’er it feels like you’ve got a cattle-prod jammed up your xxxx. It’s a bit like in World of Tanks where you grind to the top thinking “Hey, if I grind up there then this guy in that big tank there can’t xxxx me the next time I see him!”

 

See my point?

As for the mixed tier setup nonsense, I would say it’s a tool used in F2P games to try and encourage people to grind harder and to pry cash out of your wallet. Kinda sad that they feel this is a good idea for the game, fixed tier would probably let them gain more if anything because people have fun and think “Hey, you know what? That pack on Steam for that awesome game I’ve been playing, I’mma buy that and get some of them sexy bonuses”.

 

Carrot on the stick approach works if you are gently prodded along but the current MM’er it feels like you’ve got a cattle-prod jammed up your xxxx. It’s a bit like in World of Tanks where you grind to the top thinking “Hey, if I grind up there then this guy in that big tank there can’t xxxx me the next time I see him!”

 

See my point?

 

Which happens to be one of the major reasons I have stopped playing MMO shooters. Just when you think you’ve reached the top, someone with a bigger stick shows up. It’s called “weapon envy”.

 

The solution? Find a niche that works for you and stick to it. Screw progression, find a spot on the tree and camp there. That’s why I never progressed past T3. I found my niche flying T3 frigates in support roles for my team.

 

Now I’m going to sit here and wait for the “Oh, so you’re a frigate pilot! You must suck at interceptors” posts.

Which happens to be one of the major reasons I have stopped playing MMO shooters. Just when you think you’ve reached the top, someone with a bigger stick shows up. It’s called “weapon envy”.

 

The solution? Find a niche that works for you and stick to it. Screw progression, find a spot on the tree and camp there. That’s why I never progressed past T3. I found my niche flying T3 frigates in support roles for my team.

 

Now I’m going to sit here and wait for the “Oh, so you’re a frigate pilot! You must suck at interceptors” posts.

 

Exactly!

At the end of the day that is the objective in a game, right? To  have fun.

Because of that reason, T4 is dead, and T5 is barely viable.  Go figure, T5 is actually more popular than T4 because everyone ground their T4 ships in PvE to get to T5.

 

Wait, what?  The playerbase in Star Conflict is WAY over 20K…it’s probably up between  50-75 K at least.  I’m basing that on the in-game rating system, and since a large amount of pilots have less than 3 fleet strength, I’m assuming it’s somewhere between those two.

 

Now, how many of them ACTUALLY play?  Yeah.  That’s pretty low. Normally 750-2000.  I’ve seen as high as 2800, though.

The website lists ratings which includes activity.  I imagine it’s around a 30k playerbase for a world wide international game.  Thirty thousand divided by X amount of gamers who want to fly in space when there are so few space flight games still says this game has a low population.  Also, the low end of online players is probably 500 at worst.  In the 600’s happens daily.

 

Screw progression, find a spot on the tree and camp there.

My Sai/Styx combo is raising my DSR too high!!!

Because of that reason, T4 is dead, and T5 is barely viable.  Go figure, T5 is actually more popular than T4 because everyone ground their T4 ships in PvE to get to T5.

 

The website lists ratings which includes activity.  I imagine it’s around a 30k playerbase for a world wide international game.  Thirty thousand divided by X amount of gamers who want to fly in space when there are so few space flight games still says this game has a low population.  Also, the low end of online players is probably 500 at worst.  In the 600’s happens daily.

 

My Sai/Styx combo is raising my DSR too high!!!

 

Well, if people wanting to have fun is the reason for T4/5 being dead then I don’t know what you’re really expecting in a reply? Or am I reading this the wrong way?

 

But if there is no fun to be had higher than T3 then perhaps they need to take a look at why T4/5 is not fun and attempt to rectify the issue?

Which happens to be one of the major reasons I have stopped playing MMO shooters. Just when you think you’ve reached the top, someone with a bigger stick shows up. It’s called “weapon envy”.

 

The solution? Find a niche that works for you and stick to it. Screw progression, find a spot on the tree and camp there. That’s why I never progressed past T3. I found my niche flying T3 frigates in support roles for my team.

