Right now the problem is even just the SR balance, they still didn’t make it.
Skill rating can be farmed, and it is by no way a measure of skill. I can fly tier 3 Ion gunship with a 4 men WPK squad all the day and get more than 1800 SR in a few days.
I can fly my tier 1 zealot or Raptor in tier 2 games (since I can’t play tier 1 games, not even with premiun tier 1 ships) and drop my SR to 1200 in a matter of hours.
The only valid SR is the one of a pilot who has played 100 games alone at any tier, and it is only comparable with people in the same tier.
high sr doesn’t mean high skill. its just survivability. with good ship i get 1700-1800+ in no time :01111:
Proof
And by the way, it doesn’t mean JUST survivability. You need to kill stuff to increase your SR, so it is more of a kill / death ratio, but considering the rating of the guys you kill and the rating of the guy that kills you.
If I kill a random player with 1100 SR, his SR won’t suffer much, because mine is much higher. But if he kills me, mine will drop a lot, and his will increase a lot also.
The best way to increase your SR is to kill a lot of good players and not dying to bad ones.
Skill rating can be farmed, and it is by no way a measure of skill. I can fly tier 3 Ion gunship with a 4 men WPK squad all the day and get more than 1800 SR in a few days.
I can fly my tier 1 zealot or Raptor in tier 2 games (since I can’t play tier 1 games, not even with premiun tier 1 ships) and drop my SR to 1200 in a matter of hours.
The only valid SR is the one of a pilot who has played 100 games alone at any tier, and it is only comparable with people in the same tier.
So how do they made the team? by random?
it’s unreasonable that SR balance is not important or needed just because SR system is not accurate.
what ever how bad or good SR is. that is the only thing we got and can see right now.
high sr doesn’t mean high skill. its just survivability. with good ship i get 1700-1800+ in no time :01111:
yes, the ships. that remind me…
in "Capture the beacons“ mode, some times, one team has ever one have four T5 ships, and the other side, some of them only have one ship and some only have two, so in total we have 6 shipps more than them.
it’s unreasonable that SR balance is not important or needed just because SR system is not accurate.
what ever how bad or good SR is. that is the only thing we got and can see right now.
The problem is that you need to loose the ranges if you want to have decent waiting times. I have the best DSR in about 80% of my games in T5 (not SQ), and in most of them, there is nobody in the enemy team with a close SR to face me. But that is not the MM fault, it is just that in that min of queue waiting time, nobody with such a high SR was available.
What I notice is that the guys in my team have slightly less avg DSR than in the enemy team.
yes, the ships. that remind me…
in "Capture the beacons“ mode, some times, one team has ever one have four T5 ships, and the other side, some of them only have one ship and some only have two, so in total we have 6 shipps more than them.
That is just bad luck. The MM doesn’t consider that.
The problem is that you need to loose the ranges if you want to have decent waiting times. I have the best DSR in about 80% of my games in T5 (not SQ), and in most of them, there is nobody in the enemy team with a close SR to face me. But that is not the MM fault, it is just that in that min of queue waiting time, nobody with such a high SR was available.
What I notice is that the guys in my team have slightly less avg DSR than in the enemy team.
That is just bad luck. The MM doesn’t consider that.
For example, we have six people 1600 1500 1400 1300 1200 1100 1000 900
if we get the team like team1:1600 1400 1200 1000, team2:1500 1300 1100 900, than that’s fine. that is not the MM fault.
but what we really get is team1:1600 1500 1400 1200, team2: 1300 1100 1000 900, than that’s … that is the MM fault.
For example, we have six people 1600 1500 1400 1300 1200 1100 1000 900
if we get the team like team1:1600 1400 1200 1000, team2:1500 1300 1100 900, than that’s fine. that is not the MM fault.
but what we really get is team1:1600 1500 1400 1200, team2: 1300 1100 1000 900, than that’s … that is the MM fault.
I agree with that. Non considering squads of course. When I play solo the teams usually are made around the first example not the second. In case you find a game it fits into the second example, please take a screenshot and attach the logs. Most likely the devs will find it useful.
than they should consider that.
That is up to players to fill their slots. It is the same than people in tier 5 with 1 tier 5 ship and 3 tier 2.
In fact, yesterday I almost got mad at one guy in our team, he had 3 tacklers rank 12, 13 and 15, and one neuron zealot, but he was playing consistently with the Neuron Zealot. It was like playing with one less player in the team, even if he could use his high rank ships.
I reported him every match, but I doubt it will be punished.
I agree with that. Non considering squads of course. When I play solo the teams usually are made around the first example not the second. In case you find a game it fits into the second example, please take a screenshot and attach the logs. Most likely the devs will find it useful.
hopes, but hard to get screenshot. we can only see the SR by put mouse on it, that means i need to take as many screen shot as number of players.
and this only happened after the happy bots bugs…after they get those bots back, this kind of things began to happen.
also my friend have this kind of problem when he choose a other server but been force to join in the Russia sever, and he is in the low team.I always choose “any region” to play, but when i got this kind of unblance team…it’s in russia sever…
hopes, but hard to get screenshot. we can only see the SR by put mouse on it, that means i need to take as many screen shot as number of players.
and this only happened after the happy bots bugs…after they get those bots back, this kind of things began to happen.
also my friend have this kind of problem when he choose a other server but been force to join in the Russia sever, and he is in the low team.I always choose “any region” to play, but when i got this kind of unblance team…it’s in russia sever…
well hopes it’s just a bug.
No matter what you chose at MM, after 2 min it starts search games at global, and because this is a Russian game with a bigger Russian playerbase you’ll get those servers often.
I don’t think they should balance the games based on SR at all. They should introduce a new kind of number what can measure better how good are you. But I this is a really hard task, because the different gamemodes needs different skills/ships.
If I check a player, I usually check 2 thing: Winloss and Fleetstrength
The fleetstrength show me how serious is the player (check without gold ships too)
The winloss show how good in team/game.
I don’t think you can reach easily over 1.3 winloss in solo after T3.
below 10-20 fleetstrength the winloss is almost useless.
In fact, yesterday I almost got mad at one guy in our team, he had 3 tacklers rank 12, 13 and 15, and one neuron zealot, but he was playing consistently with the Neuron Zealot. It was like playing with one less player in the team, even if he could use his high rank ships.
My beef with stuff like this is. It’s a total joke how PVE is tier-locked. That if you bring ships not allowed, they are straight up unusable. Why is it, that the same rules are not applied to PVP where the ships you have matter much more? You shouldn’t be allowed to take ships 2 tier below your highest equipped.