Suggestion: Safe Zone around gates

But you are making an excuses for people that wandered in the wrong part of the game, where they should not be, yet.

2 seconds to look at the map, yes.

But once you’ve found some ships flying, you have to determine if they are possible danger or occupied or whatever. There might also be some guys hiding behind asteroids with a microlocator that show them the gate, …

I don’t understand your argument of “10 seconds is enough!”. If it’s enough, then 20 seconds won’t change anything right?

If an increase in the invulnerability decrease the number of spawn kill then 10 seconds was not enough.

My friends are t3/t4.

Invasion isn’t sec con. It’s t2-t5. If only t4+ ships are sent in t2-3 PvP areas then there’s a problem.

Invasion IS for aces too !

I am not against 20 seconds, i am again safe bubbles
 

My friends are t3/t4.
Invasion isn’t sec con. It’s t2-t5. If only t4+ ships are sent in t2-3 PvP areas then there’s a problem.
80% of Invasion IS for aces too !

Not everyone has a gaming rig, that can load fast enough.

 

I agree, safe zones around gates are bogus, but the invulnerability should be extended or at least, implement a mechanic to start the 10 seconds after fully loaded.

 

I tried to show my brother this game. He was slaughtered at a gate without a chance to react from a tier five in a rank 4 dangerous sector. (Remember, not everyone is a pro)

 

Ok bro, that was bad luck, but this game really rocks in pvp i tell him.

 

So, he plays tier two, only to get farmed by 1600-1800 DSR guys, that have rank 15 unlocked in every faction.

Guess how that ended? He left game.

 

What i want to say with that is: cater to all Players. If you only do what your pros in the game want, you’ll very soon have a Player shortage.

I am not against 20 seconds, i am again safe bubbles

The safe bubble is just to wait your team. Once you’ve left the bubble then the bubble disappear.

20 seconds with a 700ms/s is different from 20 seconds with a 200ms/s.

bubble is the same for all.

but the bubble could be abused to extreme extent.

 

What, if a good corp just waits in that bubble and gather all their players there? They’ll wipe the whole map clean and lock it down until the choose to move on.

 

A safety bubble that lasts forever is not a good idea.

Not everyone has a gaming rig, that can load fast enough.

 

I agree, safe zones around gates are bogus, but the invulnerability should be extended or at least, implement a mechanic to start the 10 seconds after fully loaded.

 

I tried to show my brother this game. He was slaughtered at a gate without a chance to react in a rank 4 dangerous sector. (Remember, not everyone is a pro)

 

Ok bro, that was bad luck, but this game really rocks in pvp i tell him.

 

So, he plays tier two, only to get farmed by 1600-1800 DSR guys, that have rank 15 unlocked in every faction.

Guess how that ended? He left game.

 

What i want to say with that is: cater to all Players. If you only do what your pros in the game want, you’ll very soon have a Player shortage.

So, he warped to a dangerous sector, in a poorly fitted, low rank ship. Some guy around just kill him for fun, and he quits? Do you know that any pirate there would have killed him anyway?

 

Sorry, but I can’t find any pity for that. It is like the first rule ever in all MMOs. Don’t mess with dangerous zones until you are prepared to do it!!

well, most new players want to explore new things. And you have those rank 4 dangerous zones. The Pirats there are doable in t2 ships. Maybe it would be better to remove them then or up them to rank 7/10.

 

He was prepared for pvp, but hey, you can fit your t2 ship as good as you like, against t5’s, you can kiss yourself goodbye.

 

But nobody was asking for pitty here. Just other mechanics at gate spawn.

But somehow, this seams to be overheard.

I am totally in agreement with this new naming system! Molesters is so accurate!

And no, molesters aren’t PvP players. PvP players want a fair fight. Molesters want to molest helpless victims.

