Star Conflict v.1.0.17 Discussion

CO should be easily able to dispatch a fighter. In the past this was possible and still is even with the nerf to missile reload time. They should not however, be capable of soloing and destroying the “tank” class of the game IE: The Guard. The main reason this used to be gamebreaking is because, frigates have almost no way to withstand a CO assault other than tank the damage which even Guards struggle to do so (Exception being the LRF reversing to safety) . Fighters on the other hand can either kill the target (Gunship) Hide (Tackler) Attempt to tank or avoid the shots (Command). Not to mention fighters can avoid the plasma arc and dodge at least 25% of incoming Orion charged shots. Frigates on the other hand have to eat everything. If the Guard struggles to withstand the damage, how can the LRF or even the Engineering frigates even have a hope of survival.

A mistake on my part, what i meant was being caught off guard by a single attacking CO should not lead to destruction of a frigate especially if its a Guard Frigate. If the frig is ganged the frigate should die which should only happen if they are caught out of position.

Yes Guards should be able to be destroyed by skilled Gunship pilots if they are caught off guard. This could be done in the past and still can. (Gunships are a lot easier to hit than a spiralling CO)

The honest reason in my opinion why this nerf was brought about is because high tier matches are too small. In the end, there are not enough people to form a team to create a small frigball which creates an area of denial. Taking into account how hard interceptors are to hit and how much damage they can dish out, Frigates have a very low chance of survival especially if the attack is coordinated with an ECM because 90% of the time, they are “out of position” This i believe is also why ECM is overpowered in higher tiers. There is simply, no “safe place” for frigates to stay in such that they can prevent themselves from being ganged and killed. In lower tiers like 3, there is usually always a small frigball of at least 3 frigates. This ball prevents enemy CO from getting close to kill the ship. Higher tiers lacks this, thus interceptors become op, especially when the whole enemy team is full of ECM ships.

CO i believe is also one of the few ships that can actually dish out all 3 types of damage without sacrificing any of its tank. Eg: Plasma cannons, Piercing Missiles, Plasma Arc. Gunships have to sacrifice their shield (Particle purge). LRF such as the JLRF can dish out all 3 types as well, but the difference is it cannot chase you down unlike a CO ship. All you need is cover and you can survive, unless he ambushes you then u deserve to die. This causes Guards to lose their effective phase shield ability because they cannot effectively tank multiple damage types at once, not to mention the shield resistant penalties for guards.

Just torp to da face,activate pulsar and use your main weapon (if you even know how) and CO will be gone in no time,this doesn’t always work in higher tiers but it does in t3 coz most used CO don’t have emergency barrier.

And btw CO should be able to solo any ship that is alone,not close to his team to support him.

Just torp to da face,activate pulsar and use your main weapon (if you even know how) and CO will be gone in no time,this doesn’t always work in higher tiers but it does in t3 coz most used CO don’t have emergency barrier.

 

I know but still, what happens when you run out of torps. Not to mention MOST CO ships in higher tiers have emergency barriers.

I know but still, what happens when you run out of torps. Not to mention MOST CO ships in higher tiers have emergency barriers.

If you run out of torps it’s you’r problem.Stay with you’ team if you don’t want to die.Put Some resists,Learn to aim.

CO has been nerfed a lot of times,it’s fine as it is now.

(Orion used to be 6 sec before xD)

If you run out of torps it’s you’r problem.Stay with you’ team if you don’t want to die.Put Some resists,Learn to aim.

CO has been nerfed a lot of times,it’s fine as it is now.

(Orion used to be 6 sec before xD)

 

Honest here, in higher tiers, there is no safe spot any more for frigs.

 

Now it doesn’t matter, though CO got nerfed, frigs can survive better, stop complaining the nerf was too much etc etc etc. I will admit that i may be biased as i am primarily a frig pilot, my question is however, wouldnt it be the same for you, protesting against the nerf as an interceptor pilot?

 

PS Before the nerf, i saw Inquisitor S ships fitted decently and still get murdered

Honest here, in higher tiers, there is no safe spot any more for frigs.

Now it doesn’t matter, though CO got nerfed, frigs can survive better, stop complaining the nerf was too much etc etc etc. I will admit that i may be biased as i am primarily a frig pilot, my question is however, wouldnt it be the same for you, protesting against the nerf as an interceptor pilot?

PS Before the nerf, i saw Inquisitor S ships fitted decently and still get murdered

Dude any ships dies if it’s out of position,stop complaining and deal with it.

Dude any ships dies if it’s out of position,stop complaining and deal with it.

