Star Conflict v.1.0.1 Discussion

Well, back then spending didn’t feel necessary.I didn’t feel I had to do it.

 

Now I feel like the Dev Team are pushing crap on me This isn’t a game that’s offering me fun, but optional extras; this is a game nickel-and-diming me for core content that they advertised as being ‘free’.

 

I bought the Privateer pack because I wanted a cool looking pirate ship. I bought the Sawtooth and Blood Tormentor because I wanted more cool looking pirate ships. Not because I felt they were necessary to progression; they just looked cool.

 

I don’t care how cool more Secret Project ships will look or how long it takes to grind for them. I’m not spending any more money on this game because it doesn’t feel rewarding. It feels like an obligation; like I’m being guilt-tripped into spending more money because expecting to be able to earn everything else in the game for free is “selfish and entitled”.

 

Well news flash. I supported this game sixty dollars worth. And I did it gladly because I liked the gameplay. I liked the design. But that doesn’t seem to be enough. Now the game continually bombards players with requests for money and drops horrid grind and pay gates in their path if the player doesn’t pay up. It’s like the pan-handlers down at the street corners, constantly begging for cash at every opportunity.

 

Make a good game, and players will willingly pay. Try to force players to pay, and you’ll lose them to a game that is less interested in their wallet.

 

P.S. For the record, this is the first Free to Play title I ever invested money in. Sadly, this will probably also be the last Free to Play I ever invest money into.

ELRFs with Curved Reflector HBs maybe. Hard to argue with 5k DPS

depends on the map. what do 5k dps help me if it takes ages to move them where they are needed. and randoms barely use their main weapons. in a group, maybe. but i’d still prefer one command and either 2 engis with one guard or the other way around (fed guard preferrably. because speed)

I bought the Privateer pack because I wanted a cool looking pirate ship. I bought the Sawtooth and Blood Tormentor because I wanted more cool looking pirate ships. Not because I felt they were necessary to progression; they just looked cool.

 

I don’t care how cool more Secret Project ships will look or how long it takes to grind for them. I’m not spending any more money on this game because it doesn’t feel rewarding. It feels like an obligation; like I’m being guilt-tripped into spending more money because expecting to be able to earn everything else in the game for free is “selfish and entitled”.

 

Well news flash. I supported this game sixty dollars worth. And I did it gladly because I liked the gameplay. I liked the design. But that doesn’t seem to be enough. Now the game continually bombards players with requests for money and drops horrid grind and pay gates in their path if the player doesn’t pay up. It’s like the pan-handlers down at the street corners, constantly begging for cash at every opportunity.

 

Make a good game, and players will willingly pay. Try to force players to pay, and you’ll lose them to a game that is less interested in their wallet.

 

P.S. For the record, this is the first Free to Play title I ever invested money in. Sadly, this will probably also be the last Free to Play I ever invest money into.

I love free to play games. The feeling of grinding your way through things without spending money is just wonderful - can’t get that anywhere else. It’s like a tingling in the back of the head. So, y’know, I’ve probably invested about 2000 hours into the various free to play games I have. Not a single one has gotten any of my money - except for Star Conflict.

 

The thing is, there’s supposed to be a good balance of grind, content, and investment.

 

Perhaps a good thing to start with would be the bad F2P games. Y’know, those iDevice deals or Facebook games. Candy Crush, Zynga poker, the like. You know what I mean. They provide a minimum of content, slowly adding in so that even the most devoted can’t reach the end of the grind. They do microtransactions for little 99 cent things, like an extra life, or a few more turns to finish the game. It’s fun, in the way that playing one player Yahtzee is fun. It’s mind numbing, honestly. Which isn’t a bad thing. It’s just never going to get any money from anyone who knows that good games exist.

 

TF2, on the other hand, is well known for being a successful F2P game. It’s fun, grind is very small to non-existant, and investments are all small, and have small effects on the game ranging from different build styles to just cosmetic. It gets people to pay by being fun, not by demanding money from them. Now, I didn’t pay anything because I’m one of those weird folks that likes grinding away without paying, and one of those guys that doesn’t particularly think that cosmetics are important.

