so it looks like most of QQ wore off. So how many of you noticed this:
and it looks like no one is getting gold standards retrospectively, and that is how much gold you would’ve had towards your own crew.
And speaking of technicalities, crew is not pay to win, because there are multiple ways to get gold standards in the game without paying a cent, so that removes the definition of pay2win, and brings it back into pay2grind less category.
I am. I was wondering why was I getting 10GS per achievement.
And also true. Iirc, you have a chance at getting a few on Sandbox, as well, I’ve seen loot worth, like, 10GS. It’s an infinitesimal amount considering how much everything costs in the game, but works for the purpose of giving Standards, I guess…
I remember when they first impemented this, and it sounded good and all in writing. But the past few months, most games have been a slaughterfest. I’m personally not great at pew pewing, so I’ve always focused on the objectives because that’s my use. When I get ECM’d, apparently my team loses. Does the algorithm account for time played, because I shouldn’t consistently be placed with a team that has never seen a beacon before [in T3]? Though sometimes I do get a good team, and then WE steamroll the opponent. Very rarely is there a close match.
T4 and T5 were combined because everyone liked sitting pretty in T3 so no one ever filled in the rest, right? The problem is that the T5 ships blow the T4’s out of the sky. You’re better off flying a T3 interceptor fully outfitted in T5 and hope for detonation [but then the T4’s never ever get synergy]. Really the only thing that can fix that issue is to convince [the non-hardcore] people to actually move on from T3. I hate to say this [because it finally went away], but could a small Tier overlap between higher T3 and low, non-premium T4, where there is only 1 or 2 T4’s out of 15 per team… [now that I’m typing this it seems matchmaking-unmanagable]. Maybe just make T4 a little more affordable and NOT mixed with T5.
The problem wasn’t that there weren’t enough people in T4. The problem was that there were too many people in T3 and in T5. The problem with T5 ships isn’t the equipment or the pilots, it’s the Implants. The Implants are just ridiculously overpowered, when compared even to Gigas-II.
But the REAL problem is that the devs always pick Occam’s Razor for every solution and it does NOT work for the major issues this game has.