Star Conflict v.1.0.0 Discussion

If you take a look at the premiums, you will see none of them are better than the rank 15 counterpart. This also happens in Rank 12 tbh.

No pay to win, just pay to grind less.

Just one word: Mauler.

P.s. and in t3 the blood tormentor, t4 dunno. For me that tier doesn’t exist anymore.

If you take a look at the premiums, you will see none of them are better than the rank 15 counterpart. This also happens in Rank 12 tbh.

 

No pay to win, just pay to grind less.

Guess I spoke too soon. My bad.

Wish there are t3/4 secret projects in the future too :wink:

Guess I spoke too soon. My bad.

Wish there are t3/4 secret projects in the future too :wink:

Wish there are t3/4 secret projects in the future too :wink:

t3/4 secret projects

 t3/4

t3

 

!!!

What is the number exactly? 

To craft a ship you need 6M credits + to craft 9 passives slots. A passive slot is between 15 and 25 monocrystal.

Just one word: Mauler.

P.s. and in t3 the blood tormentor, t4 dunno. For me that tier doesn’t exist anymore.

Archdragon is better than the mauler all around. Mauler is just better with previous RT because it was a glass cannon with epic damage projection which could retrat to safety. Now you will see a lot less of them.

 

Blood tormentor is worse than the Crus S. More damage dealing, but that is not the job of a guard.

 

T4 is all right. I don’t understand why people complain so much. I’m playing most of my games with tier 4 ships, even against tier 5 ones.

Too craft one ship I need ~500monocrystals… that’s crazy!

What is the number exactly?

Dunno exactly, I can’t open the game right now, but we are talkin’ of more than 200.

Edit: see tillo’s post above this…

this-is-madness.jpg

Archdragon is better than the mauler all around. Mauler is just better with previous RT because it was a glass cannon with epic damage projection which could retrat to safety. Now you will see a lot less of them.

Blood tormentor is worse than the Crus S. More damage dealing, but that is not the job of a guard.

T4 is all right. I don’t understand why people complain so much. I’m playing most of my games with tier 4 ships, even against tier 5 ones.

I hope we will se less mauler spam in t5 but i had to say that with the nerfed range of pulse laser the rt is still an annoing fact (now i need to fly too damn close to their minefield to hit, so i don’t have too much time to take them down).

I simply don’t play anymore t4 because i have all the ship r10 to 12 with max sinergy. And for sector conquest i use t5 stuff.

The game for me just shot itself in the foot. Maybe head.

 

  • Moving to one pay-booster and one credit booster, and per ship - why change something that worked!? Don’t you see, nobody will spend money on these things, they are too damn expensive!

  • T5 Premiums. Because we needed them so badly!? Why!? WHY!?

  • Hangar switching price… can your greed ever stop!? Did you maybe think about the fact, that your prices are simply not adequate, and thats the reason why people are not spending enough GS?

 

PLEASE get your head out of the sand, and take a look at your competition! Any successful F2P game! How they get thousands of players - and keep them!

 

  • Nice ship building, I like that part.

 

 

But it does not cover, that this game just went one more step towards P2W. The lack of R15 Premiums was the major and final argument against that reasoning. There is not enough ingame GS income to justify this.

 

If you take a look at the premiums, you will see none of them are better than the rank 15 counterpart. This also happens in Rank 12 tbh.

 

No pay to win, just pay to grind less.

Of course you are basicly right, but only very very basicly, since in CTB this means a payer will have two ships instead of one per type.

There are countless reasons why you could say, this game has went p2w with this; You are right, golden ships might not be better (however this has to be seen), but free ships now have less flexibility.

In Invasion, golden ships have upsides; which was cool because there were no T5.

All in all, this argument, which I supported, only worked as long as the best ships in each line were white ships. Now you can just buy yourself up straight to the endgame.

It does not matter, that you repeat “It’s just pay to grind less” mantras, a majority of people looking at the game, will just come to the conclusion it is p2w, while the others, who don’t care, will eventually give up grinding; leaving a small group of enthusiast fans in the boat, who will buy those ships and wonder why nobody comes playing.

It is this simple: it’s a bad decision to make a game non stop “pay to grind less”, if the highest achievable grinds are also buyable.

stuff is looking good. still wired u say u made the pve this was cus peeps was complaning about hige tires were ruining there games, now it seams t2 and t4 is useless in pve cuse of the fixed ranks…i just brught the golden eagle and as feared its the ugliest thing out there, if u change stuff cus peeps complain then please fix somthing on that eagle ship… looks like a crane with 2 arms for lifting or simply a container mover… and its kinda funny how u can see it was ment as a fighter with 4 gunslots… please it looks awfull…fix it, the other intys are looking awesome but someone got a brain freeze and made this abomanation…

change coulor on Mk5 weapons, come on its alien tec and have same skin as mk4, dont be like that…make it nice.

The game for me just shot itself in the foot. Maybe head.

 

  • Moving to one pay-booster and one credit booster, and per ship - why change something that worked!? Don’t you see, nobody will spend money on these things, they are too damn expensive!

  • T5 Premiums. Because we needed them so badly!? Why!? WHY!?

  • Hangar switching price… can your greed ever stop!? Did you maybe think about the fact, that your prices are simply not adequate, and thats the reason why people are not spending enough GS?

 

PLEASE get your head out of the sand, and take a look at your competition! Any successful F2P game! How they get thousands of players - and keep them!

 

  • Nice ship building, I like that part.

 

 

But it does not cover, that this game just went one more step towards P2W. The lack of R15 Premiums was the major and final argument against that reasoning. There is not enough ingame GS income to justify this.

