Star Conflict OBT v0.7.10

The change to subfactions and loyalty is terrible. I’ve supported the game by purchasing 2 steam packages however with this change you’ve destroyed a primary incentive for playing any game. Progression. Going from rank 7 to 8 completing all weekly and daily contracts and doing at least 3-4 hourly contracts every day will still mean taking over a week of serious play to gain 1 rank. Considering that some of those ranks completely lack any rewards at all strips even more of the fun from the equation. I huge part of any game is the sense of making progress and accomplishing something.

 

Well I have the ships I want already for the first 3 tiers, t4 is a joke with long queues and ridiculously little reward for the added cost. So now what? Some troll will come along and say if you are not having fun don’t play etc and they are right. I get buying the license, I get buying unique ships. I’m glad to support an indie developer. I don’t get limiting progression or even a sense of progress to such a degree. Its a bad design choice in my opinion and goes a long way towards making the game less fun.

 

I hope this reaches the developer. I’ve sunk money into your game, supported it and now feel like you’ve devalued my purchase. I’ve tested the “improved rewards” for contracts btw. Completed them all and watched my progress bar barely move…

Posting for the first time because the opinions of people who have grinded almost everything to maximum apparently weight anything.

Just because YOU personally have the best things available and the newer players will not, does not make it good thing, frog. And don’t start the absolutely horrible justification “the devs want to make money”. They want to make money? Good, do it by making the game subscription based and not by making it pay 2 win. The game is already dying: t4 ARCADE matches, 4vs4 where 3 per team are bots does not bring confidence in the longevity of the game. Make leveling up to get good gear practically impossible and you’re going to have even less players. Yes, it is a beta (with paid stuff in it) and that doesn’t change anything.

The fact that you don’t think that Emp fighters are not overpowerd (especially Deimos 2, where more and more people are choosing it in t2 not because they like flying it but because it is the only way to stay competitive) and that 600 speed limit is not bad probably means that you main emp fighters. Anybody who disagrees how overpowered they are, probably mains them. It is a fighter that has same or better tanks as frigates, is faster than any frigate and out-damages them. It has special ability that is useful in ANY situation (offense, defense, escape, pursue) and can be used all the time as soon as it cools down.

It has to be nerfed, I don’t know how, but it has. T4 matches are mostly King Kastors too.

 

Concerning the loyality change. Just checked the rewards and there is no difference or it is so insignificant that it may not even be there. I do not fully disagree with making loyalty gain only through contracts, it is not a bad idea but the way it is now, it would take MONTHS if not years to max them. To make the changes actually fair, so that the longtime players, like frog here, don’t have unjust advantage over new ones, make the rewards 10, or even 20 times higher.

I gained on average 3k loyalty after mission, the very best contract available for me (rank 11) gives only 12k which has cooldown of 7 DAYS. It is a contract that could take several matches to complete depending how it goes. Compare that to previous set-up where playing about 4 matches would get the same reward. I’m not even going to talk about other contracts which have rewards so low, they might not even be there. Even making that particular contract reward 200k loyalty is still laughably lower than the previous system.

Also, now you will have even more people not caring about the objectives because they are focusing on completing particular contracts.

 

And I hope 600 speed limit is temporarily. I don’t main interceptors, I hate them. Always buzzing around my frigate, making thruster inhibitor useless in t3 and beyond because how fast their default speed is. But limiting the only thing they have going for them, especially federation interceptors is ridiculous.

All this whining doesn’t take into account a simple fact : mkIII modules are not that better than mkII modules.

They are better, yes, but you can get a good fit with mkII modules. I’m not saying that’s great, I just say that it’s ok. And if you want to be the best, you need to grind to have the best ship but you will also need to improve your own skills an become the best pilot.

Let’s take some time to test that, and meet again in a week or so.

Maybe then I’ll agree with you.

Eh, the main problem with the loyality thing is that nobody in their right mind is now going to wait for the mk3 equipment to get unlocked, since t4 ships could be gottten in a third of that time, if not even less.

New players are ****ed with this new faction system. Basically promoting galactic standard equipment 10x 

The ui/chat font is migraine inducing, and makes me feel ill.  

The EMP matches are turning into sit/bunker down and wait like many recon missions tend to be.

 

Losing faith homies, and I’ve only been around a few weeks.

All this whining doesn’t take into account a simple fact : mkIII modules are not that better than mkII modules.

They are better, yes, but you can get a good fit with mkII modules. I’m not saying that’s great, I just say that it’s ok. And if you want to be the best, you need to grind to have the best ship but you will also need to improve your own skills an become the best pilot.

