Star Conflict OBT v0.9.1 Discussion

i did not say this, it is edited by the forum or Mod.

 

SO DONT READ WHAT THE  N O O B  S SAY, READ WHAT THE VETS SAY IN THIS GAME!

So, as I stated before, the answer is in players learning from experience on how to benefit the team as a recon pilot by providing visibility in areas they otherwise wouldn’t be able to see

 

well, i advocated for the same thing in combat recon… that recons should be used instead of giving commander full visibility.

 

i still think the commanders visibility should be limited to 10-15km.

 

but the problem is that you just can’t recon the entire map without devoting 6-8 units to recon :\ minimum 4… and in smaller games, that’s just impossible…

 

the maps are too large. in FPS games, maps usually have specific chokes or approaches, so that recon isn’t such a problem.

We see that the situation is not pleasing our players and are working to improve it.

May I ask you to elaborate on what you mean by improving it?

May I ask you to elaborate on what you mean by improving it?

‘It is under discussion’

  1. Increase Squad Size to 6

 

  1. Separate Sector Conquest from Arcade Mode

 

  1. Have REAL Rewards to Corps that actively control Sector Areas

 

  1. Impose limitation on squads that after X many members in a squad they can no longer play in Arcade Mode (with X being the value the community agrees upon). Same can be said about PvE mode

 

  1. Grant Arcade Mode/Sector Conquest different bonuses upon winning that cater towards targeted player base. Such examples would include extra looting chance, increase loyalty/synergy/credits gain, increase chance of that stuff needed for dreadnaught (too lazy to check the name online as well as spelling). I am along the lines of having Arcade Mode more of a PUB friendly area while Sector Conquest rewards organized team play and Corp Affiliation

 

  1. Do something about the Mix Tiering. Very few like it. That includes those playing War Thunder.

 

  1. Do something about the LRF missile spam such as a universal survival mod. Although it should be noted that tacklers can invisible, Cov-Opts has cammo, Recon can warp + 3-second invisible and LRF die easily. Also note that all this is meaningless during Beacon capturing modes.

 

  1. Make BBB the size of a marble (from the current beach ball) and has to paint target for X many seconds and has limited X range. Up damage and overheating/cool down rates to allow for Burst Damage > Sustained DPS. Make sure to have high enough damage for it to be viable. Make sure has long cool down rate to punish misses/mistakes. Increase Projectile speed at the cost of hit detection.

 

  1. FIX THE DAMN LOYALTY AND SYNERGY GRIND

 

  1. Allow Pre Patch notes to be viewed/commented by the community before patching

Star Gem was established in 2011 by the veterans of game industry with the goal

of bringing high quality online entertainment to players all around the world

Star Gem is dedicated to the creation of cutting edge multiplayer games.

We are passionate about the games we make and about our audience.

 

StarGem Website ----> False Advertisement.

yea uhm, detonation is broken…

 

half the time my team doesn’t know where the bomb is, since its grey…

 

so they dont chase it… and it’s a massacre…

 


 

oh and beacon capture:

 

A. plant nukes and prox mines.

B. spam slowing field

C. spam metastable

D. spam guided torps.

E. spam disintegrator.

F. put up shields

G. enemies at beacon disappear. where’d they go?

 

broken. abusable in so many modes to prevent capture/bomb kill/etc…

 

(also, realize that all 3 interceptors are involved somehow :slight_smile:

 

btw, drones should be invulnerable to nukes and guided torps. too many times i’ve seen one nuke render a beacon droneless.

We would like to clarify something:

Zone that was affecting ship movement is still circular.

But now, depending on the aspect ratio the Targeting zone widens.

To put it simple: You still control your ship with circular zone, but targeting is now working in an ellipse.
 

Servers will be shut down now, the hotfix will be installed. 

bomb needs vision, or you can sit behind a rock with it on any flank of the map.

 

it will take the enemy minutes to find, since you have to recon the dark side of the asteroid.

 

however, why is it grey? that is misleading, it should be red… or blue if your team is holding…

 

and why is it covering the ship?.. :\

 

We will look into this, thank you for your feedback!

We will look into this, thank you for your feedback!

 

sure uhm, no problem.

 

what about my other feedback? can you look into that as well? lmao

 

specifically: premiums still being worthless. and gear balancing in regards to experimentals and the loot system.

 

the other issues i raised were confirmed to be ‘being looked at’. namely ECM and weapon options/rebalancing.

Fun Fact: I just got the “Slayer of Immortals” Medal with my Rank 15 Interceptor. 

 

So, how can I unlock those hidden T6 ships? :)wt  And why does the Medal look exactly like the “Gotcha” one?

haha yea i got 11 in like 2 or 3 battles… figured something must be wrong ;p

Fun Fact: I just got the “Slayer of Immortals” Medal with my Rank 15 Interceptor. 

 

So, how can I unlock those hidden T6 ships? :)wt  And why does the Medal look exactly like the “Gotcha” one?

 

BOUHHHHHHHHHHH YOU WERE FLYING T5 SHIPS AGAINST ME !

 

Shame on you !

BOUHHHHHHHHHHH YOU WERE FLYING T5 SHIPS AGAINST ME !

 

Shame on you !

 

Not in that 2v2s XD

My setup was Magnetar, T.O.R. AE, Anaconda MKII and Prometheus Fire. 

Tbh. I fly a little more “conservative” with my T5s :wink:

 

 

Fun Fact Part II: Got no “Slayers” for you. 

Addendum: Maybe you are not Immortal?  ;)wt

You got some for me?

Servers will be shut down now, the hotfix will be installed. 

What are the changes?

Your T.O.R. AE have a really nice Explosion. xD

 

My revenge will be terrible !

 

What are the changes?

 

We have to wait Skula to post the Udapte in the Patch note.

The Jericho LRF could probably be fixed if you applied my suggestion from way back; the AMS acts like Flares to the missiles. In other words, the Torpedo can’t steer for a few seconds if it’s hit by the AMS.

 

This gives the Guard some survivability as it makes it much harder for a Torp to hit them in cover, but it also means that if the torp is lined up properly from a good distance away the AMS won’t stop it connecting.

 

Alternatively, have the AMS take a big chunk of fuel off the missile. Maybe 1,000-2,000m worth. This would stop Long Torp sniping, but up close the Torp can simply power through it. Being close, however, puts the LRF in more danger of potential counter-attacks, which means both sides have to do a little more thinking about how the LRF is deployed and countered.

 

 

The rest of the problems, as always, are caused by two things:

 

  1. The lack of fixed tiers.

  2. The lack of balance within tiers.

 

It’s clear to anyone who flies them that Rank 7, and even Rank 8 to an extent, are not meant to compete with Rank 9. They sure as hell aren’t meant to compete with Ranks 10, 11 and 12! You can practically go through the entire ship tree and see where there are gaping gulfs of power level.

 

If this was resolved, as many have suggested, then the “problem” of organised corps would be significantly less. If you changed the equipment so that Experimental only gave a +10% bonus over Mk I as opposed to a +40%, there would again be less of an issue.

 

We have been asking for these changes since 0.8.0 came out. What’s your excuse for not at least trying them for a patch and getting community feedback?

Your T.O.R. AE have a really nice Explosion. xD

 

My revenge will be terrible !

 

 

We have to wait Skula to post the Udapte in the Patch note.

your guard is really nice though, with its 70k EHP D:

only 3 mk3 on it T.T