 

Of course you are basicly right, but only very very basicly, since in CTB this means a payer will have two ships instead of one per type.

There are countless reasons why you could say, this game has went p2w with this; You are right, golden ships might not be better (however this has to be seen), but free ships now have less flexibility.

In Invasion, golden ships have upsides; which was cool because there were no T5.

All in all, this argument, which I supported, only worked as long as the best ships in each line were white ships. Now you can just buy yourself up straight to the endgame.

It does not matter, that you repeat “It’s just pay to grind less” mantras, a majority of people looking at the game, will just come to the conclusion it is p2w, while the others, who don’t care, will eventually give up grinding; leaving a small group of enthusiast fans in the boat, who will buy those ships and wonder why nobody comes playing.

It is this simple: it’s a bad decision to make a game non stop “pay to grind less”, if the highest achievable grinds are also buyable.

To be competitive, they will have to grind rank 15, because tier 5 premiums are not competitive. Maybe the Imperial recon as a warp capable damage dealer, but most if not all the other premiums are worse than the rank 15 ones.

 

I agree that some players will see this as pay to win, but I still remember thinking that the Löwe was pay to win in World of tanks, until I learned to play…

 

Anyway, I would prefer that there were no rank 15 premiums tbh. In fact, since rank 12 premiums had all passives, they worked as tier 5 premiums (In fact I’m playing tier 5 with my rank 12 premiums)

 

But don’t forget this game is still great.

 

Even if they screwed up with boosters. That was just… meh.

Somebody had “a huge list of complaints and demands that he will post after release”

Who was that ?

The reward for grind should not be more grind. Progression is nice, and a sense of progression can help keep people engaged in a game, but progression works best when it’s chopped into bite-sized pieces.

 

Case in point, I’m currently replaying R-Type Final, a game I apparently sunk nearly 50 hours into according to the flight log on my profile. I made a new profile and decided to try and unlock all 101 ships again. You start with 3.

 

Now, Final gives you clues how to unlock new ships. These are usually “battle experience is necessary.” or “experience with the previous ship is necessary.” So the game wants me to play, often with specific ships, to get new ships. That’s fine. But when I can beat the whole game using one ship for most of the playthrough and STILL haven’t unlocked the next ship in the chain I cannot help but feel frustrated. It takes about an hour or two for a full-game run.

 

Star Conflict is a game broken down into games of about 15 minutes a pop. As such, it’s a little unreasonable to assume something after every match, but it’s also a game with multiple levels of progress, so you can have the milestones fast and frequent. Smaller progression paths end with a jump in the big progression - synergising a ship is 8-10 “goals” that add up to a big goal of being able to buy a new ship.

 

But progression through ships slows right down toward the top. Progression through equipment is likewise a crawl. At every turn the game is hamstringing players for the sake of wringing money out of them, rather than offering them something they want to buy to increase their enjoyment of the game.

 

No matter how they spin it, this is pay to win design. It’s core intent is to give free playing pilots and low-end investors an inferior experience, while at the same time kicking the big spenders in the teeth just so they can argue that they’re being fair to everyone.

 

Well it’s not. Fair to everyone would be getting rid of Mk V gear and making Mk III and IV a lot more accessible. Fair to everyone would be removing the Premium Advantage in Tier 3. Fair to everyone would be getting rid of pointless grind and instead monetising on the idea of people buying what they want, not what they need.

…i just brught the golden eagle and as feared its the ugliest thing out there, if u change stuff cus peeps complain then please fix somthing on that eagle ship…

 

it looks like every other T5 Fed Ceptor. And yes they are ugly. Feds have money issues. I kinda like their uglyness.

Premiums look like their highest rank counter part in the same tier.

 

 

… but most if not all the other premiums are worse than the rank 15 ones.

 

Problem with WoT comparisons is, that by having a foothold in the eve community simply by having some fans at battleclinic, they gained a massive momentum in playerbase and popularity; I think WoT could have done what they wanted, and it would have been successful from that point on. I know WoT, but I actually didn’t play it; many people i heard talking about wot had the opinion it’s p2w.

You are of course right, which is clear to me and you, I am also more speaking about how it will appeal to people who do not love this game already anyway.

 

A much nicer solution could have been to give T5 ships different hulls for GS, like customization, and instead expand the T5 shipline with those secret projects. There are just myriads of ideas, they could have done.

Mainly because, after T3, grinding up those ships actually becomes a repetetive and non-fun task, and T5 just looks like T3 with even more uber ships to many.

 

Also don’t forget later patches could change the facts about those premiums; but one part why i did not completely over-rage is, that after looking at them, i saw that most of them were meh.

200ish crystals to craft the ship is not THAT bad. About 1 month with 1 hour per day?

200ish crystals to craft the ship is not THAT bad. About 1 month with 1 hour per day?

Sorry, it’s much more. At least 400/500 for ship.

Anyway 1 hour per day of invasion sound to me like a torture.

can you craft those ships more than one time?

 

or modify their configuration later? (well you can recraft them of course)

200k to change contract??? this is too much, how are new players supposed to change contract? if their maximum ship is r6 for example, they cannot pass through the middle of invasion to get to a new hanger and 200k is crazy money to swap to a new contract at that level

Contract/Hangar changing cost is just hilarious. Do you ever think about those new players you wanted to get in the game? This wont happen and those who keep playing will probably stay in one faction for 2 months.

And the boosters… im looking forward to your next “generous” gold rewards where I can grind half of the gold for ONE booster.

The rest, ah I don’t even bother have fun further developing this corpse. I hope one day the mummy can walk…