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Because as it was camera didnt really represent the scale of ships nor did it give the real feel of them. The controls and reaction times did, camera - didn’t.
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It is not dumbed down. The mechanics are still there. But for the most of newcomers even if there is a superb tutorial, a huge amount of data, which they cannot process properly is a big draw-back. If you feel that you need them, you can still get full stats back.
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I am not aware of ‘Stealth nerf’ implications and trying to get some information, once again: no one tried to insult you with new loot system.
- Because as it was camera didnt really represent the scale of ships nor did it give the real feel of them. The controls and reaction times did, camera - didn’t.
Let me put this to you in simple terms… who cares?
I have made posts calculating the probable size of the Frigates before based on the in-hangar images, and I estimate your Frigates are about 300ft long on average. A Boeing 747 is about 230ft. This is a decent scale, in my opinion, for the kind of gameplay Star Conflict provides.
It is also utterly meaningless. It would make no difference whatsoever if a Hydra-2 was meant to be 200ft long or eight miles long - the game would play the same because everything is scaled relative to everything else in game, not to some arbitrary element that we do not interact with.
If you want ships to feel big then you don’t do it by pissing about with the camera. You create a sense of scale by giving us frames of reference. When we see Humans standing underneath our ships in the hangar we know how big they are, but you don’t give us any such comparisons in the actual game environments.
Frankly, you don’t need to. The ship scale is unimportant to most players; what they care about is their experience in game. Having a Frigate take up 80% of my screen because I want to look keelward does not make for exciting gameplay - it makes me frustrated and I want to stop playing.
Because as it was camera didnt really represent the scale of ships nor did it give the real feel of them. The controls and reaction times did, camera - didn’t.
It is not dumbed down. The mechanics are still there. But for the most of newcomers even if there is a superb tutorial, a huge amount of data, which they cannot process properly is a big draw-back. If you feel that you need them, you can still get full stats back.
I am not aware of ‘Stealth nerf’ implications and trying to get some information, once again: no one tried to insult you with new loot system.
Okay, so…
1. The old camera was awesome in way it allowed us to zoom in IF we wanted to see our ship from up close and zoom out for comfortable flying and spatial awareness. Current camera forces us up close and a lot of people is not okay with that. Think of other games, like let’s say Battlefield. Do they force 1st person or zoom on you when driving a tank or flying a chopper? No. Camera there is designed to make driving / flying comfortable and precise. That is what players care about.
2. Thing is that now new players are not even aware of some ship’s statistics like resistances, which can influence their choice when buying a new ship. I myself had to do quite a research to learn how said resistances worked in the first place. Maybe place some sort of database in the game where everything is explained with pictures and stuff, but don’t hide statistics from players. Most new guys will have NO idea that there is more to ships than health, shields and whatever else is showed in the brief version.
3. The “stealth nerf” is a case of grey loot being worth like 5 times more or so than it is now. It happened quite a few patches ago. Now Devs are trying to “fix” it by introducing a system that is not rewarding players for winning the battle, but instead taunting them. “Just look at this modules you’ll most probably not get”. Why not reverting grey loot to it’s original state? But again, that would be admitting that Devs made a mistake. O:
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How I’d like to see this things fixed (and many others probably as well) is as follows:
Camera** :** Change it back to previous state with possibility to zoom in for those who like it like that (in short increase the maximum zoom out to pre-patch). This is not a simulator, it is supposed to be comfortable and fun to play. If someone likes sitting in the very cockpit, sure. If someone else likes seeing what’s going on around him, why not? Having game that players can customize to their liking is never a bad thing. Also please fix game not remembering camera settings (very important!).
Ship statistics: Again, way it was before. Brief stats with option to expand them, show bonuses, special module and compare. As mentioned, you have entire keyboard to use for binds.
Looting: He he he… Guess what.
Old system was rather nice. Just give grey loot their original values and make greens and purples guaranteed instead of teasing us with them. That would totally fix the problem.
Now only to hope our pleas will be granted…
- I am not aware of ‘Stealth nerf’ implications and trying to get some information, once again: no one tried to insult you with new loot system.
Ok, so let me explain that.
In the past, I used to get grey loot items from my T2 games that were worth like ~10K per grey item.
Then in one of the past patches, this suddenly changed, and grey loot was nerfed to be worth 1-2K in my T2 games, so this was definately a nerf.
However, you conveniently left this change out of the patch notes, hence the term stealth nerf.
Now, after a little while with basically worthless greys, we get the current loot system in which broken green items are indeed worth more than greys, and you come to us telling us this system is better because now we get more money due to broken items being worth more than greys.
This feels like a slap in the face, because its worse than it was before you nerfed grey loot. The occasional broken greens + nerfed greys still net less money than the greys used to do before you silently nerfed them.
Just so you dont think I’m imagining things, a lot of players talked about the looting system in the corresponding patch thread, for example:
[http://forum.star-conflict.com/index.php?/topic/18858-star-conflict-obt-v-0712/page-16#entry191929](< base_url >/index.php?/topic/18858-star-conflict-obt-v-0712/page-16#entry191929)
[http://forum.star-conflict.com/index.php?/topic/18858-star-conflict-obt-v-0712/?view=findpost&p=191880](< base_url >/index.php?/topic/18858-star-conflict-obt-v-0712/?view=findpost&p=191880)
[http://forum.star-conflict.com/index.php?/topic/18858-star-conflict-obt-v-0712/page-15#entry191843](< base_url >/index.php?/topic/18858-star-conflict-obt-v-0712/page-15#entry191843)
etc
PS: Remember when you changed reimplantation cost from 5,000 to 950,000 ? That was another example of your stealth nerfs: not only did you nerf something significantly, but you also remained conveniently silent about it in the patch notes. Of course, players will find out about it anyway, and they get twice as angry if they realize you tried slipping a nerf like that in hoping noone would notice.
