The game for me just shot itself in the foot. Maybe head.
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Moving to one pay-booster and one credit booster, and per ship - why change something that worked!? Don’t you see, nobody will spend money on these things, they are too damn expensive!
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T5 Premiums. Because we needed them so badly!? Why!? WHY!?
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Hangar switching price… can your greed ever stop!? Did you maybe think about the fact, that your prices are simply not adequate, and thats the reason why people are not spending enough GS?
PLEASE get your head out of the sand, and take a look at your competition! Any successful F2P game! How they get thousands of players - and keep them!
- Nice ship building, I like that part.
But it does not cover, that this game just went one more step towards P2W. The lack of R15 Premiums was the major and final argument against that reasoning. There is not enough ingame GS income to justify this.
If you take a look at the premiums, you will see none of them are better than the rank 15 counterpart. This also happens in Rank 12 tbh.
No pay to win, just pay to grind less.
Of course you are basicly right, but only very very basicly, since in CTB this means a payer will have two ships instead of one per type.
There are countless reasons why you could say, this game has went p2w with this; You are right, golden ships might not be better (however this has to be seen), but free ships now have less flexibility.
In Invasion, golden ships have upsides; which was cool because there were no T5.
All in all, this argument, which I supported, only worked as long as the best ships in each line were white ships. Now you can just buy yourself up straight to the endgame.
It does not matter, that you repeat “It’s just pay to grind less” mantras, a majority of people looking at the game, will just come to the conclusion it is p2w, while the others, who don’t care, will eventually give up grinding; leaving a small group of enthusiast fans in the boat, who will buy those ships and wonder why nobody comes playing.
It is this simple: it’s a bad decision to make a game non stop “pay to grind less”, if the highest achievable grinds are also buyable.