 

 

Oh, so you’re a frigate pilot! You must suck at interceptors.  :lol:

 

:salute:

But if there is no fun to be had higher than T3 then perhaps they need to take a look at why T4/5 is not fun and attempt to rectify the issue?

 

The playerbase is too small, T4 is dead because the amount of players is not high enough, T3 offers almost anything that T4 offers, but it’s way more accessible to the “casual” players, so veterans will stay there too in order to get short queues and games with the largest amount of players per team.

 

Once the game has more players, I guess T4 will end becomming accesible for a lot of people since they’ve been playing for a lot of time, so matches will be viable there.

 

 

Imo nothing has to be changed, at least T5 is the end of the game so you know you won’t have anything better and you grind them to play Sector Conquest, but out of Sector Conquest, you shouldn’t even bother to play T5, you will end with stupidly long queues and 3v3 games.

On top of that if you queue for T4 you end up in T5. So whenever T4 becomes viable, T5 becomes so as well. I get T5 games even if i queue R11 max solo >.>

On top of that if you queue for T4 you end up in T5. So whenever T4 becomes viable, T5 becomes so as well. I get T5 games even if i queue R11 max solo >.>

 

Well, that would have to be something that doesn’t happen since IMO fixed tiers is best solution to matchmaking.

 

Best way to put it is this. There is always going to be a loser and if you don’t want to be a loser, learn why you lost, get better and come back to win.

Well, if people wanting to have fun is the reason for T4/5 being dead then I don’t know what you’re really expecting in a reply? Or am I reading this the wrong way?

 

But if there is no fun to be had higher than T3 then perhaps they need to take a look at why T4/5 is not fun and attempt to rectify the issue?

Most people find fun in the larger matches, not 3v3 bot matches.  People don’t queue for T4 because it doesn’t have enough players, it’s a catch 22.  It’s not viable until people queue for it and people don’t queue for it because it’s not viable.

Remember what i said about T4=T5?

 

[http://forum.star-conflict.com/index.php?/topic/22296-star-conflict-obt-v0915-discussion/?p=251099](< base_url >/index.php?/topic/22296-star-conflict-obt-v0915-discussion/?p=251099)

 

(i don’t know if you recognize the silhouettes Jopp, but a good bunch of those ships are T5)

Well, that would have to be something that doesn’t happen since IMO fixed tiers is best solution to matchmaking.

 

Best way to put it is this. There is always going to be a loser and if you don’t want to be a loser, learn why you lost, get better and come back to win.

No, fixed tiers is not a solution for MM. Full purple rank 6/9/12/15 will just dominate their tiers, and leveling a rank 4/7/10/13 would be a nightmare.

 

MM is ok as it is now. We just need more people so the rank scope can be smaller, and high tiers can be filled. And hopefully, they will change the malus to squads which is the only thing I don’t like of the current MM.

No, fixed tiers is not a solution for MM. Full purple rank 6/9/12/15 will just dominate their tiers, and leveling a rank 4/7/10/13 would be a nightmare.

 

MM is ok as it is now. We just need more people so the rank scope can be smaller, and high tiers can be filled. And hopefully, they will change the malus to squads which is the only thing I don’t like of the current MM.

 

Well, I think that’s a bit dramatic myself.

 

If it was squads of people running that then sure, I agree but then again even if you were running better gear it would be a nightmare against squads.

 

Fixed tiers is the best and simplest solution. I do not understand why people always want to reinvent the wheel.

 

The best arguement I have for fixed MM’ing is pretty simple, it xxxx the least amount of people over and there isn’t too much of a gap as there is now. At least in a tier bracket the numbers are similar, better than having let’s say, T1 vs T2.

 

I’d say T2 vs T3 isn’t too bad either, at least in an interceptor. But that’s against pugs. A matchmaking system shouldn’t be designed around squads, in my opinion. I suppose before we even start talking about how it should work we should define the objective of the matchmaker, the basic goal. For me it is simple, create a fair “balanced” fight as fast as possible. What’s fair? Same tiers. What’s balance? For me it is as simple as same tiers. Others might want some fancy skill system but I think we should start with the basics first before we even dream of something more complex.

