Star Conflict OBT v.0.9.9 update1 discussion

Missiles got dumbed down to nothingness, weapon modifiers got dumbed down to nothingness, passive slots got dumbed down to nothingness! Enough is enough!

 

While putting the module icon on the upgrade kits is a good idea, anything that involves any further changes to modules should be easy to discern and understand, but NEVER in a way to dumb the game down. That is the very reason I stopped playing WoW ages ago, I’d very much hate to see the same fate happening with this game.

 

Simplifying is NOT dumbing down, unlike what the previous changes have done. The Missile changes were COMPLETELY uncalled for, the Modifier changes I can still understand (balance issues, blah, blah, blah, can’t have different damage types from weapons, blah, blah, blah) but were still unneeded so drastically.

 

i complained about exactly the same dumbing down of the game and my post got deleted (also complain about the camera, tiers and hud…). sometimes i wonder if the devs only want positive feedback there.

 

in my opinion a good competetive multiplayer game should be as skill based as possible. simplyfing is totally fine in terms of interface and in terms of giving new players help. dumbing down the game is not!

 

just to make sure what i am complaining about:

 

-weapon mods change

-locking ship modules to roles (a debuff to modules not in you class would have been enough)

-missile change

-speed nerfs

-class modules are a lot more efficent than modules every class can use. this often allows for only 1 or 2 viable active fittings

-new passives layout (in general a good idea but the lack of choice forces certain builds. better also have slots which can be used for everything just in case you want to play the ship a bit differently

-weapon change (it would have been ok if you could also chose all the old weapons. the diversity is just gone now :/)

-the matchmaking, especially the squad and purple weapon part grings my gears

 

all these changes seemingly have been done to even out the battlefield, allowing bad players to stand a chance against good ones. in the end you feel punished for beeing experienced and deaths are often just random chance, depending on what ship you face. for instance a recon just roflstops jerico comands, the shields are gone in a flash and the mine finshes off. given 2 good pilots facing each other the fight will look like this in 9/10 cases. the skill has been compleatly patched away in this case so please tell me: why would i waste my time in a game of random chance, where you die deaths you can impossibly prevent by beeing skilled.

 

do the devs really think they would get more players into the game if they win by random chance? maybe a new player will not be frustrated when beeing stomped by pros but on the other hand he will leave the game as soon as he realises how random his deaths are and how low the influence of actual skill truely is.

 

do the devs also think that long grind will make players pay for progression? players play the game because it is FUN. sure a better ship is allways fun to get, but they will quit as soon as they are bored… and beeing in the same ship all the time and seeing that you will not be able to progress is NOT fun at all. instead of paying for progession most players rather just quit the game. noone wants to play a game where they have to fear that the next patch will screw their progression and just make things worse! even if you pay you can be screwed over… maybe the devs think that you will pay AGAIN!?!

 

i wonder who is making the descicions there… one thing is certain: it is not a player! i would even go this far and say i could do better, even if i got no exp in the buissnes. a good game runs by itself, at least if you do not screw up in terms of marketing (see: battleforge. you don’t know battleforge? guess what went wrong!). as soon as you provide a good, fair and competitive game you will get new players into it and KEEP veteran players in the game. making your game popular is not that hard as long as you have a good concept of the game, beeing original, skill based and different from other games. star conflict HAS all that! it could become a new dota (what is this? rpg on speed? rts with one unit? apperently it works just fine)/world of tanks (who the hell plays tank games… this will never be popular! it is just a niche… well wrong!)/counter strike/trackmania (a racing game with just one car!!! madness!!) etc.

all i see here is wasted potential by greedy politics ruining the game for everyone.

 

please do no delete this, it took me some time to write. i hope you also take your time to READ and THINK about what i just pointed out.

i am writing this not because i hate star conflict, i am doing it because i CARE about the game.

Problems with servers should be fixed by now. 

Do you know another game with no skill needed to begin to play it ? LoL, and in LoL if you’re being countered, there must be a very high skill difference to be able to pull it off, like the fight recon vs command you were saying. Tell me how much people there is in LoL ? Because it’s easy and skill is still important. Of course you’ll still win as much as you lose when you skill up (because you’re matched with people of your level).

Simple to play, difficult to master. That’s how it should be done. It should be easy, but with many many complexities that enhance the basics. all skilled players will use all these complexities while the begginners can still have fun.

Do you know another game with no skill needed to begin to play it ? LoL, and in LoL if you’re being countered, there must be a very high skill difference to be able to pull it off, like the fight recon vs command you were saying. Tell me how much people there is in LoL ? Because it’s easy and skill is still important. Of course you’ll still win as much as you lose when you skill up (because you’re matched with people of your level).

Simple to play, difficult to master. That’s how it should be done. It should be easy, but with many many complexities that enhance the basics. all skilled players will use all these complexities while the begginners can still have fun.

