whats the problem with their flight mechanics? u sure, it wasnt just controller settings? coz they seem fine - and are quite okay in network aswell.
dunno how much u played, but i played a shitton of ww1 or ww2 flight sims, and warthunder is quite good for an arcade game.
i mean okay, the “damage mechanics” for flight or gunjams etc. are just random events as it seems, but why fly anything else than arcade anyway.
its not like the battles there make a lot of sense.
most stuff you would expect from flight are there, manouvers also work, and of course its not a simulator in the sense of a single player plane simulation.
albeit to be honest, they were sometimes overrated.
its just somehow i dunno why, russian planes seem a bit powerful compared to history, but even there its a nice cut through.
i actually find the tankgame boring, but i also found wot boring. maybe i played too many tank games as kid on the c64, but i actually enjoy flying british or japanese planes a lot more, also because, contrary to SC, you have no turrets, and dogfighting with gravity, sun and straight shooting weapons is kinda fun again.
but i would never take that game seriously, compared to SC, its potential for being a real competitive game are close to none. the tank part might be more suited for that, for people who like that sorta thing.
similar, the battle objectives are just good enough to be “something” in multiplayer, but i dont enjoy the game more than a couple times per year. just looks free to me
the MM with squads is cool, having free customization options is nice, graphics are well done, music super, i think warthunder does deserve its “fame” in its own little arcade mm warsim genre. they basicly also grew with wots success, which again grew with the incredible monthly fees for actual mmos, and frustrated eve playerbase making free advertisement for it via battleclinic.
otherwise of course, there isnt much more; and i think thats also finally the biggest problem of f2p titles that are not developed as boxed games, like blizzard does it, or real mmos, like many others started doing it, coz u know, if you do a game, like you would pay for it, ppl will actually pay for it.
(btw. i can smell f2p in star citizen marine fps game upon its release, and lets not forget legion yet)
the whole grinding thing just renders its own destiny to fail at some point, when nobody wants such stuff anymore; similar to all other tries to do f2p with some “risk reducing factors” for investment. but thats somewhere in the future of history.
balancing in grinding into the game as a “viable path you are not needed to go” is simply more the future, as many of the survival sandbox “micro-mmo” games show, where grind is purely used as a balance factor.
or simply used to make you learn the gameplay. i expect that to grow more into each other in future titles.
until then i think warthunder deserves to make its money this way.
if they will survive, depends way more on the question whether they were lucky or smart.
i do agree, their form of squadding would be perfect tho for SC.