The problem with camping is that this is not Call of Duty. The objective is not to sit in the corner and snipe until your team’s kill count reaches the number required to win. Let’s take a look at what we actually have to do:
Capture and hold 3 Beacons - Snipers are useless because they can’t stop people capturing, and won’t capture themselves.
Capture and hold 1 Beacon that changes - Snipers are useless because they can’t stop people capturing, and won’t capture themselves.
Kill a specific enemy - Snipers are useless because any Captain with an ounce of sense will keep out of sight of sniper frigates. If a sniper frigate is a captain himself, he’ll get jumped and slaughtered to give the other team an easy win.
Snipers are rarely, if ever, useful in a team scenario. The only game I can think of where they are useful is/was Killzone 3, where the Sniper could swap out for mid-range weapons and his class abilities (a cloaking device and the ability to not appear on enemy radar) made him excellent for sneaking up on objectives and holding them.
THIS IS WHAT SNIPER FRIGATES SHOULD BE DOING!
We want these “Long Range” Frigates to move to a beacon, set up shop there, and deny the hell out of it. We want them up close so that they are actually helping the team rather than ensuring their team loses. As it stands, you can pretty much tell what team is going to lose by comparing how many Long Range frigates they have; the one with the most has lost the match before they even hit launch.
If anything, the class that should be focused on long range combat is the Fighter. I’ve found that stabilized railguns (range of about 6,000m) on a Fighter is an awesome concept; it allows me to hang back and snipe, but as a Fighter I still have the speed and agility required to get stuck in. Plus, since I’m engaging from 6k rather than 9-12k like a LR Frig, I’m likely to be somewhere I can make a difference. Combine that with Command abilities and you have an excellent sniper - far enough away to avoid getting hurt, but close enough to buff the team who ARE getting hurt!
tl;dr: Nobody wants snipers in this game. We want direct attackers, counter-attackers and support classes. We don’t want people camping at spawn.