Look! He thinks that devs read this forums… :00555:
Right… ships are OP, players factor means nothing if you have higher rank ships…

… it took you a full 4 minutes? *shakes head*
- The Matchmaker Punishment. Winning matches doesn’t reward you. It STILL punishes you. HARD. By pitting you against stronger and stronger opponents whilst your own team gets progressively weaker and weaker. This isn’t competitiveness. It’s a slaughterfest. And nothing is done to balance it. Not only that, but I’ve heard they mixed T4 with T5 now? Are you serious? Merging T4 with T5? Really? T5 is still the complete imbalance it was the day it came to life and you decided the best alternative is to merge it with the Tier below it? Whatever happened to fair play? Has the active playerbase declined so far that you’re forced to bring back mixed Tiers again? What happened?
I remember when they first impemented this, and it sounded good and all in writing. But the past few months, most games have been a slaughterfest. I’m personally not great at pew pewing, so I’ve always focused on the objectives because that’s my use. When I get ECM’d, apparently my team loses. Does the algorithm account for time played, because I shouldn’t consistently be placed with a team that has never seen a beacon before [in T3]? Though sometimes I do get a good team, and then WE steamroll the opponent. Very rarely is there a close match.
T4 and T5 were combined because everyone liked sitting pretty in T3 so no one ever filled in the rest, right? The problem is that the T5 ships blow the T4’s out of the sky. You’re better off flying a T3 interceptor fully outfitted in T5 and hope for detonation [but then the T4’s never ever get synergy]. Really the only thing that can fix that issue is to convince [the non-hardcore] people to actually move on from T3. I hate to say this [because it finally went away], but could a small Tier overlap between higher T3 and low, non-premium T4, where there is only 1 or 2 T4’s out of 15 per team… [now that I’m typing this it seems matchmaking-unmanagable]. Maybe just make T4 a little more affordable and NOT mixed with T5.
and it looks like no one is getting gold standards retrospectively, and that is how much gold you would’ve had towards your own crew.
And speaking of technicalities, crew is not pay to win, because there are multiple ways to get gold standards in the game without paying a cent, so that removes the definition of pay2win, and brings it back into pay2grind less category.
It’s a shame they aren’t awarded retroactively since, you know, we were Beta and helped them out a lot and all. Then again, that’d only be… okay so 1000 IS a lot to me.
Technically, we’ve gone a bit over a year [or two?] with the assumption that gaining GS outside of paying was not lucrative enough to even be considered ‘heavy grinding’, and that was when we could get GS from playing every day and [more that we get now] from more-common polls.
I remember a good amount of people liking the idea of implants per ship [though the arguments for it were pretty terrible at the time]. I don’t believe they should be GS exclusives because of balance reasons already stated. I could see you trying a balance by giving the second crew for free as well and GS for third and fourth, but that wouldn’t fix the outstanding issue with a shift into *actual* p2w [please, those GS ships and the duplicator are nowhere close to p2w]. Next thing you know, we get our second missile slot back IF we pay GS per ship.