Let’s take some time to test that, and meet again in a week or so.

Maybe then I’ll agree with you.

 

Yeah the difference is small and I have most subfactions at rank 9+. It won’t make a big difference in combat. That isn’t the issue for me. Its that the sense of making any progress now has been destroyed. It will take longer to raise the one subfaction I haven’t leveled up then all the others combined. Sound like fun? No. It is such a blatant push to get people to buy premium modules. How about the players, like me, who have already invested more in the game then they would pay for a triple A title? How about new players that now have virtually no hope other than spending money or at least a year of active play to hope to catch up to what I’ve already done. Huge deterrent for a new player knowing that in order to compete on an even playing field with established players they will need to; buy a license, buy ships to mediate repair costs and buy modules. OR play the game extensively every single day for a year or more. For a F2P model to be successful the barrier to entry needs to be small, the rewards need to be frequent and the game needs to be fun. I do not believe new players will be as nearly as likely to stick around anymore. Particularly after their 2-3 day magic resist buff no one was told about goes away.

Game balance: General

* Loyalty can now only be earned through contract.

Contracts: General

* Contracts now award more loyalty.

 

 

This system is good, and would have made the items and the loot more meaningful.

 

BUT

 

…its way too late to implement that with no wipes. There are plenty of people with full ranks on all the subfactions they really need. This creates an unfair advantage to others, while others will have to grind for months to get the same gear.

So essentially any fighter can catch up with the interceptors now…this makes the interceptor class useless now. This is sad, I’ve been having so much fun with the game being a interceptor, I just bought the T3 kite yesterday, only to find that its useless now…

 

^^this

As a compromise, consider making sub faction loyalty gain 50% less than the other. With the old contracts values it will still slow up our gain without being completely overbearing. That way scenario farming for loot will be encouraged. I know there is the proposal of crafting item which might in some way make up for the total loss of mk3 equipment but until that goes into place making sub faction loyalty gain totally by contract will make people quit the game… quickly…

Game balance: General

* Loyalty can now only be earned through contract.

Contracts: General

* Contracts now award more loyalty.

 

 

I almost never post on forums, but this made my jaw drop. So you expect new players to grind contracts for a month or two just so they can get the blue item they want in T2? Just so you can sell a few more yellow items?

 

This is incredible. A few hours ago I was almost willing to pay money for the license, but a move like this makes me want to quit the game in an instant. I wonder how many others like me are out there.

…i can bet it takes 10x more time thanks to the fact that theres a timer on contracts…

 

more like 100x more time.

 

i see only 2 solutions:

 

1 - go back to the previous system or

 

2 - contracts with a cooldown of 2h - increase the rewards 5-10 times and remove the cooldown, 1 day contracts - increase the payout 5 times and lower the cooldown to 1-3 hours, remove the limit of active contracts

 

also: the new font makes your eyes bleed

I wonder how many others like me are out there.

Just read this topic.

_ == Star Conflict OBT v 0.7.10 == _

 

 

How sneaky to “forget” to mention that Jerry guided missiles no longer gain benefits from implants, such as the extra range or damage etc.

 

I don’t mean that its wrong, no other ship special gains such advantages.

 

But its common courtesy to show it in the patchnotes.

I’m a new player here, trying to catch up with my friends who have been playing for a few weeks.

Because I am able to put in more gaming time/day then they are, I was confident that I’d be able to reach their level quickly.

 

Instead, I am now totally screwed with this new reputation gain system.

Way to screw your new players while the experienced players already have their reputation at decent levels.

 

Almost unnecessary to add, but as it is now, I dont plan to pay a single dime for this.

Game balance: General

* Loyalty can now only be earned through contract.

You see this is not a bad system, but it’s a little late to properly impliment. Seeing as you have people who have already got their Subfactions maxed out, and this will likely discourage people from even bothering with them,

One solution that I see is if people buy a lisence they get subfaction gain through matches, not as high as it was originally, say, 25-50% of the original levels. This I find is a fair level, but also encourages people to spend money.

I almost never post on forums, but this made my jaw drop. So you expect new players to grind contracts for a month or two just so they can get the blue item they want in T2? Just so you can sell a few more yellow items?

 

This is incredible. A few hours ago I was almost willing to pay money for the license, but a move like this makes me want to quit the game in an instant. I wonder how many others like me are out there.

Exactly what I was about to post, also.

