It’s easy: Don’t use the torp as a main weapon and don’t shoot it into the big blob fights. If you want to shoot the torp, try to pick off lone target on the outskirts of the battle, not targets at focal points of action.
What a freaking waste. Especially with an ability like the Jericho AOE…your suggestion renders it useless, and might as well use a standard missile for one target.
OP has a point, but is slightly misguided. TK’s and team damage have been and always will be in games where friendly fire is on. I also play MWO and see these threads there from time to time. FF is on in that game, and people walk in front of you while firing constantly. From what I’ve seen in SC, and I could be mistaken in some instances, a good portion of the AOE effects seem to avoid friendlies and only damage enemies.
Scrums between ships can also be messy with people firing all over the place. OP intneds to punish people even for an accidental TK, What happens when someone flies in front of your shot, you TK, then you get punished for something someone else did? OP may not like that, so his idea is a double edged sword.
I think TK’ing, and only TK’ing should have a penalty, damage in general is too nit-picky. I think the game would do alright with a vote style system. 1 TK in a match could be accidental like I said. What I think is workable is a system where if someone teamkills, the person killed can vote to “punish” (I think this is the system BF2 had), if said teamkiller gets 3 punish votes in a match, they get booted, and get 0 xp, credits, anything.
People who vote “NO” to punish, would basically tell the system to ignore the TK, and nothing happens at all…except maybe if a person gets 5 TKs in a game, regardless of being punished, they get booted.
I haven’t seen much Tking, and the game is so hectic that flying in front of a friendly while he’s firing might be completely, totally, and unavoidably unintentional.