Star Conflict v.1.0.17 Discussion

are you kidding? those missile were the only reason you could actually win from ecm and other ships, the resist of the other ships are so high that it takes forever to take down one ship with only plasma and shrapnell and without unguided missiles. Covert op sucks without missiles, you dont need to believe me, just watch how few covert ops you ll see in the next few weeks in comparison with last week…

As a gauss player this is without doubt the worst patch I have experienced in my entire time playing the game. While I agree that ranged ions were very powerful, the answer is not to nerf the neutral module that helps every other weapon to gain range. The changes to gauss are bizarre, I can only imagine the dev team thought this was a nerf to gauss, since I cannot understand how someone who has played with the weapon once could imagine that it needs a faster fire rate and massively reduced damage to help it get kills. The only reason for this I can see is that somebody who didn’t understand the gun decided to make it more like the assault railgun instead of trying to learn to use it. The gun is now completely useless, worse up close due to massively reduced alpha damage, and worse at range because it doesn’t have any range. My suggestions to fix this would be:

 

-return the gun to normal / -increase the alpha damage to equal as before, lose the fire rate buff and keep the new charging system / -give the gauss another 1km range as standard

 

These changes can make this gun useful again for the people who choose the gauss cannon for a weapon that isn’t the same as the assault railgun.

 

edit – after a little more testing the gun is still usable with the horizon module, however it is much weaker close up than before, and the new addition of rapid firing is completely worthless, so despite the gun still having uses I would rather it be returned to before

The two more skill based weapons for interceptors are unchanged (RFB + Shrapnell), only difference is now people can’t missile spam. Covert ops is still a very good ship, I use it all the time

 

Dude don’t take it bad, try intensive solo flight in t5. Yes you will be still able to make difference, but the fun… man the fun is going away.

a) The j10 been fixed awhile ago, do you see the bug again?b) It is accepted that one of the tacklers purposes is to fight inties, sentry drone aren’t bad at it, but it is pretty terrible vs Frigs and Fighters

This is more confirmation that the sentry drone needs a nerf. The fact that it has the capability to deal upwards of 3k damage (with very low chance of missing, and without the j10 bug) to a captor that is flying with 2 purple adaptives is rediculous and should alone warrant a nerf.

True, the sentry drone isn’t effective against frigates, but it is extremely effective against interceptors and most fighters.

are you kidding? those missile were the only reason you could actually win from ecm and other ships, the resist of the other ships are so high that it takes forever to take down one ship with only plasma and shrapnell and without unguided missiles. Covert op sucks without missiles, you dont need to believe me, just watch how few covert ops you ll see in the next few weeks in comparison with last week…

Nope. Covert ops rely most heavily on their main weapon and Orion. If you are relying on missile to get your kills, you shouldn’t be flying a cov ops. The missiles are much more balanced now.

True, the sentry drone isn’t effective against frigates, but it is extremely effective against interceptors and most fighters that have no idea how to fly.

Fixed it for you

It has nothing to do with flying ability. The sentry drone rarely misses interceptors, so the chance of it missing a fighter are even lower.

I said most fighters because tanker fighters can survive more hits from the sentry drone than others, but even still, it does far too much damage.

If the damage were reduced by 20-30% the sentry drone would be fixed. Or spread could be added. Or the projectile soeed reduced. Any one of those three (or some combo thereof) would balance the sentry drone

I just learned I have no idea how to fly.

 

Damn.

 

so long livin a lie

are you kidding? those missile were the only reason you could actually win from ecm and other ships, the resist of the other ships are so high that it takes forever to take down one ship with only plasma and shrapnell and without unguided missiles. Covert op sucks without missiles, you dont need to believe me, just watch how few covert ops you ll see in the next few weeks in comparison with last week…

 

You need more practise then. The missiles are an added bonus but they are not why the ship is good. With missile spamming you had crazy dps added on top of the interceptors weapons which was too much, now it is more balanced. The missiles are to help with the damage or finish off a kill, not contribute to 90% of the damage caused to an enemy ship just because the pilot wants to onebang a high resist frigate from full hp to 0 in 3 seconds

 

Dude don’t take it bad, try intensive solo flight in t5. Yes you will be still able to make difference, but the fun… man the fun is going away.

