I will say it like this, even if this is not completely related to just 1.2.1, but mainly dreadnought battle and some of my whinning about Spec Ops.
Overall, update 1.2.1 should still adjust some of the implants, but I will suggest this in the next thread. Overall score of the patch: 6/10.
There are other concerns, still not stable or fixed in 1.2.1.
Some wing of 6 people vs. 5 randoms, including with me. I entered a tier 3 dreadnought battle mode, just to see, how it works…
There are so many issues with Dreadnought Battle, that I don’t even know, where to start.
There is no shown packet loss, but I play like in slowdown mode , even with 60 FPS and my gun just won’t fire in rapid succession (Assault Rails). Even the sound is not smooth, but it staggers quite a bit.
To make matters even worse, tier 3 Drone ship can kill you with T5 Heavy Blasters, inflicting tremendous damage for only a T3 Drone ship, possibly Anaconda or Anaconda-M.
Your own dreadnought fires on the enemy ship with the small caliber guns, but fails to take into consideration certain angles and free fire zones (Jericho model), inflicting their own turret damage on the dreadnought itself!!!
This means that, if I would have a rocket launcher in my hands and I would want to fire it through a window, I would not open it first, but just fire the missile and blew myself up.
I will make a suggestion how to improve dreadnought battle, but it needs an entire thread, devoted just for this subject.
Dreadnought should feature enormous firepower and so far every rookie nuke pilot can just deliver a nuke and buzz off… It is ridiculously simple.
Not to mention friendly fire! Shield mechanics are just, sorry to say this, very primitive. You should only be able to deal the damage, when the shields go down! And it doesn’t matter, if you’re just 1 meter away from the object, because the shields are close to the hull or adjacent to it. Did any of your watched any Star Trek?
If I would have the knowledge and the tools, to make my own Dreadnought Mode, there would be no running around. And the bot mechanics…
They are just uninspiring. I simply cannot imagine, how will you manage to implement Cruisers, if we do not have at least some degree of control over a dreadnought?
If you get too close, you should get destroyed, like in the Defiler Raid! There should be multiple types of guns, and not just one type of guns, like kinetic turrets, but much more…
Construction interface of a dreadnought would have to be expanded and be pretty much more detailed.
Instead, now we got a flying space toaster with some weak structures, which are supposed to be top tech defense and offense devices…
Dreadnought should go behind the desk for another 3-6 months, until T5 and Laboratoy features are released.
Primary focus should be directed only at PvP, but since this cannot happen for obvious reasons, just fix existing problems we have now.
Like I already mentioned, we are still waiting for T5 and Laboratory features.
Oh, and I lost connection to the server and then I was stuck in the battle screen, until I relogged. Re-entry time expired and I failed to rejoin the match. Enough of my whining.
Proposal:
CHALLENGE EVENT (Special Ops - T5 only)
T5 Special Ops: Defiler Raid bug: Update 1.2.1
Defiler can fire misisles at any range, but the missile itself has limited range… (no logic)
Defiler can detect you in a cloaked Tackler and it can still fire 1-4 missiles on you… (makes no sense)
Sometimes missile will deal or inflict 0 damage on some targets upon contact! (another riddle or strange bug)
Make these 2 events!
T5 Defiler Special Ops:
If some wing of pilots defeats a (T5) Defiler, give them 3000-6000 GS.
Double the reward, if NONE of them DIE!
T5 Destroyer Special Ops:
Make the same for a (T5) Destroyer only and provide the same reward!
Double the reward, if NONE of them DIE!
I want to see, if there are still capable people in Star Conflict Universe!
This is a challenge! But do not worry, you will not hand over any rewards, well maybe just one for the Destroyer mission, but not a full price.
There are new bugs I encountered today and I will do a separate bug report, maybe tomorrow.
New bugs in 1.2.1:
Bug number 1:
I didn’t get my daily monocrystal reward (2 monocrystals) in Jericho hangar and I docked with a Tier V Mark 6 Pirate Orion Blueprint (the one from the Blueprint Hunt) and I did not receive it my Armory, but it was shown on my statistics screen, it just wasn’t added to my inventory!
I do not care for the loot, but if the issue repeats itself, I am going to vent someone in Space.
Bug number 2:
Contact mission: 10 hour mission with some random rare reward and 49500 vouchers for all 6 factions.
I only noticed an increase for 1 of my factions and not all 6, or at least 1 of the selected, when you’re currently docked (for both sides of 1 faction)
So, I got cheated again, but I don’t think that Mendes had anything to do with it, but I was docked there…
Big request:
Give us worthy servers, worthy of a name and performance.
I got a feeling that I am plaiyng on the old NASA computer from 1986.