 

This may sound harsh, but NO.

 

Is it too much to ask too look at the stats of your ship? Is it too much to ask to read the 4 lines of description (at max!) for every module? Is it too much to ask that you compare these both and think of a ship you want to have?

 

Imho. If someone is too lazy or too dumb to do this things above mentioned… maybe than he doesnt deserve to get any better in this game.  

FUN FACTOR NEEDS TO BE BACK

 

I dont want to feel that I need to work, like in a job, I want to play a game to forget about work! 

Oryngton : Don’t forget that something may seems simple for you but very hard for others. It’s not because it’s seems dumb for you that it is for everyone. Dev should try to find the middle ground.

From the point that 80% of the community (not just forum users) think they WERE bad changes, something is very wrong.

 

-locking ship modules to roles (a debuff to modules not in you class would have been enough)

To be fair, this was a good change, but, again, maybe not so well thought-out, at the time. Making all modules available for every ship SIZE (ie, ceptor modules become available for all 3 Ceptor roles and so forth) would be a good solution if their effects were toned down to around 50% and ship roles buffing them up again through the already available bonuses. This would imply zero changes in the ship roles but would make some fairly comedic changes in gameplay. Whether they were to be OP’d or not, that is in the hands of the pilot and how they fit their ships. Tweaking can be done to further balance out the modules.

 

Is this a good idea? Well, considering they got limited because ship roles were implemented, maybe it was just overlooked… How about giving this model a chance on the test servers, hmm?

“80% of the community” do you have figures to say that ? Depends on your circle of friends. you can say “80% of the people I talk to” but it won’t represent 80% of the community (or you have a loooot of friends).

Though I do agree personnally that roughly half of the changes were bad these last months.

 

Reading lines and effect may be simple, assembling them together can be a bit harder. you all saw the “worst build” topic. maybe for people in these screenshot that made sense. They read the lines and though their build would be good (I don’t count troll builds). Each module is easy to use/understand alone, but putting them together to be most effective is harder. In that way the current system is ok.

 

 

-locking ship modules to roles (a debuff to modules not in you class would have been enough)

-missile change

 

Sooooooo, you want to see the darkest hours of starConflict again.

 

The “Great Wall of Minefields”

The “Galactic Nuclear Winter”

The “Torpedoes Waves”

 

When a Ceptors was able to drain your shield, Stase you, plasma arced and nuking on you at the same time.

When Fighters were able Instant players with a mix of debuff/selfbuff modules.

Do I really have to mention the “FrigGreat Crusade”?

Reading lines and effect may be simple, assembling them together can be a bit harder. you all saw the “worst build” topic. maybe for people in these screenshot that made sense. They read the lines and though their build would be good (I don’t count troll builds). Each module is easy to use/understand alone, but putting them together to be most effective is harder. In that way the current system is ok.

No. Those pilots just don’t give a xxxx. All they care about is getting to R15 and getting those implants. That requires zero skill.

 

 

Sooooooo, you want to see the darkest hours of starConflict again.

 

The “Great Wall of Minefields”

The “Galactic Nuclear Winter”

The “Torpedoes Waves”

 

When a Ceptors was able to drain your shield, Stase you, plasma arced and nuking on you at the same time.

When Fighters were able Instant players with a mix of debuff/selfbuff modules.

Do I really have to mention the “FrigGreat Crusade”?

Read my post above where I quoted that bit. I want those times to return, sort of.

Don’t see this as negative feedback, I’m just trying to explain my thoughts.

-weapon mods change

-locking ship modules to roles (a debuff to modules not in you class would have been enough)

-missile change

-speed nerfs

-class modules are a lot more efficent than modules every class can use. this often allows for only 1 or 2 viable active fittings

-new passives layout (in general a good idea but the lack of choice forces certain builds. better also have slots which can be used for everything just in case you want to play the ship a bit differently

-weapon change (it would have been ok if you could also chose all the old weapons. the diversity is just gone now :/)

-the matchmaking, especially the squad and purple weapon part grings my gears

 

do the devs also think that long grind will make players pay for progression? players play the game because it is FUN. sure a better ship is allways fun to get, but they will quit as soon as they are bored… and beeing in the same ship all the time and seeing that you will not be able to progress is NOT fun at all. instead of paying for progession most players rather just quit the game.

1. 

Weapon mods: I like the removal of damage change and single weapon mods. Dual damage on weapons was OP as hell.(Imagine singularity with both EM and KI damage…)

Roles: I like the new roles, adds some certainty when facing a player and makes you able to counter.

Missile change: I like it personally. Though I do understand the hate against it.(8 missiles at once after me  :lol: )

Speed nerfs: Can’t say I really hate them, now atleast they can’t easily evade slow weapons by moving(Positron/heavy blaster)

New Passives: I like them, but the layouts are usually terrible which just makes it a wasted effort.