 

I also don’t see why being good should be punished by longer wait times for games. 

Well, I think that’s a bit dramatic myself.

 

If it was squads of people running that then sure, I agree but then again even if you were running better gear it would be a nightmare against squads.

 

Fixed tiers is the best and simplest solution. I do not understand why people always want to reinvent the wheel.

 

The best arguement I have for fixed MM’ing is pretty simple, it xxxx the least amount of people over and there isn’t too much of a gap as there is now. At least in a tier bracket the numbers are similar, better than having let’s say, T1 vs T2.

 

I’d say T2 vs T3 isn’t too bad either, at least in an interceptor. But that’s against pugs. A matchmaking system shouldn’t be designed around squads, in my opinion. I suppose before we even start talking about how it should work we should define the objective of the matchmaker, the basic goal. For me it is simple, create a fair “balanced” fight as fast as possible. What’s fair? Same tiers. What’s balance? For me it is as simple as same tiers. Others might want some fancy skill system but I think we should start with the basics first before we even dream of something more complex.

 

I also don’t see why being good should be punished by longer wait times for games. 

Same tier is not balanced. That means R9 will always face R7. So you will be always the dead end of the feed chain with a R7, and the top with a R9. As it is now, you can be eiter the end or the top, depending on the rank your game is.

 

Currently a R8 wolfpack deathsquad can win vs random R12 pugs. I know it, I have faced it, and now I’m part of it. If fixed tiers are implemented, then top corp death squads in top rank per tier would be just unstoppable.

 

Per definition, the only top tier should be T5 rank 15, since it is end game.

Same tier is not balanced. That means R9 will always face R7. So you will be always the dead end of the feed chain with a R7, and the top with a R9. As it is now, you can be eiter the end or the top, depending on the rank your game is.

Currently a R8 wolfpack deathsquad can win vs random R12 pugs. I know it, I have faced it, and now I’m part of it. If fixed tiers are implemented, then top corp death squads in top rank per tier would be just unstoppable.

Per definition, the only top tier should be T5 rank 15, since it is end game.

A squad is irrelevant to as simple as matchmaker solution as mine.

Also, as I said in that post, being good should not be punished.

And if corps want to take advantage of that system then so be it. It’s either that or we operate on a 3 tier spread.

I’m happy for either fixed tiers or 3 tier spread. I don’t see any other system as being logical or fair.

And besides, being skilled isn’t fair. That’s the point of being skilled… to be better than the average pug.

EDIT: And if you want a truly balanced game then everyone should uninstall the game because it’s simply not possible with current player numbers so if nobody plays then the game can finally be balanced.

Just saying, simplest solution in short term is fixed tiers. When more people play then we can get fancy.

Lets put it this way, if you cant defeat a rank 9 with a rank 7, you have no right to complain. Skill is a factor in this game. 

 

Personally, its worst were a rank 7 will meet with the rank 10 which is 100% worst and completely possible now. 

 

Dont forget the game puts you into games based on other factors as well. SR, W/L, DMG assists average, Squads, etc. 

As JPhack said:

 

If you queue, you are a subject of the MM System, and the MM only wishes you one thing: For you to fail miserably if you fly well, or to help you win by being carried by other good pilots.

 

So basically, the ones that are bad, are used as handicap to destroy the hopes of good players while the bad ones see as their saviors the ones with high skill.

Basically, MM is the system created by satan to caretake us. No matter the tier, no mater the ship, no mater the skill, the MM will try to put you into bad spot, having a wipe or not. If a wipe is done, all i could imagine is veterans farming the badies so hard that half of them quit the game ( asuming all veterans stay on the game after the wipe).

 

Sumarizing (dont know if this word exists, im very sleepy for some unknown reason): If someone is badie, it will fail no mater what. 1 month ago, i was doing some T2 here and there, using some R6’s, and we could sometimes find R9’s on the enemy side, and many of those times those in R9’s still lost the game, why? Cause they are badies, so, no wipe in the world will fix that, unless you wipe all good players from the face of the earth.