The Inertia system is totally no make sense.

we know that in the real world, the Inertia will stay on its own Direction and Strength until another force been put onto the object.

 

but right now in the SC the Inertia’s strength works well…at least good enough…but the direction…the direction isn’t make sense at all.

 

the inertia’s strength in SC is not stay but change all the time to as same as the ship face to.

For a example, from the star point, we press “W" so the ship will get far and far away from the star point,  and we stop presing “W” the ship will keep moving by the inertia, but if we turn the ship 180 degree back, the bug happens the ship will move back to the star point, but in the real world the ship should keep moving away from the star point.

 

and this is why the intercrptor get into the boring circling fight that never end. that’s why in the real when two fighters get into ”Dog fighting“ it will be end by the fighter who use it’s power better. but in game, two intercrptor will keep the Dog fighting for ever…or end with that one of the players feels too boring to continue.

 

because of Inertia bug when two intercrptor get into circling dog fighting, they not fight on who get better control with power control which is cool, they fighting on who can move their mouse faster, or just who’s teamate get here earlier…

just one more example to make sure i been understand.

 

for example a ship fly with 500 speed, and turn 180 degree back. so it’s just like make a turn back to fly back. and let’s see what happened.

 

In real word, after the turn the ship’s speed i -500, and it will increase to 0, and keep increase to 500.

 

but in SC, if it just turn back than the speed will not change at all, if we get a faster enough turning speed, like 180 degeree per second…than the ship’s speed will change from 500 to -500 in one second, which much more than then acceleration it should have.

There are thrusters on the ships that continually compensate for inertia to make the ships more control-friendly for pilots who are used to atmospheric conditions.

There are thrusters on the ships that continually compensate for inertia to make the ships more control-friendly for pilots who are used to atmospheric conditions.

 thrusters only helps to turn the ship. but not change the physics.

 just like the example i said on #2

by this way we can make a ship which have a 10 acceleration and 180 degree pitch speed and 700 top speed to have a 1400 acceleration.

and it’s very easy. the simple way to do that in game is, first fly to get to the 700 top speed, second keep press “w” and use the mouse to turn 180 degree. ok done… you made a 1400 acceleration by a ship only have 10 acceleration.

in the real world what you will get is. the ship been turn to 180 degree in 1 second, and the sheep is keep moving back with a 700 speed, so the acceleration will make the speed from -700 to 700 by 10 per second.

There are thrusters on the ships that continually compensate for inertia to make the ships more control-friendly for pilots who are used to atmospheric conditions.

also this is what i think control-unfriendly for pilots. the inertia is totally not same as the real world or any world base on our physics

You want the game more realistic?

Place a bomb on your desk which explodes when your ship makes boom.

Other effects are not needed then anymore :stuck_out_tongue:

Well, if you’re complaining about physics, why not mention why there’s a speed cap in the first place? Or why there’s noises in space? Or why there’s air resistance? How about recoil and limited ammunition? Or an infinite supply of energy? Lasers you can see, even when they’re not hitting anything?

 

Physics doesn’t have to be followed in a game if it makes life more confusing.

You want the game more realistic?

Place a bomb on your desk which explodes when your ship makes boom.

Other effects are not needed then anymore :stuck_out_tongue:

 

Well, if you’re complaining about physics, why not mention why there’s a speed cap in the first place? Or why there’s noises in space? Or why there’s air resistance? How about recoil and limited ammunition? Or an infinite supply of energy? Lasers you can see, even when they’re not hitting anything?

 

Physics doesn’t have to be followed in a game if it makes life more confusing.

 

have you guy really read what i said?

it’s not just make the game more real

it’s why in the game the intercrptors get into the boring circling dog fight, which because of this bug so it’s not a really dog fight.

and this is what those devs working on to, so they added cruise engine modification to try to stop this, bug looks it works not well.

and just because there is no this problem in war thunder, at first i think it’s because of the gravity, but later i find out this bug, so i report it to help the game become better.

this is not that putting more things into the game, this is to fix a bug already in the game, just like what i said at #4… a ship by some specil control. can get 1400 acceleration, but the ship should only have 10 acceleration.

and just because of this bug, so SC’s dog fight become boring and endless

This game is designed to not follow “Newton physics”, simple it is designed to feel like atmospheric flight simulator without gravity, all ships are handled in such a matter like we all flying in atmosphere or in some kind of substance. What you asking for is to rework ground mechanics of these games, there are not bugs to fix, that is a rework you are asking for.