 

cough says wpk…

Kid, you gotta try harder than this. Not even face palm material yet.

no hard feelings buddy, but killing people right at the gates is just plain pathetic. im sorry if you people cant see that. perhaps my presentation of digust of such behavior was just too goofy… its just funny how some of you justify that. getting a baseball bat in the face as you walk trough the doors seems fine to you since you’re not on recieving end, seems right?

its understandable if you ambush someone somewhere in the map. but at the gates? justifying that with how people arent ready and other boolsheez? THAT is a facepalm material btw.

if someone has a desire to kill player, do it somewhere in the map, you have plenty space to hide, plenty way to do it tacticaly…go away from the gate. instead of gaining respect from other players for your skill, some ‘people’ rather gain hate by killing at the gate. indirectly it hurts the game itself.

 

its pretty sad enough that this happens in the first place. is it not more fun to stalk your prey among asteroids or other objects? its people who are broken, game just has to be adapted.

Is it your first game with FFA zones? Welcome, you have much to learn.

People place mines and shoot EM torps at warpgate exits in PvP…

How come no one gave notice to my suggestion. I thought is was good.

no hard feelings buddy, but killing people right at the gates is just plain pathetic. im sorry if you people cant see that. perhaps my presentation of digust of such behavior was just too goofy… its just funny how some of you justify that. getting a baseball bat in the face as you walk trough the doors seems fine to you since you’re not on recieving end, seems right?

its understandable if you ambush someone somewhere in the map. but at the gates? justifying that with how people arent ready and other boolsheez? THAT is a facepalm material btw.

if someone has a desire to kill player, do it somewhere in the map, you have plenty space to hide, plenty way to do it tacticaly…go away from the gate. instead of gaining respect from other players for your skill, some ‘people’ rather gain hate by killing at the gate. indirectly it hurts the game itself.

 

its pretty sad enough that this happens in the first place. is it not more fun to stalk your prey among asteroids or other objects? its people who are broken, game just has to be adapted.

but… but what should we do when we cleaned our sensor range from players?

going near gate is best choice coz new most players stay near them…

 

btw Ambushes are boring >> you have to wait with entire squad in one place doing thing and praying for some poor pilot to show up it may take hours…

 

 

Making no pewpew zone near gate is stupid. If one team camp gate pilots with gather in this zone get moar pilots kill the 1st team and camp by themselves.

 

Another thing… what time to prepare? PvP sectors are simple FFA zones with bots If we get more safe time after jump it will just encourage running.

Kill squad will get his pray there is not much single player can do except jumping back to safe zones(those suck anyway)

 

 

PS most players don’t have problem with spawn camps coz they are rare at this stage of game(they called it release but development is at open beta lvl) and with current population.

 

Since beginning of Invasion I encountered only 2 wings that spawned gates(well on was partially for me coz I pissed some SRS guys), 2nd was just farming pve and killing pilots coz they were in way.

getting a baseball bat in the face as you walk trough the doors seems fine to you since you’re not on recieving end, seems right?

 

If you go to the wrong neighbourhood, and wave your wallet in front of the wrong people, you will get a baseball bat in the face (or something worse) What to do?

 

1st: don’t go to the wrong neighbourhood.

In case you have to go, bring your own baseball bat, or better, bring your friends with some baseball bats or better, just bring some guns instead!

In case you don’t want to bring your friends, or in case you only need to zoom in, and zoom out. Train and fit your vehicle for fast runs.

 

And be aware all the time.

 

Gatecamping here is easily, easily avoided, you just need to be a bit aware and think that, anytime you warp into a dangerous zone, there could be a wing of reds camping the gate. It is a dangerous sector after all…

 

And at the end of the day, you won’t lose anything. You should go to EvE forums and watch carebears crying because they lost their 3bn ISK PvE officer fitted tengu to some random gate camp. And no, you won’t recover that.

 

3 bn ISK are the equivalent to 100 $ in real money, buying PLEXes

I’ ve got no problem with the dangerous zones, but the thing I have a problem with is that you lose all your loot if you blow up.

Please let us keep the loot if you die (at least the credits you farm) or let the loot be damaged so there value is less than normal.