Just checked the contracts in game, the change in loyalty is huge. It will take forever for new players to catch up (note I only play tier 3 and have all of them besides two at 9). This change makes it take forever to get the blue items. You will not get blue items before moving on to the next tier like this. And as others have said, changing this and not doing a wipe creates an unfair environment (dont get me wrong, I do not want a wipe). Yes its not a huge difference but its big enough. 

 

Take the frigate hull repair for example (Liquid Metal Injector T3), the blue one has a recharge of 172.5sec and repair your hull for 13715,6. The white mk II version heals for 1K less and have a reuse timer that is 285sec. That is almost 2 minutes longer CD. Cant compare the green one since I dont have it. But still. If you are decked in blues you have the edge over someone decked in white/greens

All this whining doesn’t take into account a simple fact : mkIII modules are not that better than mkII modules.

They are better, yes, but you can get a good fit with mkII modules. I’m not saying that’s great, I just say that it’s ok. And if you want to be the best, you need to grind to have the best ship but you will also need to improve your own skills an become the best pilot.

Let’s take some time to test that, and meet again in a week or so.

Maybe then I’ll agree with you.

look i think the game should be how the most players like it if they make it for devs only people who will play it will be devs :smiley:

Game balance: General
* Increased the time it takes to reach the T2.

 

Yes because nothing’s more fun than the broken open maps dominated by snipers, torpedos and new players that CAN’T counter them. Tier 1 is a tutorial tier until you remove tiered matchmaking. If you MOST keep new players on Tier 1 then at least fix the maps or fix the Jericho and Empire frigates for that tier.

 

* Loyalty can now only be earned through contract.

 

Awful idea. Remove the cooldown on contracts or switch to the old system.

Contracts: General
* Contracts now award more loyalty.

 

Still not enough for the new system.

Ships: General
* To avoid errors during computing the ship’s behaviour, the maximum speed is now limited to 600 pts.

 

This kills the reason for federation interceptors past tier 2. Unless you can make the plasma web useful against the other 2 interceptor abilities.

 

Everything else is right on.

Just checked the contracts in game, the change in loyalty is huge. It will take forever for new players to catch up (note I only play tier 3 and have all of them besides two at 9). This change makes it take forever to get the blue items. You will not get blue items before moving on to the next tier like this. And as others have said, changing this and not doing a wipe creates an unfair environment (dont get me wrong, I do not want a wipe). Yes its not a huge difference but its big enough. 

 

Take the frigate hull repair for example (Liquid Metal Injector T3), the blue one has a recharge of 172.5sec and repair your hull for 13715,6. The white mk II version heals for 1K less and have a reuse timer that is 285sec. That is almost 2 minutes longer CD. Cant compare the green one since I dont have it. But still. If you are decked in blues you have the edge over someone decked in white/greens

 

And again someone posts what I was just about to post…, well here is some numbers anyways:

 

 

I just picked a random item I happen to have a green one of…

 

Military Liquid Metal Injector T3 ( green )

 

(13387.5 HP/sec * 20 sec) / 210 sec = 1275 HP/sec

 

Liquid Metal Injector T3 MK. III ( blue/gold ) 

 

(13715.6 HP/sec * 20 sec) / 172.5 sec = 1590.2 HP/sec

 

blue/gold item is 315.2 HP/sec ( 24.73% ) better than green item.

 

This is significant! Especially if it applies to several modules on one fit.

Considered the fact that you have about 10 slots to fill even a 2 % improvement from green to blue/gold would sum up to a significant boost.

 

So basically: If you don’t fit blues/golds, you are completely out of competition. Fact.

 

The worst player in the game will defeat even the best in a simple dog fight situation, if it’s all blues/golds against greens/Mk II.

Well, assumed the worst player is at least capable of left clicking and hitting a key from time to time.

 

My current T3 Frigate has 9 blues (and one purple) on it. Assumed you have to buy this with standards, this would be about 40 Euros.

Come on, that’s ridiculous.

 

If you try to play for free or pay a a reasonable amout - say 10 Euro/ Month (which equals a licence for a month), you will never be competitive, so were is the point in playing at all?

 

Well, I got home from work and was looking forward to get my Legion Rank 9 today.

I read the patch notes, logged in to check the facts, found myself hit with the hammer of truth.

 

Luck me, I bought my Standards only a few days ago, and since it was an online purchase, I can just cancel the purchase within 14 days.

 

Done.

 

This really looks and played very nice…, I wish the reputation system will be put back as it was soon - so I can return, and shoot some more.