Star Conflict v.1.0.14 Discussion

So… the new guard weapon is still broken in beacon games, and a single guard firing at the beacon can just nullify any capture attempts.

 

Nice to know.

 

And that is supposed to be good because??? do you want to drop recons from the game since they CAN’T xxxx do their job now if it is just a guard firing at the beacon from 7 km away?

 

Good job.

There is a slight possibility to cap it though, since Cap Area is 750 but Destructor AoE is 700, but I agree that it is still wrong

There is a slight possibility to cap it though, since Cap Area is 750 but Destructor AoE is 700, but I agree that it is still wrong

I can live with 500 m radious, but 700 is too much. It is impossible to cap.

 

I have lost two games in a row of beacon hunt, just because we cloudln’t cap the beacon and they just caped it step by step, and we couldn’t reset.

 

The damage is negligible, but the reseting cap is just broken.

 

Lower the radious and increase de damage.

Do you like the feeling of being like a frigate near a contested beacon?

Do you like the feeling of being like a frigate near a contested beacon?

there is a difference in being near a beacon whre you can fight back and being 8km away

there is a difference in being near a beacon whre you can fight back and being 8km away

The only 2 ships that can do that are the Scimitar and the Patriarch.

The only 2 ships that can do that are the Scimitar and the Patriarch.

Anyway, you can do it from 6 km in almost any guard with CPU.

The problem is a guard stays out of the fight, at 6-8 km range, and just stops the team for capping. So it is a draw - win situation. Either your team cap and theirs can’t de cap, or your team doesn’t cap, and the enemy team either…

The only 2 ships that can do that are the Scimitar and the Patriarch.

The rest has 5700 which is hardly “near the beacon” is it

Most of those guns aren’t able to hit their marks at that distance.

Most of those guns aren’t able to hit their marks at that distance.

Destructor is a Laser so it’s a guaranteed hit. I agree it needs a range nerf, at most 600m, maybe 500. Buff the damage in exchange. Punish unit clumps.

 

The damage persisting for a few seconds only exacerbates the issue, though it’s very important in other cases.

Larger range on the lasers, the less damage they really do.

At least if you intend on actually staying at a far distance.

Larger range on the lasers, the less damage they really do.

At least if you intend on actually staying at a far distance.

 

the point that people are talking about above is about capping beacons when someone is sat in spawn shooting it, not the damage

Noted. Perhaps if the area effect only turns on when it starts hitting an enemy ship? rather, if the beam itself hits a solid object, or nothing at all, it cancels it out.

For instance, an asteroid, or the beacons. (except beacon drones, of course, drones in general.)

More Guns Types ( especially for frigates ) … Please …

for example  

A10 Thunderbolt Gatlings for Federation 

 

also Fix your 3d models of ships … or give us more turrets for federation ( i count 9 additional spots in Grizzli  and 5 in T-Rex ) 

 

4 Turrets for Federation Frigates  was enough in Close Beta  when Federation ships have 20% better hull and shield then other factions (thats why i pick them)  . But now u CHANGE it and they are the weakest from they all  …so come on … FIX THAT 

 

also Bring Back Mk3 Upgrade Kits .

 

 

and add option for camera position/angle  for PVE world  to be able set it a little bit up i want to see my ship not only its engines  

Feds weakest?

C’mon man

Feds have awesome ships

T3: Wolf, Wolf M, Kite, Valor, Bear, Anaconda M

T5: Grey Falcon, FalconM, Piranha, Trexmk2 

Fed Frigates are weak… \ *Brain is processing *

 

Must… not… Laugh…

Rakza said something which make sense… \ *Brain is processing *

 

Must… not… forget… This… day…

fed ships are more survivable than Jericho and empire in some cases, they’re faster and more maneuverable in general, that helps.

 

infact, fed ships are some of my favourites in the game. Hawk-M, Anaconda and Anaconda-M, Polus, Wolf-M, Swift Mk3, Kite, Konkistador. They’re all extremely good ships. Heck, even the Alligator Mk2, an engineer people seem to find weak, can be converted into a pretty neat little healer - 2 engine slots for shared coolers, supercooled charges and eclipse launchers.