But frigates get it far worse. An interceptor has to be right in the middle of the enemy formation to be classed as “out of position”, whereas a frigate just has to have strayed 100m out of cover.

But frigates get it far worse. An interceptor has to be right in the middle of the enemy formation to be classed as “out of position”, whereas a frigate just has to have strayed 100m out of cover.

except for ELRF where you can stay in one place in the open and kill everything

except for ELRF where you can stay in one place in the open and kill everything

don’t prove em wrong

They always right! They know everything!

Why are you all complaining about cov ops being nerfed? It’s interceptors in general that have been nerfed. And this is a good thing. It was too easy for good pilots to “carry” their team in interceptors, be it ECM, recon or cov ops.

And to be honest, they have not been touched that much. Cov ops using orion + supernova RF blasters can still rip off any ship’s shield in a second, same as orion + shrapnel destroys hull in seconds.

Just adapt to the changes guys and stop crying as soon as your favourite ship type is nerfed slightly.

Just adapt to the changes guys and stop crying as soon as your favourite ship type is nerfed slightly.

 

It’s not about that. 

Why are you all complaining about cov ops being nerfed? It’s interceptors in general that have been nerfed. And this is a good thing. It was too easy for good pilots to “carry” their team in interceptors, be it ECM, recon or cov ops.

And to be honest, they have not been touched that much. Cov ops using orion + supernova RF blasters can still rip off any ship’s shield in a second, same as orion + shrapnel destroys hull in seconds.

Just adapt to the changes guys and stop crying as soon as your favourite ship type is nerfed slightly.

Came back when you are tired of playing frigball matches, and then, say that again.

Came back when you are tired of playing frigball matches, and then, say that again.

As long as we have frigates in the game there will be frig balls, simple.

One of the main reason frig balls exists is human mentality, or rather newby mentality, you can’t change that with nerfs/buffs.

on top of that, all these “frigball QQ”, “interceptor conflict QQ” in the theread 90% of the time our of context, this game is more complex than simply this role >that role, there are way to many variable, and yet all these “pro guru of balance” speaking from their extremely high horse, generalize and narrow-mind topics to the stupidity level.

For example, bring a Frigball to, lets say, dreadnoughts debris Beacon hunt, Domination or Capture The Beacon, mixed or even interceptor heavy team will reap you a new one in no time.

Or bring a interceptor team to the Eastern Mining station Combat recon/Team battle/ Beacon hunt/ Domination, mixed-frigball setup will grind your inties to dust.

Frigates is an extremely broad term, there are frigs that melt faster than Fighters, especially in T5, For example Naga use to melt in ~6-7 seconds to one CovOp, prior to Orion/Missile nerf, no matter the skill of the Naga, with proper timing and situational awareness of CovOp it was EASILY possible to go into the centre of frig ball, and just take out that Healer and get out, it wasn’t to practical to do in Domination for example, but it was xxxx in Capture The beacon mode, where it requires an effort from whole squad to effectively protect a Healer from a single CovOp, if there are 2 working in tandem - bam, you better of not even bringing the Engineer back then.

Frigates is an extremely broad term, there are frigs that melt faster than Fighters, especially in T5, For example Naga use to melt in ~6-7 seconds to one CovOp, prior to Orion/Missile nerf, no matter the skill of the Naga, with proper timing and situational awareness of CovOp it was EASILY possible to go into the centre of frig ball, and just take out that Healer and get out, it wasn’t to practical to do in Domination for example, but it was xxxx in Capture The beacon mode, where it requires an effort from whole squad to effectively protect a Healer from a single CovOp, if there are 2 working in tandem - bam, you better of not even bringing the Engineer back then.

 

I will go though you previous statements that sounds as usual, as silly provocations and just answer to this.

Yep a Naga have that faith almost every time. But the real problem is the naga which is tanky as a piece of paper, the problem here was not the cov op comin in and destroying it, the problem in that situation was the Naga itself. Infact the most tanky engies in t5 actually are not in t5 lineup. Did you know that? 

. But the real problem is the naga which is tanky as a piece of paper, the problem here was not the cov op comin in and destroying it

Nope

The CovOp dishing out 2x DMG of GunShips was the problem


“CO should not be able to kill a frigate”
“Small Plane should not be able to kill a Bomber”
“Small ship should not be able to kill a Battleship”
“Raptor should not be able to kill an Iguanodon”
“X-Wing should not blow up Deathstar”
 
but it does. a frigate should not stay alone. it’s a plant eater. a whale. it’s defense is numbers, position, size and tank, and it slowly rolls forward. Some can play the rhinoceros tho, and even use adaptive builds. Fighters provide heavy fire and should stay around their main group. CO is the hunter for singular targets or targets which are wounded.
 