 

I stopped t5 solo pvp a long time ago when I had a match where 8 out of the 10 players were ecm with pulse laser :d

I can vouch for t3 and t4, covert ops very good, very useful, still strong, still fun. t5 for me in any ship is not fun unless it is SQ, too many stuns 24/7, every match, ecm central

are you kidding? those missile were the only reason you could actually win from ecm and other ships, the resist of the other ships are so high that it takes forever to take down one ship with only plasma and shrapnell and without unguided missiles. Covert op sucks without missiles, you dont need to believe me, just watch how few covert ops you ll see in the next few weeks in comparison with last week…

 

I pretty regularly fly CO, using mainly Plasma with Orion. Never been a big fan of missile spam (except for the short time when the pylons stacking was linear, not degressive - so much fun with the minelayer/glasscannon…), so for me the only thing that happened is that the Plasma boost made it stronger. CO is still great, and can take down most ships like no other (and I don’t even use Plasma Arc), including single ECM. ECM spam in T5… now, that’s a different story, but has nothing to do with CO.

This is more confirmation that the sentry drone needs a nerf. The fact that it has the capability to deal upwards of 3k damage (with very low chance of missing, and without the j10 bug) to a captor that is flying with 2 purple adaptives is rediculous and should alone warrant a nerf.

True, the sentry drone isn’t effective against frigates, but it is extremely effective against interceptors and most fighters.

 

As a user of sentry drone, I can tell you that it does not do 3k damage.  Barely 1k on an adaptive cov ops usually. This doesn’t even take off his shield.  My EM missiles do way more damage, and they are almost as hard to avoid by the intereptor.

 

Sentry drone is good for finishing off a cov ops that is swerving around all over the place with his insane rotation fit, and is impossible to hit by any other means (thereby reducing cov ops users previous god-mode that many pros enjoyed).  I would maybe agree to a slight damage reduction, but otherwise it is fine as it is, and is a necessary counter to fed cov ops.

 

Now ECMs on the hand still need a viable counter.  (cov ops taking their lock-on for 10 or so seconds is not sufficient)

As a user of sentry drone, I can tell you that it does not do 3k damage.  Barely 1k on an adaptive cov ops usually. This doesn’t even take off his shield.  My EM missiles do way more damage, and they are almost as hard to avoid by the intereptor.

 

Sentry drone is good for finishing off a cov ops that is swerving around all over the place with his insane rotation fit, and is impossible to hit by any other means (thereby reducing cov ops users previous god-mode that many pros enjoyed).  I would maybe agree to a slight damage reduction, but otherwise it is fine as it is, and is a necessary counter to fed cov ops.

 

Now ECMs on the hand still need a viable counter.  (cov ops taking their lock-on for 10 or so seconds is not sufficient)

Sentry drone could definitely use a damage nerf, and possibly a little durability or hitbox nerf as well. Currently, it’s pretty hard to hit them with any spread, and still does a good ~700ish dps for however long it’s left out there. Not a huge deal for most ships, but given that there’s times where 75% of the damage on me is nothing but sentry drones…

 

It’s not wildly OP, but it could definitely use a nerf, is what I’m saying.

Now ECMs on the hand still need a viable counter.  (cov ops taking their lock-on for 10 or so seconds is not sufficient)

 

Now there are plenty of ways to counter ecms, but for this particular comment…Increase the time to

the amount that the lrf’s module, IR pulsar, does for anti lock-on. Lrfs will gain the covert ops’ time for their module. I trust you’d find this satisfactory? they can also increase the range of the covert ops module to match that of the normal ecm’s module range.

Great news!

