we know that in the real world, the Inertia will stay on its own Direction and Strength until another force been put onto the object.
but right now in the SC the Inertia’s strength works well…at least good enough…but the direction…the direction isn’t make sense at all.
the inertia’s strength in SC is not stay but change all the time to as same as the ship face to.
For a example, from the star point, we press “W" so the ship will get far and far away from the star point, and we stop presing “W” the ship will keep moving by the inertia, but if we turn the ship 180 degree back, the bug happens the ship will move back to the star point, but in the real world the ship should keep moving away from the star point.
and this is why the intercrptor get into the boring circling fight that never end. that’s why in the real when two fighters get into ”Dog fighting“ it will be end by the fighter who use it’s power better. but in game, two intercrptor will keep the Dog fighting for ever…or end with that one of the players feels too boring to continue.
because of Inertia bug when two intercrptor get into circling dog fighting, they not fight on who get better control with power control which is cool, they fighting on who can move their mouse faster, or just who’s teamate get here earlier…