Star Conflict OBT v0.9.1 Discussion

Increased profitability of pirate ships

 

Could you be more explicite please?

Synergy x2:

If i understand correctly, when you reach max synergy, gaining normal ship synergy doesn’t stop there (discard free syn. for now), but it still goes on accumulating, but at a doubled rate. So the amount of s. we could transform into free s. would increase 2 times faster.

Doubled rate means also doubled free s. rate.

Correct?

Yes.

how hard can it be to add more hud options?! peeps have been asking for this in months, and you buff new op weapons ofc, i have 3 life friends who i play this c… with, before it was a joy whan we had a night were we could all play. now its a 3 player mmo… i liked the 4 player mmo better and would like to see 6 players flying missions… but i guees its to OP to have more players togetter in one game… i am lisning Antibus i just dont hear anything good

Could you be more explicite please?

They are gaining more ship synergy.

For the guys having issues with percentages:

If you earned 10,000 synergy on a ship in 0.9.0 you would earn in 0.9.1:

  • 10,000 synergy and 500 free synergy on a non-elite ship

  • 20,000 synergy and 1,000 free synergy on an elite, non-premium ship

  • 20,000 synergy and 4,000 free synergy on a premium ship

edit: after actually testing this I can say they did not raise the synergy caps so if you were always playing to the cap you’ll gain the same you always did.

 

They are gaining more ship synergy.

How much then? More than normal premiums?

They are gaining more ship synergy.

 

… So The Reaper is still rank 8… Goodbye my Love, You will not be able to survive to the new Railgun/Torp Avalanche without Gigas 2…

I’m presuming the sillyngularity cannon still penetrates static barriers and beacons?

I’m presuming the sillyngularity cannon still penetrates static barriers and beacons?

That wasn’t a bug.

That wasn’t a bug.

Then at the very least the description of the static barrier should be changed accordingly.

That wasn’t a bug.

That’s not the point.

 

An Area of effect weapon should not be able to penetrate any kind of object, full stop.

Once again, for now, you can use ‘Custom battle’ in order to get into the fight with your friends. You will still have all the rewards.

 

Boom. That right there Antibus encapsulates everything that has upset me about the recent changes. It is not so much the actual changes itself, but the logic and thought behind them.

That is an incredibly lazy solution from a design standpoint. It is not the playerbase’s fault, yet now it is up to us to deal with it, even if it is only temporary.

 

Why would anyone want to make it more difficult for people to play with their friends? Their friends are what is bringing them back to continue playing the game! Why not take the time to do things right and make it a simple, fluid process for the user?

Why not just make it so a group of four can queue PVE and if they tried to queue for PVP it would not let the squad enter queue? Did the programmers run out of time? Run out of time like how the singularity cannon was pushed out without full animations? Why not just take the extra time to make it complete and when it is ready, release it?

Then at the very least the description of the static barrier should be changed accordingly.

We will consider this, thank you for your input.

What I feel still needs addressing:
 

  • missile (and nuke) spam by way of the reload-through-respawn technique
  • who needs skills to kill when you have oppa self-destruct? (ofc ties in with the above point)

Btw. Thanks for clarifying things to us, Antibus. We very much appreciate it. 

330px-Constructie_ellips_tuinmanier.gif

Like that. Before it was a circle.

Still didn’t answer my question. Is it the targeting range or the tracking reticle?

 

What I feel still needs addressing:

  • missile (and nuke) spam by way of the reload-through-respawn technique
  • who needs skills to kill when you have oppa self-destruct? (ofc ties in with the above point)
     

We are aware of the situation, but it takes some time to address it.

Guided Torpedo:

Now has immunity to the anti-missile modules on Guard ships

 

Everone braces for impact!

Everone braces for impact!

 

ECM/RECON/LRF !

 

You can’t regen, you can’t move, You can’t prevent/reduce the Impact ! 

We are aware of the situation, but it takes some time to address it.

I see. I still don’t understand what the problem with the former solution was, but we shall see what you come up with. While on topic, would it be possible to make enemy and friendly nukes distinguishable, for example by different beeps? Right now it’s just utter confusion at the beacons…

ECM/RECON/LRF !

 

You can’t regen, you can’t move, You can’t prevent/reduce the Impact ! 

If you really want no healer in the squad, I would recommend: Recon, Tackler, LRF. Its more jackofalltrades