What changed is most likely the fact that you weren’t actually afterburning - propulsion suppressor disabled afterburner and they were EVERYWHERE in 0.8.0.
No, I know when I’m afterburning thanks.
I *think* I figured it out. Did the phase remodulator previously deactivate when you got to 0 energy? If so, it no longer does. I *suspect* I was decloaking when I ran out of energy and not realising so it appeared my regen was better, but I have no way to test it. If so, it is indeed not actually a nerf (a small buff if anything).
I *think* I figured it out. Did the phase remodulator previously deactivate when you got to 0 energy? If so, it no longer does. I *suspect* I was decloaking when I ran out of energy and not realising so it appeared my regen was better, but I have no way to test it. If so, it is indeed not actually a nerf (a small buff if anything).
I believe you did decloak when you ran out of energy yes.
By my reckoning a “broken” module is being paid out at the selling rate of a Mk 1 version of the item. Military / Experimental sell for Mk III rates in store.
Seems like it pays slightly less then half of sell price at the moment. I get around 25k for T4 greens which sell for about 60k and around 20k for T3 greens which sell for 45k.
Time to wade into this pool. As a fellow who primarily flies Engineer frigates, I found the changes to be quite different from what I expected. I was expecting a range reduction on the healing, possibly a reduction in regeneration values as well, to either force engineers to get closer to the action and be more exposed, or force players to fall back and stop fighting to be healed. Instead, my damage output was curtailed, and due to the placement of the removed guns on my main ships, I cannot effectively fire in any direction except ahead and above. This alone would have made Engineers much more vulnerable and dependent on their team for protection, but I can’t accurately judge its effect because of another, much bigger effectiveness reduction- the much maligned change to the field of view.
I feel like I’m trying to look as the vastness of the universe, but can’t enjoy its splendor because someone just foisted a set of blinders on me. It’s tough not being able to direct as much fire to the side or behind, but it’s outright absurd being unable to point the one remaining cannon at the enemy because you can’t see though the camera! To top it off, I can’t even see obstacles until I ram into them, causing needless collision damage. Quite frankly, the old camera needs to be brought back- this change is the first that I’ve encountered in the game that I cannot see a purpose for. I get nothing but frustration out of it, and to judge by the plummeting numbers of frigates I’ve seen in-game, the sentiment is widespread.
I feel like I’m trying to look as the vastness of the universe, but can’t enjoy its splendor because someone just foisted a set of blinders on me. It’s tough not being able to direct as much fire to the side or behind, but it’s outright absurd being unable to point the one remaining cannon at the enemy because you can’t see though the camera! To top it off, I can’t even see obstacles until I ram into them, causing needless collision damage. Quite frankly, the old camera needs to be brought back- this change is the first that I’ve encountered in the game that I cannot see a purpose for. I get nothing but frustration out of it, and to judge by the plummeting numbers of frigates I’ve seen in-game, the sentiment is widespread.
Frigate numbers need to go down MUCH more then what they are now for it to get even borderline reasonable. In 0.8.0 over half of people routinely flew frigates because they were utterly broken.
Right now we’re seeing transition back from that insanity to normalcy, where it actually makes sense to fly something that isn’t a frigate. And frigate balls are still brokenly overpowered and desperately need additional nerfs. I guess they’ll get here eventually.
I don’t see the problem. I see two full teams with a wide assortment of ships open for selection. If 5 of them decided to hop on the one frigate they brought into the match at the same time, that hardly qualifies frigates for additional nerfs.
The entire reason for frigates is they are supposed to be tough to kill. They aren’t supposed to go on rampages by themselves, but a properly flown frigate in a group is supposed to draw fire because they are a threat.
Fighters are the grunts and interceptors are the scouts. Frigates are the armored hulks. But just because we are large and slightly cumbersome does not mean we need to be stupid as well. Stupid, in this case meaning stripped of the ability to gather proper intel of our surroundings by being forced to fly through our ship’s butt.
Guard and Engie frigs now have 4 turrets instead of 6, all frigs can no longer mount any combination of equipment they want, and now they can barely visually track fighters and interceptors. And you are seriously saying they need more nerfs?
The only thing that is still overpowered is the healing buffs, but the devs didn’t nerf those. Instead they nerfed the entire ship class, instead of the problem modules.
Get over your bitterness from the inty nerf. You’ve got your interceptors back.
Is there any other -any ship- that has as much missile slots as the Strong? It seems to be the only premium ship that really stands out from its tier.
Oh yea, the patch. The camera shocked me at first, but I quickly got used to it. If the camera had started like that, there obviously wouldn’t be so much complaint. Unfortunately for us, we saw it the way it was before and liked it, though astoundingly unrealistic [as any third-person sort of game is, so it is no arguing point].