 

And now on the subject of Star Conflict. A few months ago, I purchased the Soldier of Fortune DLC and Galaxy Explorer DLC, because I thought they were worth it while 50% off. It would make grind a teeny bit shorter, which was really nice, but more importantly, it was going to a good game that I really liked. A respectable grind that could be done in a reasonable time frame without paying, a huge amount of content, and a good price. But now…

 

But now, what? Secret projects cost about 400 monocrystals each, which would take a month and a half each of doing every mission every day with a license, equivalent to about two months and a bit without a license, or about half a year per ship if you never change stations. More if you miss missions. Furthermore, you can’t even change stations without losing your contract progress, meaning you either have to be extremely smart about how you play, or just choose one over the other. Past that, the cost to change stations is now 200k credits, which sounds rather reasonable for about 10 minutes of time, but y’know. Yea, but that I have tasted of the forbidden fruit: and its name was the convenience of 40k credit station changes. I’m trying to grind through T4 right now, and hell if I don’t need to stay in a single station for a month to get a weapon upgrade. Credits are scarce - I have about 100k as of writing this, I think. I could tier down to T3 and play, since grind is easier down there, and I could still get vouchers and monocrystals there. But then I’d be lacking in synergy, and wouldn’t be flying the ships that I’ve been eying for a bit less than a year now. If I try to get some in PvE, half the time I queue in without a squad, I get destroyed. Given, I’m bad at the game, especially in T4/5, but it still seems like the game is shouting at me much like Candy Crush shouts, “Just 99 cents for another life!” Then the question of crews comes up. I mean, seriously? A tiny edge is still an edge. And hell if the introduction wasn’t full of bugs. I can barely fly any of my ships now, because afterburners are a thing of the past without energy stability. And even then, not really worth it, given that adaptives got a super ninja nerf/were bugged out. The old question of if the devs play the damn update before pushing it to the servers comes up.

 

The Star Conflict of 0.x is distinctly different from 1.0, it seems. No longer do we have a reasonable grind, where everything is accessible given a reasonable time frame. No longer can we hold off that old Candy Crush temptation of microtransactions and Facebook integration. No, no. Now we’ve got a released game, and now we can’t try to monetize in that old fashioned, off in the sidelines way, can we? No, indeed. No, we cannot.

A lot of people complaining about this last patch.  I hope the devs are listening.

 

Are you listening devs?

 

. . . crickets chirping . . . 

one dev posted in this thread. but usually you don’t see a thing of them in the english area. not sure if they don’t care, don’t understand or maybe have order to do what they do so there’s no reason to read all the hate in the forum

Imo this is a game where you can’t have everything from the start, you can’t have end game content (craftable ships) in less than a month and a half, but you can have fun while not having everything, while at the same time having something to strive for. In TF2 you don’t advance basically, you just log in, shoot some stuff, get out. Here, i always have something to strive for. 

Also you are not looking from the perspective of a beginner player. Until they reach tier 4-5, depending on how much they play every day of course, they should be able to have the crystals for a craftable ship. 

I really don’t think the grind is too much. 

Everybody’s a critic and judges the game subjectively.

Stop criticizing everything and try to focus on the important things. Like the P2W wall on crews. 

To all people complaining about duplicators… do you know that they can be manufactured for free? and that you will receive 5 each 5 days you log in consecutively?

 

Just saying.

 

Also, concerning the crews, yes, they do give you a little bit advantage over a guy without crews, but tbh, you only need more than 1 ships from tier 4 and above and SQ. And 1v1 you don’t have any advantage over a guy with 4 crews. He just have the same implants that you have.

 

And tier 4 and SQ, most people there are dedicated players who have invested in the game, and most likely will have spare GS to buy a crew.

 

Should they leave at least one crew slot for credits or unlockable by rank? definitely, like they did with the 4th hangar slot.

 

But is it enough to bring the pitchforks and make all this drama? I don’t think so.

 

It is good that we give our feedback to the developers, what we think, and what we consider will be a nice balance between a business model and a fun game. But please, don’t lose the focus. The game is good, and the grind is ridiculously low considering other F2P games.

 

I have double the hours in World of Tanks, and I don’t have even a single nation unlocked (hell, I just have 3 tier 10) while here I already have all ships elite.

