Star Conflict OBT v.0.9.9 Discussion

Godamnit, stay the hell away from google translate, people.

That wasn’t google translate, IIRC and my latin is not that rusted, it is well said.

Now it looks the same way as is does at hanger.

the beacon HUD is now terrible. I didn’t even see it before my last comment.

 

I am now unable to see how much health it actually has left and must make guesses, which is REALLY bad.

We are satisfied with all of the Speeds now.

We will look into Recon role more.

 

:sad:

 

I’m sorry to hear that.

:sad:

 

I’m sorry to hear that.

 

I think the best thing to respond back with would be - We as the PLAYERS are not satisfied, and as we are the ones who play, and hopefully support the game by paying, we expect to see our feedback listened to, and action taken.

 

(Just if you want to be a **** like me :yes_yes: )

For a class of ship who’s role is to RECON they are incredibly slow and if you try to speed them up a bit they get ultra squishy it is stupid

Change it back Antibus please - it looks stupid. Why is the ammo type miles away from anything on its own ?

We will look into it, thank you.

New HUD looks terrible, which is why they didn’t tell us about it.

 

 

Hm, we will look into that, thank you.

NOthing to look into:

Ira deus: wrong

Ira dei: correct

 

Zap is right.

(i’m an archaelogist, and know latin quite well lol) So correct it :wink:

 

 grr i loved my 3 cpu modules on tiger-m, …so sad:()

 

btw they still didnt fix particle purge how much intys i must murder till they do it :facepalm:

 

What’s teh bug with particle purge?

 

 

EDIT

Is it me or pulse dps has been brutally nerfed?

 

OMG the speed indicator is back…lol thank u

Well, MM wasn’t changed, I’ll keep playing solo… But anyways, I LOVE the other changes, specially the new bonus of each ship.

Well, MM wasn’t changed, I’ll keep playing solo… But anyways, I LOVE the other changes, specially the new bonus of each ship.

wait till you see chat font and HUD changes…

Your eyes will start bleeding.

After an initial test, im happy with this patch so far, these unlockable bonuses are nice and useful. I like it.  

Interceptors really need more speed, tho.

Hud changes (Modules, Ammo, Missiles) were really unnecessary and are very confusing. There was no need to change it at all, since we were used to it. 

MM is still so hilariously predictable, especially in T4/5. Actually It got to a point where I ask myself if I really have to fight that match, its more or less a sure win/loss… there was a chat-command to surrender, what was it again?

 

I hope the latency has only raised because PPL are still downloading it.  

I found a typo (i hope its only one) 

Tigers dont have “command modules”, but its not only them… seems to apply to all Tacklers. 

 

  ok3DRZl.jpg

did anyone notice the new ship bonuses? they are neat :wink:

Antibus, might wanna add into patch notes regarding how weapons tech have less effect on matchmaking

In the Empire engineer line, they finally connected the Hydra 2 to the Styx.

 

Fleet Strength is a great idea. I had all those elite ships no longer in use, but now they’re doing me some good.

 

Everything I’ve seen related to the ships, their modules, ship info, synergy is good stuff. 

 

My opinion on the modules is limited to the few ships I went in and updated. I’m glad we can put an EB on the Eagle interceptor.

 

In battle, the white fonts are fatter than they need to be. People with lesser eyesight might like it. Instead of nerfing font size, I’d go with selectable font size options.

russian servers ping 60 pre patch, after patch always 120-135 on RU server wtf? thx for nice patch now i finaly can stop playing sc because every game i play is 130 ping thats xxxx, thx for new patch i love it… :facepalm:  :facepalm:  :facepalm: :facepalm:  :facepalm:  :facepalm:   :angry:

Never play ANY Online PvP game right after the patch, seriously, when people learn? Every single time…

No nerf to the “Singularity Cannon” is unacceptable!  :angry:

Antibus, might wanna add into patch notes regarding how weapons tech have less effect on matchmaking

 

Was it not added? Sorry for that. Will add asap.

Ship sale

You can now sell ships

Sale price stands at 25% of the original store price

You can’t sell DLC and Premium ships

When a ship is sold, its modules are put into your warehouse

When a ship is sold, its accumulated synergy is preserved

Re-purchasing a ships costs 80% of its origina store price

 

 

 

 I dont realy like the sell ship option also the money that you take bback are so litle.

 

Mass Propulsion Inhibitor

The module now works for 12 seconds after activation

 

Good, this option will prevent the overpower of the guards

Fleet strength

This system is introduced to support the pilots upgrading their ships to maximum synergy levels

Fleet strength increases synergy gains for all ships

Each ship with the maximum synergy level adds to fleet strength

The more ships with maximum synergy you have, the higher your fleet strength becomes

If you sell an elite ship, you lose its fleet strength bonus

Reduced the amount of synergy needed to advance to maximum synergy level for all ships apart from the 3rd, 4th and 6th ranks

Current fleet strength can be seen in the ship tree

 

 

How does this excact works? the more ships you have the more synergy? sounds nice :).

All I seem to do is crash to desktop…

 

Game was fine when teh servers came back up, just joined again, first match, domination, players disconnecting like flies…, four times for me in that one match ! I got sick of re launching etc after that…

 

As for the patch: I’v ebeen staying in T3 for weeks now, because I choose too, anyway, my T3 Crus S used to have 75k-76k survivability, it could tank, pretty well, that has droped to 67k-68k ish, but it just feels different somehow, dies so easy…

I see it is moderately faster now, and my Mass Inhibitor AoE module has a timer of 12 secs… giving intys more of a chance to flank me, get behind me and I die…, hit me with bubble cannon, and I am dead in 4-5 shots…

 

Why is this game all geared up for these xxxx little super fast squishy things, but not for guards ? So those crappy little flies can get behind me, and I can’t do xxxx about that, the mass inhibitor helped me with that, you gave them this, what will guards get in return ?

 

Also, the new HUD is just shite, I hate it…

 

(Sad thing is, in reality, bigger is better, ship engines would have a greater speed according to scale, I’m, a Sci-fi buff, of sorts, and most authors relate this into their story, bigger engine, more thrust and more speed ! But it seems Sc is backwards on that.)

 

I have to say, if I am honest, I have no idea what you are trying to do to your game, you keep changing it so, so much, I’m doubtful I want to give you more cash for ships or GS, as I have no clue how drastic your next nerf of my favourite ship etc is gonna change things…