 

This way everytime you get killed you still have some resources, so you will not die in vain.

 

You can have a hard time farming monocrystals or rare loot and then you get xxxx-raped by a pvp killer leaving you with nothing.

 

By the way this suggestion does not count for people who self-destruct, then it’s your own fault of losing everything

 

 

You can’t escape a gank of 3 recon with 700ms/s waiting at gate for your butt.

I know many team fights games (like tf2 for example). You can’t go into their spawn most of the time. You can wait them just in front of it, but not inside.

So they can wait for their whole team to spawn to counter attack.

If you want to camp at gate, you can do it with that bubble too. You just won’t be able to take them down until they fire or leave the bubble at least once.

It won’t change your horrible killing method. Just give players a way to prepare themselves. 10 seconds is just barely enough for once average player. 10 seconds is far from enough when you are in squad.

I won’t request 20 seconds immune because else those 700 ms/s ships will travel the whole map during that time.

And a bubble won’t create spawn camp. Because If they shoot their immunity is gone.

I’ ve got no problem with the dangerous zones, but the thing I have a problem with is that you lose all your loot if you blow up.

Please let us keep the loot if you die (at least the credits you farm) or let the loot be damaged so there value is less than normal.

 

This way everytime you get killed you still have some resources, so you will not die in vain.

 

You can have a hard time farming monocrystals or rare loot and then you get xxxx-raped by a pvp killer leaving you with nothing.

 

By the way this suggestion does not count for people who self-destruct, then it’s your own fault of losing everything

You should use the loot bots if you need to avoid losing loot. If you enter a dangerous zone with loot in your cargo, it is your fault.

 

 

You can’t escape a gank of 3 recon with 700ms/s waiting at gate for your butt.

I know many team fights games (like tf2 for example). You can’t go into their spawn most of the time. You can wait them just in front of it, but not inside.

So they can wait for their whole team to spawn to counter attack.

If you want to camp at gate, you can do it with that bubble too. You just won’t be able to take them down until they fire or leave the bubble at least once.

It won’t change your horrible killing method. Just give players a way to prepare themselves. 10 seconds is just barely enough for once average player. 10 seconds is far from enough when you are in squad.

I won’t request 20 seconds immune because else those 700 ms/s ships will travel the whole map during that time.

And a bubble won’t create spawn camp. Because If they shoot their immunity is gone.

 

PvP recons hardly reach 700 m/s. Most good recon fits using jarls or spectres reach around 460-500 m/s. I stand, 10 seconds is enough invul time, mostly because what you said, that giving more invul time will allow travel recons to cross all the map with invulnerability.

 

10 secs is ok, more than enough time to reach the gate and go back in case of gate camping.

Well, I saw many times a group of 3 recons/covert ops/ecm following me at 700 ms/s.

When they kill you before you can react , who cares about tanking anyway ?

 

20 seconds would be too much for those 700ms/s interceptors we agree on that point. But 10 seconds isn’t enough for common players and slow ships. That’s why a bubble is proposed here.

I like the idea of a bubble because everybody start on an equal feet + they can’t do anything inside of it. 

Well, I saw many times a group of 3 recons/covert ops/ecm following me at 700 ms/s.

When they kill you before you can react , who cares about tanking anyway ?

 

20 seconds would be too much for those 700ms/s interceptors we agree on that point. But 10 seconds isn’t enough for common players and slow ships. That’s why a bubble is proposed here.

I like the idea of a bubble because everybody start on an equal feet + they can’t do anything inside of it. 

The main problem is that a bubble will prevent gate camping. And since we are all being selfish here, I don’t want to prevent gate camping, because is the best way to kill aggresors in PvP. You just go there, bait them, your squad jumps in and you kill them. Clean and easy.

 

You know, many of the hardcore players here came from of have played EvE for some time, so they know their xxxx.

 

How do you think I have 4000 karma and I have killed almost 100 players?  :fed010: