Star Conflict OBT v.0.9.9 Discussion

More loyalty drops is not bad but I think lower prices for mk3 would have been better.

The mass inhibitor have been fixed, for this I’m thankful.

But where are the tweaks for the squads and the MM ? I hope you don’t think it’s fine as it is right now.

All I seem to do is crash to desktop…

 

Game was fine when teh servers came back up, just joined again, first match, domination, players disconnecting like flies…, four times for me in that one match ! I got sick of re launching etc after that…

 

As for the patch: I’v ebeen staying in T3 for weeks now, because I choose too, anyway, my T3 Crus S used to have 75k-76k survivability, it could tank, pretty well, that has droped to 67k-68k ish, but it just feels different somehow, dies so easy…

I see it is moderately faster now, and my AoE module has a timer of 12 secs… giving intys more of a chance to flank me, get behind me and I die…, hit me with bubble cannon, and I am dead in 4-5 shots…

 

Why is this game all geared up for these xxxx little super fast squishy things, but not for guards ?

 

Also, teh new HUD is just shite, I hate it…

 

(Sad thing is, in reality, bigger is better, ship engines would have a greater speed according to scale, I’m, a Sci-fi buff, of sorts, and most authors relate this into their story, bigger engine, more thrust and more speed ! But it seems Sc is backwards on that.)

 

I have to say, if I am honest, I have no idea what you are trying to do to your game, you keep changing it so, so much, I’m doubtful I want to give you more cash for ships or GS, as I have no clue how drastic your next nerf of my favourite ship etc is gonna change things…

The larger it is, the larger of a thrust it needs to move. Even in space I think.

And it’s funny, you say guards are UP, others say they are OP… This community is crazy :smiley:

The larger it is, the larger of a thrust it needs to move. Even in space I think.

And it’s funny, you say guards are UP, others say they are OP… This community is crazy :smiley:

 

 

It is usually that there are advantages that come with scale, bigger is better.  But not in SC, all the crappy weaker flies (inties) shout and ball that they cannot 1 to 1 a guard, and guards get nerfed… since when could small weaker ships ever own larger ships ?

 

They have team mates, signal for help ! 

 

But No SC devs give in to the cry babies, they give them what they want… what about the larger portion of players that never come to the forums, maybe because they dont think inties need to take on guards 1v1 ?

the sad reality is that Interceptors were OP from day one.
they were nerfed and nerfed and nerfed and yet so many swarms of them.
now even more since guards are less effective.

Point is bigger ships need cover.
but when a fighter can barely outlast a ceptors machine gun rocket pod , small size and debuffs to boot, i don’t see how this getting balanced.
its getting tilted if anything.

each patch you tilt the game for a certain ship class.
People think flying an interceptor gives them killing rights, and flying a guard makes you a n00b with IWIN buttons.(which is total bs if you ever flew a frigate you’d know youre pretty much meat for smaller ships without proper team cover, yes yes guards modules were a bit over the top, but all they needed was a effectiveness nerf, and a range nerf)

will be waiting eagerly for the next patch. :learn:  :lol:

this one floped imo, last one was sorta fine (except the Guard steroid feed)

Antibus…pulse laser for interceptors was nerfed with aproximatively 25% in damage. Though…no description about this in the update description…how is that?

the sad reality is that Interceptors were OP from day one.

they were nerfed and nerfed and nerfed and yet so many swarms of them.

now even more since guards are less effective.

Point is bigger ships need cover.

but when a fighter can barely outlast a ceptors machine gun rocket pod , small size and debuffs to boot, i don’t see how this getting balanced.

its getting tilted if anything.

each patch you tilt the game for a certain ship class.

People think flying an interceptor gives them killing rights, and flying a guard makes you a n00b with IWIN buttons.(which is total bs if you ever flew a frigate you’d know youre pretty much meat for smaller ships without proper team cover, yes yes guards modules were a bit over the top, but all they needed was a effectiveness nerf, and a range nerf)

will be waiting eagerly for the next patch. :learn:  :lol:

this one floped imo, last one was sorta fine (except the Guard steroid feed)

Heh personally I play interceptors so I can dogfight with the other inty pilots and imo fighting a frigate is boring as hell.

I’ve been playing a couple of PvE Blackwood T3 and… I’m receiving the exact same amount of synergy as last night (playing with the same 3 players from my corp, same ships, around the same scores). Usually I got 6k (from 6000 to 6500) of synergy, now I should be receiving 7k and a bit due my 20% “Fleet Strength”, but nope, still 6k. Did they reduce the synergy gain, again? Or the “bonus” is not working at all?

On the topic of equalitzation\balance any possiblity of being able to carry more missiles on the frigates AND more MINES on the LRF’s?

 

Speaking of which I could not understand why the recons can carry more mines… then a LRF… blow up that LRF or Frigate with the single mine… but that same LRF… when it drops the mine… anything bigger than a recon or covt op …can take a mine if you havn’t lowered its health prior.

 

 

The pulse laser was nerfed??? Damnit

It is usually that there are advantages that come with scale, bigger is better.  But not in SC, all the crappy weaker flies (inties) shout and ball that they cannot 1 to 1 a guard, and guards get nerfed… since when could small weaker ships ever own larger ships ?

Indeed dude!

Scumbag_05f31d_2308145.jpg

On the topic of equalitzation\balance any possiblity of being able to carry more missiles on the frigates AND more MINES on the LRF’s?

 

Speaking of which I could not understand why the recons can carry more mines… then a LRF… blow up that LRF or Frigate with the single mine… but that same LRF… when it drops the mine… anything bigger than a recon or covt op …can take a mine if you havn’t lowered its health prior.

 

 

A minefield can deal up to 16000 dmg and have a large radius. A proxy mine deal 8000 dmg and have a small radius that can be more easily avoided.

I’ve been playing a couple of PvE Blackwood T3 and… I’m receiving the exact same amount of synergy as last night (playing with the same 3 players from my corp, same ships, around the same scores). Usually I got 6k (from 6000 to 6500) of synergy, now I should be receiving 7k and a bit due my 20% “Fleet Strength”, but nope, still 6k. Did they reduce the synergy gain, again? Or the “bonus” is not working at all?

My guess is they nerfed synergy gains so that the “normal” gains assume you have maxed out most / all of the ships prior to that tier.

Please use the Bug Report Section to report bugs and connection problems!

NINJA NERFS!

 

Another ninja nerf is on the Static Barrier.

 

The description says that now it has a limited durability. In the Dreadnought PvE, I dropped a Mk2 barrier with my Grizzily-M, it last less than 10 sec when a Captain Elite shot it with its overcharged railguns.

Am I the only one who’s eyes hurt from looking at names displayed in new font in game?

Pro české/slovenské lidičky opět překlad na našich stránkách.

Am I the only one who’s eyes hurt from looking at names displayed in new font in game?

Not just names, it’s all the text  :dntknw:

Alt+H

Wait. Stop. HOLD THE PRESSES!

 

If we sell ships which we previously had customization options on (colours & stickers), do we get those back if we re-purchase the ship?.. Or are people throwing money out the window!?

did they make pve harder?!?!