Hm
The true soul of SC is simply having lots of random people pew pew pew pew pew.
And that people want to play that.
And people want to play that, together with friends.
And not organize every battle completely.
Coz lets be honest, only a percentage players in SC will have both the stamina to grind through the game and also the devotion and skill to become a natural top ace pilot, and they will only do it, if that fame has any meaning. To become a game played by hardcore teams, it needs a bigger audience, but also the “right audience”, so not just farming PvE players, and trying to “hold hands of everybody” like a giant carebear.
I can remember the respect people had from Quake players who played on the vet servers, or the CS crowd, which basicly brought FPS into esport.
The only reason, such an elite way of playing a game becomes great is, if the game itself isnt just about that when it comes to teams.
I can always play any of those games with friends, in a team. Only if I invest time and devotion, i can expect to play on a competitive no-random-players and just-me-and-my-squad level.
And also, overthinking game mechanics, instead of “no spawn kills or ban” policies. If Spawn Killing is a problem, it is a game design problem.
I dont see any solution in exclusive “squad game modes”, they will never work until you have a large middle population, which is used to teamplay, and therefore wants to compete sometimes. It isnt just fun to 100% compete.
Anyway, Cinnamon, thx for reading all this and obviously try to present it to the team.
Also, the big fail of the league event should have been a wake-up call.