 

Jericho make frigates that are generally quite slow and very vulnerable when the shields go down. As are all jeri ships as a rule of thumb. I am sure there are a few exceptions. Empire have ships with tiny (until modified) shields and huge hulls (bring on the coil mortars/shrapnel/assault rails). They are also slower than fed.

 

Fed strike a balance in the middle and trade off the survivability lost with speed, which in it’s own right IS survivability. Especially when running a Adaptive setup.

 

There are no more guns needed on ships. Covering a ship in guns will ruin it’s looks. This game is as much about looking good (because it does, especially fort muerto) as it is shooting and killing. Four gun turrets on a grizzly? sweet. If you can’t kill people with four guns, you’re not doing it right. LRF only keep six because they’ve been made so incredibly weak. If people used LRF as heavy gunships (surprise surprise, that’s one of their best features, 6 coil mortars is a fun gig), they’d be nerfed in turrets and buffed in health in all likelihood because they would become overpowered. It’s only because people spawn camp that they are made so weak, and are continually weakened. I could sneeze on a harpy’s shields and end up with hull damage.

 

Your points are invalid. Entirely. Feds are good ships. Fed guards even more so. Think of the Reaper, Anaconda-M, Grizzly Mk2, T-Rex Mk2. The only crappy fed guard i can think of is the Alligator-C, but even that wasn’t a bad ship, it just couldn’t get it’s full potential. Fed engineers are incredibly good at their job. Fed fighters are fast and deadly, fed inties are also, fast and deadly.

 

Frigs don’t need more gun types. If the game followed your logic, frigs would have doomsday launchers for guns and inties would have 1 hp. If you cannot cope with the weapon systems available to you, what kind of player are you?

 

Y’know that thing of survival of the fittest? adapt to change or become obsolete.

Feds weakest?

C’mon man

Feds have awesome ships

T3: Wolf, Wolf M, Kite, Valor, Bear, Anaconda M

T5: Grey Falcon, FalconM, Piranha, Trexmk2 

 

T5: And Lion Mk2, Spectre Falcon and Lion are also pretty neat.

T4: Eagle-M, Golden Eagle, Panter, Tiger 2, Tiger, Grizzly Mk2, Grizzly M, Swift Eagle…

T4: Eagle-M, Golden Eagle, Panter, Tiger 2, Tiger, Grizzly Mk2, Grizzly M, Swift Eagle…

 

r11 Eagle is the best ship:D it is like the kite/grey falcon of t4

T4 and T5 still suck IMHO and are in imbalance. It makes no fun anymore to fly it.

Only with big ships. With smaller ships a very good fitting (Mk 3+) seems mandatory.

 

But I really would like to be able to use the full variety of ships which I own also in T4+5.

Not only having to play the more powerful ones in T4-5 PVE and PVP which are already at a good level, to be able to survive and make progress.

 

  1. May I suggest to balance PVE even more in terms of creating separate PVE missions for T4 and T5.

Cause its nearly impossible to fly / level smaller T4 ships in pve because the opponents are stronger than the whole random team.

 

  1. Levelling smaller T4 ships in PVP is also very challenging, as in the usually very small teams 4vs4 (incl. a bot) you may not do a single mistake.

And with a Mk2 fitted smaller ship you have merely a chance against Mk3+ player who specialised on this 4 vs 4 situation.

It makes it very awful to start in Mk2 fitting and small ships in these levels.

Would the T4/5 PVP teams be bigger, then a higher number of players in a team would compensate more.

 

To sum up, T4 and T5 has a certain imbalance, that there are too few players to make it a success and attract player like T3.

 

My workaround for this: I play mostly T3 with Gold Ships to get +20% syn, there you have bigger teams and with these synergy points I level T4 and some of the T5s. But it could and should be better than that …