Star Conflict v.1.0.0 Discussion

So all the new paid premiums ships are lvl 0 ? I don’t think so. ^^

No, the new paid premiums are top syn level, as always.

 

But the manufactured ones are not premium. They can be purchased so they start with 1 rank synergy.

No, the new paid premiums are top syn level, as always.

 

But the manufactured ones are not premium. They can be purchased so they start with 1 rank synergy.

Premiums shown in the patch note have stats of rank 1 syn.

Or they made t5 interceptors with 330 top speed.

Ahhhhhhhhhhh

The patch is great and the RT nerf was required.

But this huge Disintegrator nerf is sooooo unnecessary, before there was the RT the LRF’s were great in balance and everything, but with this patch i’ve to think about to replace my 4th slot with something else.

So all the new paid premiums ships are lvl 0 ? I don’t think so. ^^

I was referring to the craftable ones.

if the normal T5 prems appear slower, it is because that ships that you havent bought yet dont show bonuses from implants (fed R9) and any modules that are equipped.

but in reality, they are exactly the same as their non-premium counterpart in regards to base stats.

AAAAAAnd now the Jericho LRF became absolutely useless. Good job. When you gonna take it out from the game as well?

Deal With it, LRF Players !

Another torp nerf although wasn’t the 21 deg/s a bonus when they implemented that?

Seeing faction-specific special modules back (Finally!) Is very welcome.

I’d like to see it used across the board though and not just in the endgame ship crafting. It would be a perfect opportunity to fix some of the weird parts of the ship tree (*cough* T3! *cough*) and would help free ships remain viable rather than being overshadowed by premiuns like they are now.

Deal With it, LRF Players !

Never, we are not flying rocks like you. Which ship should i take now?! Guard? LRF is becoming useless…

Never, we are not flying rocks like you. Which ship should i take now?! Guard? LRF is becoming useless…

I’m with you Omega, LRF never dies! Don’t nerf the snipers!

So… boosters are now ship bound instead of account bound, does that mean that I will have to pay for 4 different boosters each game if I use all the four hangar slots? are they only used if you select that ship in battle?

 

No price rebalancing then?

 

This booster change is getting me annoyed… why do you change something nobody complained about, and was working just right?

I’m not logged in yet. Is/will be there a sale soon?

So… boosters are now ship bound instead of account bound, does that mean that I will have to pay for 4 different boosters each game if I use all the four hangar slots? are they only used if you select that ship in battle?

 

No price rebalancing then?

 

This booster change is getting me annoyed… why do you change something nobody complained about, and was working just right?

Well, I think that it was a bit too much. And there was no place to buy premiums boosters once you have the normal one.

At least now, you have to choose between tank or damage, that’s a fair point.

I’m with you Omega, LRF never dies! Don’t nerf the snipers!

True LRF players didn’t adjusted their play to RT, because it was going to get nerfed anyway.

 

Now desintegrator has less insta pop capabilities, but it is better for sustained fire. And the survivability nerf… well, LRF are glass cannons anyway.

And when they make craftable LRF ship guess what modifiers are going to be 3x and 3x? ;p

Now desintegrator has less insta pop capabilities.

This is what i’m missing…

Finally they nerfed RT. Also nerf/buff are quite good this round, and i found the craftable ship a good thing (a lot of item can be obtained salvaging upgrade module and item, only monocristal have to be collected in invasion).

But… the whole sistem of “booster” was destroyed (and no, you can’t chose a booster for every single ship).

Look at the armory, ther’s an item called “contraband something” buyable via gs that grants: ammunition, crafting material, monocristal or blueprints. Sound a bad idea to me.

We can’t see online population now, I understand that devs doesn’t want show the actual low population to the possibly new players but that sounds as a silly solution to me.

No more recostruction respawn in PVE? Not really my problem, i don’t play pve anymore.

The craftable gunship is gonna be unfair…

Ion Emitter (which is buffed now)

3x Capacitor

3x Hull

1x CPU

2x Engine

Enjoy boooom!

Only newbs was spamming shot with Empire LRF. 

Good one were shooting when there’s an opening. So that’s an insane nerf to desintegrator.

The craftable gunship is gonna be unfair…

Ion Emitter (which is buffed now)

3x Capacitor

3x Hull

1x CPU

2x Engine

Enjoy boooom!

How is this better than 1 engi 1 cap 1 shield 3 hull 3 cpu of the lightbringer? Also LB has faster recharge and more overheat time.

 

But I have in mind one build for the Mjolnir… oh dude, this is gonna be fun.