I don’t seem to be suffering too much from the stacking penalties, or the implant nerfs. In fact, for the most part I’ve been able to adjust my set ups and do a little better than before. From what I can tell, it seems like these changes will inspire more people to rely on skill, and less on their alpha builds. Mass drivers are no longer OP, I can dodge them in my 'ceptors, and I’m not very good. (Adding a kinetic passive resist works wonders for your tank!)
Here’s what sticks out for me:
HUGE: The server stability has gone down the toilet. Which is sad, because it was always troublesome.
How many of us need to point out that this is probably one of the most important aspects for this game’s survival? How long will this continue to be a problem?
Please take bots out of T3+!
The matchmaking is silly now. Can we have a 3v3 minimum please? Also, as others have mentioned, please increase the match times.
Holoship nerf - Thank you for listening! However, maybe scale it something like:
- Mk I = as is now
- Mk II = increase deployed duration, or reduce recharge time
- Mk III = increase HP
- Mk IV = 2nd holoship
Gunships were fine before, please change them back.
ECM ships need nerfing, not buffing. With certain ships, and set ups, you can pretty much disable anything long enough to kill it. It is the most un-fun thing to sit there and die because you know there’s absolutely nothing you can do to counter it. If a Nodachi, or Wakazashi AE has you targeted, you might as will go and make a sandwich. If more than one are on the field, and working together—good night. The one option is to have Mk IV Proton Walls, and an FCS-M1 in your head. Maybe it’s just me, but to have to gimp your whole set up just on the chance of encountering one ship type should be a big clue that it’s a bit OP.
The reward system is really shady guys, come on. Whatever the thought process was behind that move, it has most of us feeling like you’re trying to corral us into accidental purchases. Change it back.
Other things I think you’re missing the point on:
Dread battles… is there some way to implement the old Sec Con system of arena style drops in large time chunks? Many of us are coordinating our battles across several international time zones, it’s down right ridiculous.
Why are there so many hardcore NPCs in the T1/T2 sectors right outside the home systems? It’s way too much. In fact what is going on with open space all together? It is the most unbalanced, unstable, tedious, uninteresting part of the game in my opinion. I see the potential for it to be totally awesome, but as it stands I avoid it.
High level missions have now hit stupid in terms of difficulty. It is rare to run, even in a pre-selected squad, a T5 mission without relying on duplicators. In T5 Cap Dread, 1st stage, if it’s down to two ships tanking on the last beacon, you will lose, because the NPC’s keep turning it back. That’s just stupid. I once sat there tanking for 5 minutes by myself in T4 and gave up. The message is clear: If it’s unbeatable with out using a duplicator it needs adjusting!
Same for Spec Ops ^^
In fact, just get rid of duplicators, and re-balance those missions. Too many people rely on them, instead of learning how to fly properly.
I do appreciate the fact that the team has stepped up it’s game in terms of feedback, and communication. I also like the fact that their are tweaks, changes, new content, sales, and so on. However, much of it is still vague, and falls short of the whole story. There are constant ninja-patches, some of them game changing ninja-patches, that thankfully some of the more observant players are bringing to light. That’s not how you build trust. It just feels like some of the things are done out of desperation, rather than using considerate forethought, and we are still being ignored on some of the major issues.
That’s all I can think of right now.