 

Finally, secret projects are supposed to be a very unique and hard ship to make. That is the reason you need that much time farming the crystals. Any player, no matter how many hours they put into the game, will take the same in farming the crystals ( about half an hour per day) and most of the time the cost of switching stations is covered by the daily mission reward. I still remember when some months ago changing stations, which was purely cosmetic, cost 100k credits, and nobody complaned. Now that it is 200k, and gives you benefits, suddenly everyone is crying. I agree that 100 k will be better than 200k though, but as everything, it is open to change.

 

So TL;DR, yes, devs sometimes screw things, but so far they have made a great game. At least for me, the balance is still positive.

someone said LRFs are needed in pve now? hell no! these things die first, at least if they’re piloted by randoms (who mostly snipe -.-). engi, guard and command are great pve ships and i’d prefer to not see anything else in my pve matches

Oh, man, would you hate my guts, then. On Blackwood, I only use a Guard, Gunship and LRF. Engineer when no one else fields one on the 3rd stage.

 

ELRFs with Curved Reflector HBs maybe. Hard to argue with 5k DPS

As long as you know what you’re doing. Most of them don’t even know what that Pulsar is when it starts hitting them, until their armour is at half and they can’t hide quickly enough.

 

So TL;DR, yes, devs sometimes screw things, but so far they have made a great game. At least for me, the balance is still positive.

You’re still not giving them a dime, though.

You’re still not giving them a dime, though.

I did one year ago, when I bought 3 DLCs in a steam sale.

I did one year ago, when I bought 3 DLCs in a steam sale.

Yeah, same, got all 6. I fully regret it, now I see how the game regressed.

 

All bought when the game was FUN. Then the missile revamp came… Turning a tactical advantage into a no-brainer spam-fest. And I started to think what else would they ruin. I spoke too soon when the weapon revamp arrived. Although it helped a lot with balance, removing the option to have multiple ammunitions was… pathetic, to say the least… And I thought they’d stop there… BOY was I wrong again… Passive revamp. It brought balance, sure, but the layouts on some of those Premium ships… UH BOY… They learned nothing.

Yeah, same, got all 6. I fully regret it, now I see how the game regressed.

 

All bought when the game was FUN. Then the missile revamp came… Turning a tactical advantage into a no-brainer spam-fest. And I started to think what else would they ruin. I spoke too soon when the weapon revamp arrived. Although it helped a lot with balance, removing the option to have multiple ammunitions was… pathetic, to say the least… And I thought they’d stop there… BOY was I wrong again… Passive revamp. It brought balance, sure, but the layouts on some of those Premium ships… UH BOY… They learned nothing.

I prefer having a balanced game than a fancy one. I didn’t play with the old dual ammo and no class stuff, but for I was told, It was a real mess.

The only things I would like to see back are :

  • Heavy Railgun
  • Heavy Plasma
  • Multiple missile Slots
  • Games Dynamics imposed by Fighters instead of Interceptors

 

The only things I would like to see back are :

  • Heavy Railgun
  • Heavy Plasma
  • Multiple missile Slots
  • Games Dynamics imposed by Fighters instead of Interceptors

 

Same. And multiple ammo slots. And more ammo types.

 

I prefer having a balanced game than a fancy one. I didn’t play with the old dual ammo and no class stuff, but for I was told, It was a real mess.

It was. The weapon changes came to balance it out. But, in removing the alternate damage type, they also removed EVERYTHING that made weapons fun. The same way they did with missiles. I don’t care if they don’t put back the alternate damage types, I just want MORE AMMO SLOTS TO USE!

 

Missiles had a limited usage in battle, but you had multiple slots of them, giving you a tactical option in the game. As it stands, Missiles are now a brainless option to spam on your enemy. Just bring back the old system! And put the current system as loot on the sandbox. Why should we have magically replenishing missiles in the middle of space!?

 

Oh, your missiles have depleted. Gotta wait 3 minutes until they reloaded.

“Why? Where are they coming from?”

“From spaaaaaaaaaace!!!”

THAT DOESN’T MAKE ANY SENSE!

Same. And multiple ammo slots. And more ammo types.

 

It was. The weapon changes came to balance it out. But, in removing the alternate damage type, they also removed EVERYTHING that made weapons fun. The same way they did with missiles. I don’t care if they don’t put back the alternate damage types, I just want MORE AMMO SLOTS TO USE!