Weapon change: I like the new system, but some weapons should get balanced better.

Matchmaker: …We’ll see what they will do with it.

 

 

  1. Fully agreed. If a game is not fun to play unless you pay, I will not pay a cent.

 

 

FUN FACTOR NEEDS TO BE BACK

 

I dont want to feel that I need to work, like in a job, I want to play a game to forget about work! 

  1. I agree, if I want to work I’ll go play EVE online  :taunt:

I think that pretty much every class would benefit from having a few more options. Maybe not in T1 / T2 - I’d prefer that they focus on the “core role” of each class - but from T3 up we could do with some new abilities, and some juggling.

 

For example, CovOps should not have white noise jammer. That should be ECM. Just adding that from T3 onwards adds a whole set of new options - do I want to shut my target down completely for 2 seconds, disable his weapons and modules for 4, or disable his lock for 8?

 

Other classes could go the same way, and then we’d see more build options across the board. You could have “stunner” tacklers that screw their target’s accuracy over. You could have Long Range Frigates that can fire through terrain but only at point blank range, or even a Command ability where you “ping” a target and all allies get a damage boost against them, or add a Tracker Drone to the Recon that works like the old Spy Drone (huge range and long life) but doesn’t debuff them. That gives the Recon two ways to fill one of its key roles - is it more important that your allies can find your mark, or do you need to make sure the guy can’t heal? Do you risk getting close to inflict indirect damage (denied heals) or do you hang back and just aim for the harmless tag?

 

Updates like that would, in my opinion, go a long way to improving variation and longevity in the game.

 

 

  1. I agree, if I want to work I’ll go play EVE online  :taunt:

 

Eve online is like a hobby…not really a game par say. But thats always up to debate. 

 

This game on the other hand is supposed to be that fun, awesome space shooter, but all we can focus is how bad the MM, Balance issues, and other crud that is distracting from the game. 

I agree, having more active module in T3+ could be nice, we already have more passive in these tier, why not more active as well (when not balance breaking).

 

“No. Those pilots just don’t give a xxxx. All they care about is getting to R15 and getting those implants. That requires zero skill.”

Do you know a few personnaly ? you can’t know what they think unless you’re in their head. Some do give a xxxx but aren’t as inteligent/skilled.

Eve online is like a hobby…not really a game par say. But thats always up to debate. 

 

This game on the other hand is supposed to be that fun, awesome space shooter, but all we can focus is how bad the MM, Balance issues, and other crud that is distracting from the game. 

All you can focus is that, and the forums are the proof for that.

 

Most people just don’t give a xxxx and have fun with the game as it is now.

 

  • Are there some minor balance issues? which game doesn’t have them?THey are tweaking modules every patch, so they are aware and working on it.
  • Is MM doing some weird things? Most likely it will work when the player base grows. And nobody said that the MM as it is now is written in stone.
  • Are Devs changing UI and grinding model? well, obviously will all like to have all the ships and the modules to purple from the start, but they also need to make grind hard enough so hardcore gamers think about paying for license and GS.

I will keep having fun with the game, and giving my opinion on changes and patches from a reasoned point of view.

 

If I were you and I was not having fun, I would be leaving in 2 secs. Just saying.

Sometimes you don’t have fun in a game because of patch but still hope to get the fun back ^^

Thouh after 6 months of “mixed” tier, if it was game-breaking I would have left.

I’m pretty tired fighting my Trollcules Arrow against Anacondas, really.

How about dvegar knight vs anaconda?

Do you know a few personnaly ? you can’t know what they think unless you’re in their head. Some do give a xxxx but aren’t as inteligent/skilled.

You haven’t been in T4, lately, have you? Have you seen people with a single T4 ship and the rest of their roster filled with T1/2 ships? Yeah, cause we, up here, have. And we’re xxxx sick of it because they don’t even know how to heal, let alone shoot forward.

You haven’t been in T4, lately, have you? Have you seen people with a single T4 ship and the rest of their roster filled with T1/2 ships? Yeah, cause we, up here, have. And we’re xxxx sick of it because they don’t even know how to heal, let alone shoot forward.

And that’s why we need LOCKED LINEUP. Like when you’re trying to join a Custom Battle or PvE map that the system stops you and says “Wrong ship lineup”, well, the same for PvP. No more mixed bullshit screwing with the matches.

I agree, there should be a lock about no more than 1tier difference between your 3 ship. But that wouldn’t solve the problem. those guys would go in battle with only 1 ship.

 

“You haven’t been in T4, lately, have you? Have you seen people with a single T4 ship and the rest of their roster filled with T1/2 ships? Yeah, cause we, up here, have. And we’re xxxx sick of it because they don’t even know how to heal, let alone shoot forward.” 

Is it a reason to generalize ? And say everyone don’t care ?