Tactical Nukes don’t feel all that tactical when you don’t actually have to weigh the consequences of launching such a weapon. Of course the Jericho missiles have a much better prompt to try and use with the current FF. In a perfect world, the nukes would have FF while the Jericho missiles would have none-50%. I only say ‘none’ because they seem to get shot down so much in T3 that it never feels worth using unless the success was a real success.
The loot system is still seriously random. It’s now the type of random that lets you see what you have lost. I also get scared that I might accidentally click the gold standard option and waste what f2p savings I had. Honestly, if this system were to stay, at least make it 30% for the f2p and 50% for that person who wants to spend the money because, as much as I don’t like the idea of people being able to ‘buy’ the EXPERIMENTAL items, I just feel bad for the ones who are trying to get a 30% using actual money.
Much preferably, there would be some silly clicky minigame that would test some sort of minor skill so that getting or losing the item would be on fault of the PLAYER and not statistics, and paying money would ‘hire the expert’ and would grant them the item without the minigame. Also, I really like the new map.
I don’t see the problem. I see two full teams with a wide assortment of ships open for selection. If 5 of them decided to hop on the one frigate they brought into the match at the same time, that hardly qualifies frigates for additional nerfs.
Look a bit harder. Notice the score. Do you seriously think that for duration of TWO beacon caps, not a single interceptor or a fighter was killed and that is okay?
The issue that that engineer scaling is multiplicative. One is bad. Two is good. Three is excellent. Four is borderline immortality for everyone in healing range. Bolded part is a serious problem.
Look a bit harder. Notice the score. Do you seriously think that for duration of TWO beacon caps, not a single interceptor or a fighter was killed and that is okay?
Yes, I don’t see a problem with that. This is one game out of many that you are using to justify further crippling frigates. I could easily provide screenshots of a single game in which the majority of the enemy team is flying interceptors and is completely destroying everyone. But that would be one game out of many.
I don’t disagree that engineer healing needs to be balanced. Currently it is overpowered, especially when healing interceptors. 15% to full health in under 3 seconds is insane.
I do disagree that frigates in general deserve the crappy camera angle they’ve been given, and that they need further nerfs.
Make a suggestion post about the healing problem if it bugs you like the rest of us, but stop campaigning for the utter crippling of frigates.
Yes, I don’t see a problem with that. This is one game out of many that you are using to justify further crippling frigates. I could easily provide screenshots of a single game in which the majority of the enemy team is flying interceptors and is completely destroying everyone. But that would be one game out of many.
I don’t disagree that engineer healing needs to be balanced. Currently it is overpowered, especially when healing interceptors. 15% to full health in under 3 seconds is insane.
I do disagree that frigates in general deserve the crappy camera angle they’ve been given, and that they need further nerfs.
Make a suggestion post about the healing problem if it bugs you like the rest of us, but stop campaigning for the utter crippling of frigates.
Do you remember the tourney? People didn’t fly all interceptor/fighter teams. They flew frigates with gunships and a single recon for bots. Because in organized play, people play what is the most overpowered comp at that point.
And right now, the most powerful group comp remains the frigate ball, to the point where running anything else at T3 on organized level is silly. This needs to be fixed so that game isn’t as static as it currently is, with just small fortresses in space lazily trading shots.
“Utterly crippling” frigates isn’t going to happen anyway. Frigates are far more powerful then they should be still, and as people will realize it they will go back to flying them. That is the sad reality. They need to be on par with the rest of the ships, and as of typing this, they’re still head and shoulders above everyone else when in a group. In 0.8.0 frigates were gods and playing anything else other then lolnuke Strongs and occasional gunship providing extra firepower and chasing power to the frigate ball and the mandatory recon for bots in organized play at T3 was just silly.
the detonation camo has not been fixed. some people are still going invisible with the bomb
Are you aware that bomb doesn’t provide visibility to enemy team anywhere on the map, and bomb carrier can simply go out of sensor range to vanish from enemy radar?
It’s not gambling as there is no chance of winning real world money.
Not trying to be rude but … It can be construed as gambling. You do not need to receive money in order for it to be considered gambling. You pay real world money for a better CHANCE to get a nice item. Essentially you are paying to roll the dice for a better shot at winning an item. This is the basis of gambling …
Oh. My. God. I cannot possibly imagine a reason for this change. Flying an interceptor became a nightmare and chaos. Flying a fighter is barely bearable and frigates? I nearly got my eyes stabbed by my tail fins.
Also the game does not remember your camera zoom anymore and resets it to default every time you use free view, desintegrator / torpedo or respawn. Why did it remember such things previously and does not now I have not a clue.
Current camera settings I (and most probably many of you as well) consider unplayable in most cases. Also why is “zoom in” from options actually zooming out and vice versa?