 

Missiles had a limited usage in battle, but you had multiple slots of them, giving you a tactical option in the game. As it stands, Missiles are now a brainless option to spam on your enemy. Just bring back the old system! And put the current system as loot on the sandbox. Why should we have magically replenishing missiles in the middle of space!?

 

Oh, your missiles have depleted. Gotta wait 3 minutes until they reloaded.

“Why? Where are they coming from?”

“From spaaaaaaaaaace!!!”

THAT DOESN’T MAKE ANY SENSE!

What about missiles have to be loaded in the cartridge after each salvo is launched? Like World of tanks autoloaders. You have enough missiles to last all the battle, but you can only ready 6 of them in the tube launchers. Easy and realistic.

 

But you can just accept that you can repair your structural damage in 1 second thanks to “magic”

 

It is an arcade game after all. Balance and gameplay mechanics are over realism.

 

I would accept 2 missile slots if switching them means you need to reload for 2 mins.

Yeah, same, got all 6. I fully regret it, now I see how the game regressed.

 

All bought when the game was FUN. Then the missile revamp came… Turning a tactical advantage into a no-brainer spam-fest. And I started to think what else would they ruin. I spoke too soon when the weapon revamp arrived. Although it helped a lot with balance, removing the option to have multiple ammunitions was… pathetic, to say the least… And I thought they’d stop there… BOY was I wrong again… Passive revamp. It brought balance, sure, but the layouts on some of those Premium ships… UH BOY… They learned nothing.

 

the old dual ammo system was well over powered man come on, it is much better without it, weapons actually have a counter now and are relatively balanced

Hey,  Oryngton, just STOP complaining.

I won’t say perfect, but I find the game great. If there were not those bugs in that patch, I wouldn’t complain.

We can earn many GS with those contest and achievements so crew =/= P2W.

 

Thanks to the stickers contest, I win between 100 and 200 gs per day without doing anything (It’s really cool to log-in with 6+ mail with GS inside everyday ). The tournament recently gave 45k GS to the winners. There’s contest that give 4-8k gs very often. Find me another game that give such a big reward for ‘nothing’.

 

They add new contents and try to do their best with balance issues.  If you find something that you don’t like (bug, OP stuff, boring stuff, …), just report it. They’ll have a look and judge if a change is necessary. There’s no need to yell/cry at them.

All of those GS sources are… well, bullshit. How many people are going to win those? The tournaments especially are just giving GS away to people who’ve probably already bought all the DLC and invested heavily in Premium ships, so there’s little if any money left to squeeze out of them.

 

YOU are earning 200 GS a week, but nobody else will. At best, 1-2 people a year will get that kind of income stream. It’s a con, an American Dream style lie; they show you someone who started just like you, an ordinary player, and look at how much free GS he has now! That could happen to you as well! Just keep playing and be sure to spend $80 on Duplicators while you’re at it!

 

It’s not being pro-community; it’s manipulating people under the guise of being pro-community.

Just keep playing and be sure to spend $80 on Duplicators while you’re at it!

Duplicators are free… 

All of those GS sources are… well, bullshit. How many people are going to win those? The tournaments especially are just giving GS away to people who’ve probably already bought all the DLC and invested heavily in Premium ships, so there’s little if any money left to squeeze out of them.

 

YOU are earning 200 GS a week, but nobody else will. At best, 1-2 people a year will get that kind of income stream. It’s a con, an American Dream style lie; they show you someone who started just like you, an ordinary player, and look at how much free GS he has now! That could happen to you as well! Just keep playing and be sure to spend $80 on Duplicators while you’re at it!

 

It’s not being pro-community; it’s manipulating people under the guise of being pro-community.

So pessimistic. If you are sure you don’t try then don’t complain. Those contest are small contest that everybody can do.

I’ve just read on facebook that they’ll start a weekly contest of drawing with 6k gs. 

WEEKLY !

Take your pencil, draw, draw, and draw again.

If you don’t try and start as someone who think he will loose, you will.

 

Then, I win 100 gs a day, not a week. :stuck_out_tongue:

 

Well, I think you just ask for too much. Don’t think they’ll throw bundles of 200$ for every players that reach t2. If you want to be rewarded, you need to invest your time in the game.

After all, I’m a casual player like you, but I’ve won a contest. Why not you ?

Duplicators are free… 

The Devs try to con you out of GS every time you die in PvE. They are being charged for with real money.