The CO is the damage dealer of the ceptors, as is the gunship or the LRF in their respected class.
 
Anyway, it does not matter, since no part of the arguments of people crying against COs are really facts. It’s just emotional hate going around. With a mix of lot of stubborness or subjective imagination. CO got a bit nerfed indirectly, so have all piercing missile users. CO will adapt. It had a lot of extremely nerfed times, and some OP times in the recent past, but its fairly balanced in.

Also, each ship can fight another ship in some extent. After all, each ship is a piece on the gameboard.
 

CO i believe is also one of the few ships that can actually dish out all 3 types of damage without sacrificing any of its tank. Eg: Plasma cannons, Piercing Missiles, Plasma Arc.

 

  1. the guard can do it too. pulsar, emtorp, coils. the recon has shield-steal, which does not really count as em damage, but can also deal with shields. the tackler has theoretically drones, so he can also go for all three damage types, but it’s main role should not be damage.
  2. plasma arc sacrifices your tank, except you dont go adaptive, which is for a CO already a sacrificed tank.
     
     

But frigates get it far worse. An interceptor has to be right in the middle of the enemy formation to be classed as “out of position”, whereas a frigate just has to have strayed 100m out of cover.

because a ceptor is close range, therefore, it is not out of position. also, because ceptors dont play position games they play the mobility doctrine; a ceptor “in a position” is dead meat. your weapon against ceptors is *your* position and range as a frig. tackle the beast, and be done with it. because the tackler isn’t a heros gunship, it is supposed to slow targets down for digestion and not stroll around solocloaked in the battlefield.
Anyway, not just COs but also gunships can play the legion game, and retreat before they get killed to refresh.
This whole “CO is the unkillable bee in your own nest” scenario is not really a usual thing, and it hasnt been for quite a while now. The usual thing is, ceptor comes in, tries to be rambo, and suddenly gets killed, while fighter escapes focus fire in reboot periodically.
 

Just adapt to the changes guys and stop crying as soon as your favourite ship type is nerfed slightly.

it’s not about the nerf; look at the discussion again. it’s about people who non-stop cry about one of their _un_favourite ships not getting nerfed enough, because they have some mad fantasies “how it should be”.
I find the capacity nerf of the piercing was unneccessary, the reload speed was indeed a bit too low. It’s clear, that I will adapt. It wasn’t a CO nerf anyway, it was a weapon nerf, which affects the CO most.

But frigates get it far worse. An interceptor has to be right in the middle of the enemy formation to be classed as “out of position”, whereas a frigate just has to have strayed 100m out of cover.

Exactly, and since i believe there still isnt a “proper position” for frigates in matches smaller than 4 players per team, frigates get utterly murdered. Now its more balanced but either way the patch is done, no point complaining.

Nope

The CovOp dishing out 2x DMG of GunShips was the problem.

 

Once again: to deal that damage in a cov ops you need to be in range and actually able to fire while evading… something that gunship doesn’t need at all.

Nope

The CovOp dishing out 2x DMG of GunShips was the problem

nope. because that (particullary t5) “problem” only was valid on paper, and by no means it was true. that problem has been solved with curved reflector nerf, orion nerf, etc. and atoned with weeks of adaptive bugs.

the last few weeks on t4/t5 were clearly in phaser-command hand anyway. well, lets try to forget the raw damage scatter gun or the short pylon reload frenzy, which affected torps anyway more.

the top average damage dealer was still a spark or mjolnir in t5 the last few months, not to speak about LRF. spark could melt everything reliably in seconds. Theoretical damage output of the CO didnt really make it more effective; Also the spark could do it multiple times after each other, one CO unleashing his magazine into a guard however usually only killed 1, maybe 2 targets if lucky.

T5 was very low on COs anyway. The crusade you participated in has worked already*.

The healer which is nearly unkillable in t5 is the octopus, so yes, the naga looks quite bad next to it.

 

*) for anyone misinterpreting that - i talk about open forum discussions in this matter

but back in autumn Sparks and Mjolnirs were luxury, while CovPos weren’t.

 

 

 

 

Was that the last time you played this game? Cuz it sure sounds like that.

Wow, where did you get that clip of me flying my trusty Falcon-M in T5?

 

It’s actually me face planting a rock at 700 m/s in my cruise tackler.

 

Luckily I only use this in Invasion, so noone is there to see XD