2. Ship details
Now that [ctrl] is used to view bonuses, we cannot see detailed statistics anymore unless we change tooltip to full in game options. Why did they overlook it…
3. Looting
I just don’t know what to say. They intended to make looting system “more interesting”, yeah. But what we have now is just BS. I don’t even care if we still have effectively the same chance to gain new items, this system is just rage-inducing. Previously it was “yaaay, I have new item”, now it’s “s***, it failed to retrieve it again”. Also paying real money for a laughable chance of 30% for successful looting. Are you kidding me?
I don’t even care THAT much about military loot, but what about rare experimentals? Do they have 10 / 30 per cent chance too? (according to [Mowa](< base_url >/index.php?/topic/19766-new-patch-a-river-of-tears/#entry200123) apparently they do) That would be epic rage to lose them nonetheless, which you’ll have quite a good chance of no matter what you do.
Also scenarios became obsolete for some players, cuz now only thing guaranteed is money. Just… wow.
4. Missing icons in scenarios (minor issue)
Played shipyard scenario, Blackwood is its name I believe. In 1st stage and following ones probably as well there are missing icons on the buff / debuff bar. It’s an exclamation mark in a circle with “NO DATA” underneath. Just saying.
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In summary, this patch have some little things that are good, like the new categorized equipment system and an actual mail system that allows to send mail, wow. We just needed it that much. It is, however, all lost in all the things that got screwed up in one way or another. Gaijin, what are you doing? Gaijin! Stahp!
Ok, here we are, back after weekend, what we have to say about OP:
In work and is in balancing.
It is this way to not overload new users with tons of info that is of no use to them in the very beginning of the game. When or should they feel the need to have more detailed info on their ships they can switch it on.
You still have much better chances to loot things as the drop rate is now higher. It can be broken, yes, but you will recieve more money for a broken piece than for a simple trash -> you can have quite a lot actually.
I’m liking the new camera the more the more I’m playing. It’s actually quite good in terms of conveying speed.
Advanced users who need the info can enable it. Starting users should not be overwhelmed with info.
Loot system is great. You have about the same chance of getting a purple as before, and an actual choice to increase your chance to get the purple you want by spending gold. It also rewards not dying and made striving to win actually exist in game again.
Ok, here we are, back after weekend, what we have to say about OP:
In work and is in balancing.
It is this way to not overload new users with tons of info that is of no use to them in the very beginning of the game. When or should they feel the need to have more detailed info on their ships they can switch it on.
You still have much better chances to loot things as the drop rate is now higher. It can be broken, yes, but you will recieve more money for a broken piece than for a simple trash -> you can have quite a lot actually.
Already fixed.
On the #2 point, why did you have to make it so bloody clunky?
Did it not occur to you that maybe we don’t want an entire ship’s details to fill the screen when we scroll over someone’s ship in the launch window? You have an entire keyboard in front of you; you don’t have to just use CTRL and ALT to retrieve data.
Make CTRL display the full ship summary.
Make ALT display its Special function.
Make another button (shift, perhaps?) display the synergy boost.
There. Easy. Everyone gets what they need and nobody gets any inconvenience of having to manually shunt between “have an encyclopaedia every time you highlight a ship!” and “I don’t think you’re smart enough to read more than two lines at a time.”
This was not the first offer like this. First of all I should say - those are being forwarded to devs, secondly - please, for suggestions and ideas on how to improve the game, use the Right section of our forums.
Ok, here we are, back after weekend, what we have to say about OP:
In work and is in balancing.
It is this way to not overload new users with tons of info that is of no use to them in the very beginning of the game. When or should they feel the need to have more detailed info on their ships they can switch it on.
You still have much better chances to loot things as the drop rate is now higher. It can be broken, yes, but you will recieve more money for a broken piece than for a simple trash -> you can have quite a lot actually.
Already fixed.
@1) What exactly is in need of work and balance with the camera system? We really liked it the way it was, we liked it perfectly well. Once more your problem seems to be false pride, as in not being willing to admit you made a real mistake and simply change it back. Instead, you start the pretense it wasnt all bad and just needs more finetuning and balancing. Why ?
@2) I am baffled at how much of a priority those new players are who will immediately be confused by information. Just like when we got those green numbers removed because apparently some players misunderstood them. This is not a big issue for me, but I still wonder why dumbing the game down seems more preferable than educating new players with a good tutorial. Cause you know, the game doesnt have a good tutorial yet.
@3) Now that answer is almost an insult to us. Yes, of course a broken item is worth more money than a grey loot AFTER YOU STEALTH NERFED GREY LOOT ITEMS IN ONE OF THE PREVIOUS PATCHES. Did you think noone noticed or remembered that just because you left it out of the patch notes ? Seriously ? First you nerf grey loot, then you give us this new system noone likes and tell us its better financially because broken items are worth more than grey items THAT YOU YOURSELF JUST MADE USELESS BEFORE ? Maybe we should be grateful too, eh ?