Missiles got dumbed down to nothingness, weapon modifiers got dumbed down to nothingness, passive slots got dumbed down to nothingness! Enough is enough!
While putting the module icon on the upgrade kits is a good idea, anything that involves any further changes to modules should be easy to discern and understand, but NEVER in a way to dumb the game down. That is the very reason I stopped playing WoW ages ago, I’d very much hate to see the same fate happening with this game.
Simplifying is NOT dumbing down, unlike what the previous changes have done. The Missile changes were COMPLETELY uncalled for, the Modifier changes I can still understand (balance issues, blah, blah, blah, can’t have different damage types from weapons, blah, blah, blah) but were still unneeded so drastically.
i complained about exactly the same dumbing down of the game and my post got deleted (also complain about the camera, tiers and hud…). sometimes i wonder if the devs only want positive feedback there.
in my opinion a good competetive multiplayer game should be as skill based as possible. simplyfing is totally fine in terms of interface and in terms of giving new players help. dumbing down the game is not!
just to make sure what i am complaining about:
-weapon mods change
-locking ship modules to roles (a debuff to modules not in you class would have been enough)
-missile change
-speed nerfs
-class modules are a lot more efficent than modules every class can use. this often allows for only 1 or 2 viable active fittings
-new passives layout (in general a good idea but the lack of choice forces certain builds. better also have slots which can be used for everything just in case you want to play the ship a bit differently
-weapon change (it would have been ok if you could also chose all the old weapons. the diversity is just gone now :/)
-the matchmaking, especially the squad and purple weapon part grings my gears
all these changes seemingly have been done to even out the battlefield, allowing bad players to stand a chance against good ones. in the end you feel punished for beeing experienced and deaths are often just random chance, depending on what ship you face. for instance a recon just roflstops jerico comands, the shields are gone in a flash and the mine finshes off. given 2 good pilots facing each other the fight will look like this in 9/10 cases. the skill has been compleatly patched away in this case so please tell me: why would i waste my time in a game of random chance, where you die deaths you can impossibly prevent by beeing skilled.
do the devs really think they would get more players into the game if they win by random chance? maybe a new player will not be frustrated when beeing stomped by pros but on the other hand he will leave the game as soon as he realises how random his deaths are and how low the influence of actual skill truely is.
do the devs also think that long grind will make players pay for progression? players play the game because it is FUN. sure a better ship is allways fun to get, but they will quit as soon as they are bored… and beeing in the same ship all the time and seeing that you will not be able to progress is NOT fun at all. instead of paying for progession most players rather just quit the game. noone wants to play a game where they have to fear that the next patch will screw their progression and just make things worse! even if you pay you can be screwed over… maybe the devs think that you will pay AGAIN!?!
i wonder who is making the descicions there… one thing is certain: it is not a player! i would even go this far and say i could do better, even if i got no exp in the buissnes. a good game runs by itself, at least if you do not screw up in terms of marketing (see: battleforge. you don’t know battleforge? guess what went wrong!). as soon as you provide a good, fair and competitive game you will get new players into it and KEEP veteran players in the game. making your game popular is not that hard as long as you have a good concept of the game, beeing original, skill based and different from other games. star conflict HAS all that! it could become a new dota (what is this? rpg on speed? rts with one unit? apperently it works just fine)/world of tanks (who the hell plays tank games… this will never be popular! it is just a niche… well wrong!)/counter strike/trackmania (a racing game with just one car!!! madness!!) etc.
all i see here is wasted potential by greedy politics ruining the game for everyone.
please do no delete this, it took me some time to write. i hope you also take your time to READ and THINK about what i just pointed out.
i am writing this not because i hate star conflict, i am doing it because i CARE about the game.