This game is designed to not follow “Newton physics”, simple it is designed to feel like atmospheric flight simulator without gravity, all ships are handled in such a matter like we all flying in atmosphere or in some kind of substance. What you asking for is to rework ground mechanics of these games, there are not bugs to fix, that is a rework you are asking for.

have you try war thunder?

what ever you fly in “atmosphere or in some kind of substance” or universe, the Inertia is all there.

and this is just a simple words in program, not some hard part. it’s easy fix. from a programer’s view this is a small change.

 

and if this is not a bug, why i can get get 1400 acceleration with a ship should only have 10 acceleration.

Maybe you should try explaining why this is a bug and not working as intended?

 

and this is just a simple words in program, not some hard part. it’s easy fix. from a programer’s view this is a small change.

 

Right. Simple words. Which is why, once upon a time, Skyrim had an update that broke dragons, making them fly backwards.

 

Mate, a lot of the physics of a game are numbers and complex formulas. Not words. Screw one part up bad enough, and you introduce a new problem. Right now, we’ve got enough problems that need fixing. This isn’t as simple as you imagine it to be.

Maybe you should try explaining why this is a bug and not working as intended?

 

 

Right. Simple words. Which is why, once upon a time, Skyrim had an update that broke dragons, making them fly backwards.

 

Mate, a lot of the physics of a game are numbers and complex formulas. Not words. Screw one part up bad enough, and you introduce a new problem. Right now, we’ve got enough problems that need fixing. This isn’t as simple as you imagine it to be.

 just as what i said with this bug a ship that have only 10 acceleration, can make a 1400 acceleration.

 

don’t tell me this is working as intended…

 

i think the devs do know that they have the boring circling dog fight, and they try to fix it, by add “cruise engine modification” into the game. but we all know it’s not working well.

 

we all want this game better so i say this out when i found it. and i feel the only reason devs didn’t fix this bug is because it hide too deep, not because how hard to fix it on program.

 

I do spand lots of time on this game…at least i fly T5 right now…with 10T5 shipps…but i didn’t find out this bug before… only after i played war thunder…at first i feel it’s the gravity make the different…but now i know… the problem is not about the gravity at all. it’s about inertia’s strength.

 

because of this bug right now the dog fighting is just…see how fast you can move your mouse…not about the shipps, because all intercrptors have enough speed, and because of this bug the high turning speed will times this up to higher than you need. so the dog fight changed to boring mouse moving game.

 

by fix this bug what will we get, the real dog fighting, when you face to another intercrptor, you should think what you do, turn to get better shooting position but losing speed, or keep your speed and save your own ship. every turns you made is important, not just let’s see how fast you can move your mouse…and this can really show the player’s fly skills, not show how good their mouse is…because if you got a mouse that can change the dpi any time… it will help a lot… and if your mouse can choose to change the dpi on x/y only than it become great…

 

also after this bug fixed the intercrptor can get some really cool dodge or tactical maneuver, like the sideslip assault.

Maybe you should try explaining why this is a bug and not working as intended?

 

 

Right. Simple words. Which is why, once upon a time, Skyrim had an update that broke dragons, making them fly backwards.

 

Mate, a lot of the physics of a game are numbers and complex formulas. Not words. Screw one part up bad enough, and you introduce a new problem. Right now, we’ve got enough problems that need fixing. This isn’t as simple as you imagine it to be.

Actually, how the inertia’s strength works is just a setting change, they can set it right on “war thunder” than they 100% can set it right on SC…

 

they just need to go the office next door and …nock nock…hey man, how did you set the inertia’s strength in the war thunder, let me copy it…done…

Arcade. Just sayin’…

I really like the current inertia mechanic (Where there’s no inertia at all in fact).

Solution of how to win an inties dogfight : Do a 360, plasma arc, go to the next target.

I really like the current inertia mechanic (Where there’s no inertia at all in fact).

Solution of how to win an inties dogfight : Do a 360, plasma arc, go to the next target.

 

 

for most fliers, if they do that they will been catch the 6 clock and been shoot down…

We did try some different handlings and the current one is the most preferred by players. Not a bug, just the most pleasent handling.

We did try some different handlings and the current one is the most preferred by players. Not a bug, just the most pleasent handling.

if you said so…

by the way, do you have any plan to get the intercrptors out of the boring circling fight???

It’s not a 1vs1 game. So if you are in a 1vs1 situation, you are both wrong.

I actually like the boring circling dog fights.

 

It allows for two games in one.

 

My mid range sit back and strafe, then my “I’m jumpin in” version…

 

The interceptors are so agile if you don’t have a good projectile speed you have to jump in…

 

That’s the fun part…

 

Hell sometimes I jump in even when my ship has a near to 8k projectile speed.