Finally I can fully enjoy my mk5 plasma gun!  :006j:

Good thing that railgun’s got a boost too, it’s about time.

 

I can see why they nerfed reload time for ceptor’s missile… I think this will further bring some balance to the game. 

 

LOL you can now interrupt reversed thrusters?! THIS will definitely upset some people… whatya think bout dat, JC??   :005j:

 

 

are you kidding? those missile were the only reason you could actually win from ecm and other ships, the resist of the other ships are so high that it takes forever to take down one ship with only plasma and shrapnell and without unguided missiles. Covert op sucks without missiles, you dont need to believe me, just watch how few covert ops you ll see in the next few weeks in comparison with last week…

 

 

The missile spam nerf was needed, CO interceptors could obliterate or at least severely damage a Jericho guard in a matter of seconds then run away. A single interceptor should not be capable of dishing out this much firepower. This nerf will allow frigate pilots to have a better chance of survival against CO interceptors and additionally,  Empire recons fitted for missile spam. Getting killed by a CO interceptor is 10 times more fustrating than getting killed by a Empire Gunship in my opinion. I respect Gunship pilots, not so for CO ones.

 

Also, how can the Reverse Thrusters be “blocked” aside from being shut down by a ECM.

Nope. Covert ops rely most heavily on their main weapon and Orion. If you are relying on missile to get your kills, you shouldn’t be flying a cov ops. The missiles are much more balanced now.

I flew covert op for 90 % of the time, I know what I m saying, I was very good at it, main weapon, orion and missiles, they all have their uses. The fact that you underestimate the importance of the missiles in dogfighting means you dont know how to use them. Easy to take things away you cant handle. I m probably a better covert op pilot then you, i can judge the impact better, also because i dont have a team backing me up all the time and I also play other tiers then T3

I flew covert op for 90 % of the time, I know what I m saying, I was very good at it, main weapon, orion and missiles, they all have their uses. The fact that you underestimate the importance of the missiles in dogfighting means you dont know how to use them. Easy to take things away you cant handle. I m probably a better covert op pilot then you, i can judge the impact better, also because i dont have a team backing me up all the time and I also play other tiers then T3

 

ah why do i even bother, its done, its ruined, up to the next useless patch, why dont they just give everyone the same ship with the same main weapon, speed up the patching progress a bit :wink:

I flew covert op for 90 % of the time, I know what I m saying, I was very good at it, main weapon, orion and missiles, they all have their uses. The fact that you underestimate the importance of the missiles in dogfighting means you dont know how to use them. Easy to take things away you cant handle. I m probably a better covert op pilot then you, i can judge the impact better, also because i dont have a team backing me up all the time and I also play other tiers then T3

 

VS interceptors they are relatively ok (I am not sure if the explosive damage reduction applies here whereby frigates take more while interceptors take less). Its against frigates where CO can unleash all 3 damage types with overwhelming amount which destroys frigates, especially guards

I flew covert op for 90 % of the time, I know what I m saying, I was very good at it, main weapon, orion and missiles, they all have their uses. The fact that you underestimate the importance of the missiles in dogfighting means you dont know how to use them. Easy to take things away you cant handle. I m probably a better covert op pilot then you, i can judge the impact better, also because i dont have a team backing me up all the time and I also play other tiers then T3

What if I tell you I’m probably better CovOps pilot than you and missiles were(still are) nice addition to main weapon but that’s it.

If your good performance on CO is based on missiles, u r doin something wrong and need to work on your weapon pew pew skillzz :012j:

I flew covert op for 90 % of the time, I know what I m saying, I was very good at it, main weapon, orion and missiles, they all have their uses. The fact that you underestimate the importance of the missiles in dogfighting means you dont know how to use them. Easy to take things away you cant handle. I m probably a better covert op pilot then you, i can judge the impact better, also because i dont have a team backing me up all the time and I also play other tiers then T3

 

 

Ignore alex because alex is right  005j.png