Hope that explains it…
EDIT: or the storage space cost increase… before 0.7.12 the next step increase in storage space would have cost me 30K, after it was 300K - not a big deal, because unlike reimplantation one only needs to buy it once, but you left it out of patch notes again. I could go on and on and on about the topic of stealth nerfs…
Let me put this to you in simple terms… who cares?
Pretty much anyone who enjoys flying fast ships in the game. Thanks for not assuming we don’t play, or that there aren’t a LOT of us.
Pretty much anyone who enjoys flying fast ships in the game. Thanks for not assuming we don’t play, or that there aren’t a LOT of us.
Flying fast ships makes you care about your camera giving you a “sense of scale” of your ship? 'cos it doesn’t make me care.
I assume you misunderstood what Jasan is saying.
Pretty much anyone who enjoys flying fast ships in the game. Thanks for not assuming we don’t play, or that there aren’t a LOT of us.
Sense of scale =/= sense of speed
Current game implies sense of speed by bluring edges of the screen and throwing in some green and red there. Or something like that. And only when using afterburners. Anyway it has nothing to do with scale and having your camera glued to your engines will not improve sense of speed which I am pretty certain you’re talking about.
Besides you could zoom in pre-patch in case you wished to see every scratch on your hull.
Looting I’m actually breaking even, if not getting more experimentals from the 4-5 hours I’ve played the new patch, it’s just frustrating when you break an experimental you -really really- wanted.
So far I’ve gotten 3 experimentals, one was the gold extraction, the other two I had copies of and didn’t want, so they came from the 10%, I’ve probably seen about a dozen, every time I’ve played for a bit they pop up.
Only issue I have is with the new camera, but thats not to say I don’t like our new “zoomed out” view, I’d just rather we had our old long range view, the new zoomed, and then the nose view of the ship as a 3 choice toggle.
Flying fast ships makes you care about your camera giving you a “sense of scale” of your ship? 'cos it doesn’t make me care.
I assume you misunderstood what Jasan is saying.
When you pass big ships, or aim plasma arc, yes it does. One of the main reasons why plasma arc was hard to use before was because you had to fly with maximum zoom out to be competitive in the game where everyone else did the same, and that resulted in severe trouble aiming any weapons at targets just a few hundred meters ahead of you due to parallax.
When you pass big ships, or aim plasma arc, yes it does. One of the main reasons why plasma arc was hard to use before was because you had to fly with maximum zoom out to be competitive in the game where everyone else did the same, and that resulted in severe trouble aiming any weapons at targets just a few hundred meters ahead of you due to parallax.
I always just used the nosecone aimer thing that’s centered on the crosshairs, it points directly to where your ship is facing so you could line up stuff like that.
Edit: Nvm.
WTB Delete Post button.
I always just used the nosecone aimer thing that’s centered on the crosshairs, it points directly to where your ship is facing so you could line up stuff like that.
It does nothing to compensate for parallax.
Couldn’t you, I dunno, maybe press B for zoom cam and then use the plasma arc? Dunno if it would work, but B (by default) made a zoom comparable with nowadays frigate experience. It was toggleable, so you would be able to return to regular cam right after the attack.
Couldn’t you, I dunno, maybe press B for zoom cam and then use the plasma arc? Dunno if it would work, but B (by default) made a zoom comparable with nowadays frigate experience. It was toggleable, so you would be able to return to regular cam right after the attack.
Couldn’t you, you know, press control for zoom cam and then aim your guns? Dunno if it would work, but control (by default) made a zoom comparable with former frigate experience. It is toggleable so you would be able to return to regular cam right after finding the target.
It’s a road that goes both ways.
Couldn’t you, you know, press control for zoom cam and then aim your guns? Dunno if it would work, but control (by default) made a zoom comparable with former frigate experience. It is toggleable so you would be able to return to regular cam right after finding the target.
It’s a road that goes both ways.
Does not cuz current freecam (aka control) removes all the hud, does not allow to either aim or steer, probably does not let you shoot as well (not certain about this part) and is not toggleable. You have to hold it.
I totally do not see the point of your answer, probably you just wanted to sound smart. Sorry it didn’t work.
Pre-patch pressing B toggled zoom that made long range shooting with lasers easier (that’s what I used it for). Chances are, it would be useful in cqc as well. It also did not take away hud, aiming or anything else. That’s why I pointed it out. Cuz it was legit and could be the answer to your former problem.
I like a lot in this patch, especially the ship tree comparison.
I am not sure, if camo and bomb were really that outbalanced, I would have more or like expected the bomb negating its effects a bit, instead of acting like cloak (dropping the bomb)
The main issue was to defend against camoed ints, if you WERE near. Even “targeting the bomb” would have been a nicer addon.
However better than making it OP as it was
I still find, nukes should always do allied damage, even if just 50%, and it needs a HUD addon - like seeing allied nukes highlighted - instead. I see you will want to address that, so I hope you find a good solution.
Sector conquest should still be made more dynamic by having to conquer the individual combs (see their colors change individually maybe), to have more “responsiveness” about the conquest, even if it would be only a play of numbers, since it takes way too long to see a whole sector fall. Also, there should be clarification, which side you fight for in the match.
If you could stop forget the guard every patch, it’s should be fine…
And stop Ninja nerfing it by nerfing all jericho’s shield too
I run T3 ships in my hangar, and I can’t seem to get a pve match with anything less than t4 oponents. wtf?
T3 & T4 share the same missions in PvE.
there is no specific missions for T3 in PvE.
There’s always the simple fix to this patch.
Do like in WarZ and leave the game for something else. I did. Only way the company will respect your opinion.